Following on from the mods that lets you switch out the remake's bleh (but not entertainingly so) voice acting to the impressively awful delivery, and music, from its 1996 PS1 rendition is one that completes the holy conversion trifecta - the graphics! Well, the character models anywhoo.
While the environments are kept the same, you can now essentially play it as a blend of the old and new, mixing in some of the very original's ''best'' features within the significantly superior remake. This I think actually works to the game's benefit in some cases, most importantly when the voice acting is concerned. The voice acting of the remake wasn't stellar by any means, but it's just competent enough to where it's neither outrageously bad nor uncharacteristically brilliant, and exists in between as just being pretty bland overall. As such, I'm sure I'm not alone in finding the 1996 original's simply bizarre line readings to be far superior.
As for the character models, there's a simple charm to the chunky, polygonal bundles of pointy edges & claw hands that make up the PS1 RE games that I honestly still find weirdly appealing. Similarly designed costumes existed in the otherwise dreadful RE6, which I genuinely found to look superb. Unfortunately, they're all relegated to their RE.net business and can't be unlocked in the main game proper without engaging in the online events they'd plan. Which is a damn shame because they frankly make for one of the best qualities of the whole game even.
I was eventually able to choose one (yes, you could also only choose a single costume should you qualify) and went for Ada, and again she looked pretty fakkin' cool! The downside to all of this was how I had to play more RE6, but I just had to see these skins in action for myself outside of a Youtube video.
Regardless, such intentionally designed 'demake' graphics are basically my 'pixel art', in that they recount a heavy dose of nostalgia that I can still lovingly appreciate. It's baffling as to how there still hasn't been a surge of PS1-inspired games with such graphical art styles.
That such a feature like this wasn't an unlockable in the base game of the remake's remastering is frankly a pretty significant oversight, but PC players at least finally get to experience what I would consider the best of both worlds as far as the Mansion Incident goes. Makes me wonder how animations like the 180 degree turn work. They did add such a feature to the DS remake, but the PS1 rendition was never privy to such a game-changing ability. Not to mention the animations for self-defence items!
In any case, the more important question now is whether somebody will be able to mod RE0 to feature the 'Prototype' PS1-generation models!
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