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Giant Bomb Review

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Brütal Legend Review

3
  • PS3
  • X360

The heavy metal fantasy world of Brutal Legend and the characters that populate it are far more well-realized and engaging than the ambitious-but-flawed gameplay.


 The Guardian of Metal welcomes you!
 The Guardian of Metal welcomes you!
It's pretty clear within the first few minutes of Brutal Legend that the folks at Double Fine have a deep, profound love for heavy metal. There's a reverence here, not necessarily for the reality of heavy metal, but for the gleaming, violent, sexy, and well, brutal power fantasy that a wicked Judas Priest album cover, and the contents within it, might inspire in a 13-year-old boy. And while heavy metal has a tendency to be pretty self-serious, Brutal Legend is anything but, taking all of the demonic imagery, S&M gear, hot-rod fetishism, closeted druidic fixations, and ultra-macho barbarian warriors, and blowing it out to its logical and absurd extreme. This is, far and away, Brutal Legend's biggest strength: its ability to be both giddily ridiculous and fist-pumpingly badass, often in the very same moment.

The gameplay, on the other hand, seems like a really odd fit for the subject matter. Brutal Legend goes in several different directions at once, trying to be a third-person action adventure game, an exploration-based, open-world driving game, and an action-oriented real-time strategy game in pretty much equal parts. Those parts aren't as fleshed-out and fun as they ought to be, and they don't always mesh together terrifically, either. Points are given for Brutal Legend's gameplay ambitions, and while it's never out-and-out bad, I often felt like I was tolerating the gameplay so I could savor the rich atmosphere and fast wit that carries it.

After a clever meta-intro featuring Jack Black in a record store, Brutal Legend tells the story of legendary roadie Eddie Riggs. He's the best at what he does, even when he's doing it for the snot-nosed, pierced-lipped, text-messaging poseurs currently sullying the sacred name of metal. Eddie's a man out of time, a leather-and-denim-clad road warrior that longs for a time when music was “real,” like the '70s, or the early '70s. So, when a nasty on-stage calamity ends up transporting Eddie to a fantasy realm that looks like a heavy metal album cover, or the last part of the movie Heavy Metal, come to life, he kind of just rolls with it. The world of Brutal Legend is a most fascinating pastiche of all things metal. It's a heavy metal fantasy, but one in which heavy metal music and culture as we know it exists as well, so it's not uncommon to see a thick-necked headbanger doing battle with some prickly, dangerous-looking beast.

Riggs teams up with a small band of humans living under the oppressive boot-heel of the behorned emperor Doviculus and his general, the lycra-and-leopard-print-clad glam rocker LionWhyte, and quickly finds that his skills as a roadie can be rather handy when it comes to waging an epic battle against the forces of darkness, which ends up more or less resembling a massive arena rock tour. The greatest joy I got out of Brutal Legend came from watching Eddie Riggs calmly acclimate to a foreign land that's still weirdly familiar to him during the first few hours of the game. The game definitely gets a little bit distracted by its own very dense and very metal mythology as it goes on, but that's countered by a simple and surprisingly sweet love story, and the narrative manages to stay engaging throughout.

 If only KISS actually looked like this...
 If only KISS actually looked like this...
I came into Brutal Legend kind of expecting Jack Black to be a bit of a liability as the voice of Eddie Riggs. Jack Black often has a hard time playing anything other than Jack Black, and it would've been easy for him to play Riggs as a loud-talking heavy-metal goofball, but he actually reins it in rather nicely, bringing just the right amount of working-man's matter-of-fact-ness to the role. Besides Black, the game's voice cast is packed with heavy metal luminaries, often playing quasi-biographical versions of themselves, most notably with Ozzy Osbourne as the game's merchant, and Motorhead frontman Lemmy Kilmister as a shaman-type character called the Killmaster. Comedian and noted metalhead Brian Posehn also makes an appropriately baffling appearance as a master hunter, and Tim Curry kills it as Doviculus, bringing just the right amount of measured British malevolence to the role. The voice-work is consistently solid, though a fair amount of credit is due to the game's animations for bringing all the characters to life. I wouldn't call anything about Brutal Legend subtle, but there's an expressive quality to the meaty, caricatured faces in the game that really helps sell the dialogue.

While it wastes no time getting the story going, Brutal Legend eases you ever-so-slowly into its gameplay. The game starts off resembling a third-person action adventure game, with Riggs cutting down evil druids and freaky nun demons with his oversized battle axe and his trusty guitar Clementine, the latter of which shoots bolts of lightning at enemies when played. You can use the two weapons in concert to create a variety of combos, and you can unlock more of them as you progress. It's not long before Eddie assembles the Druid Plow (AKA The Deuce), a Big Daddy Roth-looking hot rod--complete with flames and an 8-ball gearshift--which you can use to travel from one mission to the next, and to generally explore the world as you please. Once you're out in the open, your guitar can also be used to perform solos, which can have effects ranging from unearthing hidden artifacts to summoning your car. As stunning and full of detail as the world is, the game doesn't provide enough motivation to go out and explore it. There are a number of side missions you can choose to take on, which will earn you money that you can use to upgrade The Deuce, your axe, and your guitar, but there's a real dearth of variety to the missions. Ambushing enemy troops and checkpoint-racing AI opponents repeatedly gets monotonous fast, and on the normal difficulty, Brutal Legend isn't hard enough to require additional upgrades, so it's easy to just stick with the story missions.

The game eventually grants you the ability to command other troops around, starting off with the grunts in your burgeoning army, the headbangers, whom you can give basic orders using the D pad. Later missions introduce you to additional units, like the Razor Girls, blow-dried, feathered-haired rocker chicks who have a basic ranged attack, and the comically big-handed bouncers, who serve as heavier melee muscle. Everything leads up to the stage shows, which is where Brutal Legend becomes a full-blown RTS. Though it's relatively streamlined, there's still resource management, tech tree upgrades, and nine different types of units to deploy, each with their own specific and unique strengths and weaknesses. You can still hack and slash away at enemies from the ground level during these large-scale battles, though Eddie can also sprout wings and fly, giving you a very necessary bird's-eye view of the battlefield.

 You can't go on tour without a proper tour bus!
 You can't go on tour without a proper tour bus!
The game introduces new mechanics and units all the way to the very end, but I found that the more involved the gameplay became, the less fun the overall experience was. Real-time strategy is a genre that has struggled more than any other to adapt to the limitations of console controls, and Brutal Legend is not the game to crack that particular code. I just felt like the controller couldn't keep up with the relatively frantic pace of the action, and trying to juggle the third-person and real-time strategy combat at the same time was a struggle. Also, for as much time as the game spends trying to acclimate you to the ins and outs of the stage shows, there are significant, meaningful mechanics, such as the ability to mount the stage directly for some last-ditch defense, that barely get mentioned. It seems pretty bold of Double Fine to incorporate such vastly different gameplay mechanics into a single game, though there's also the sense that perhaps there wasn't enough confidence in any one piece to let it carry the whole game.

In a way, the single-player game--which, if you stick strictly to the story missions, can be knocked out in around four hours--almost feels like a lengthy tutorial for the multiplayer, which breaks the RTS element out onto its own. In addition to the Eddie Riggs-led army of Ironheade, you can also lead Doviculus' fleshy, abominable army into battle, as well as the pale, gothy army of the Drowning Doom. There's a good variety of maps that you can play online with, but the same fundamental issues I have with the single-player stage battles still apply here, and without the story there to hook me in, I didn't feel terribly compelled to revisit it.

Brutal Legend is an intense, unique, and fairly bumpy ride, one that puts developer Double Fine's strengths and weaknesses in pretty sharp relief. The vision of this heavy metal dream world is strikingly rendered, and the comic timing is some of the best you'll find in a video game. The gameplay, as singular a combination of gameplay styles as it is, suffers from being a jack of all trades and master of none. Like most teenage metalheads, this game has got issues, but if you're willing to look past some very uneven gameplay, Brutal Legend will rock you. Hard.

275 Comments

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W0lfbl1tzers

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Edited By W0lfbl1tzers
@Funkofages said:
" I feel that Ryan putting the "4 hour" measure on this game is completely unfair, and almost sensationalist.  If you get a majority of collectibles, explore the world, do side quests, and work for achievements/trophies, the game exceeds 4 hours greatly, not including the multiplayer (which I have yet to touch). "
Am I the only person that read his 4 hour measure correctly. He said if you stick strictly to the story missions you can beat the game in around four hours.
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Snipzor

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Edited By Snipzor

Four hours?! Ha, no, that's a load of hyperbolic crap and you know it.

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Arjuna

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Edited By Arjuna

Ryan's review lessens the impact with soft-wording and a focus on the positive aspects of Brutal Legend, but it is still quite the blow to see a 3-out-of-5 rating for this game. 
 
I only started playing the game about four hours ago, so it might be a premature response to say that I think this review is too harsh, but I would like to know the science behind Giantbomb's review system and what it was that constituted knocking off 2 stars?  Especially when, in my opinion, there are so many positive aspects working with the perceived negative ones. 
 
I am saddened.  :(

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Bigrhyno

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Edited By Bigrhyno

I just played about 3 and a half hours straight of it. I love it, but I am a HUGE fan of heavy metal and many of the references and characters are awesome for me personally. I don't really have a probably with the combat, I don't really pay much attention to my rts commands. I'm playing on normal so maybe it's impossible to do that on the higher difficulty, but I just send them to attack while I hit guys and do combos with my players, then do some minor RTS stuff if I am getting crushed.

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empfeix

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Edited By empfeix

For me the main reason for reviews is too see if its worth my money.  His review shows me the storyline is short and more importantly the multiplayer is average and not addicting.  That's what I want from a review and I'm glad to know that I should wait to play this when it goes down in price. 

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FrEeZe

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Edited By FrEeZe

O-NO Ryan, your splitting these drone minds in two!  
One on hand they assumed that they were supposed to love Tim Schaffer's games because the Giantbomb staff liked Tim Schaffer, and on the other hand they are supposed to treat giantbomb reviews like the commandments and make your opinion theirs! Oh the confusion!, OH THE HUMANITY.

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Hamz

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Edited By Hamz

Not a lot I can say to disagree with this review. It seems very much like the game had great potential but didn't quite utilise it to great effect. I played the demo and enjoyed the God of War-ish bloody combat but hearing that in latter stages of the game it gets very RTS in nature is sorely disappointing. I have to admit I was never too smitten with this game, it seemed like a brilliant blend of Schafer humour alongside Heavy Metal inspired art and design choices. But it looked to lack any solid, compelling gameplay. 
 
I have to question why they decided to go down an RTS route for the game when consoles are notoriously unlucky at handling RTS gameplay unlike the PC. So with that in mind.....
 
Question for Ryan:  
 
Do you think a PC release using the Keyboard & Mouse control scheme would have made it less of a struggle switching between RTS & 3rd person gameplay / combat?

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FinalDasa

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Edited By FinalDasa
@Kombat said:
" You guys gave 5 stars to Uncharted 2 and only 3 to Brutal Legend?  God, this site is so biased. "
Did you read any of the reviews for either game? 
Giantbomb isn't about the stars, it's more about the essay afterwards EXPLAINING why
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FoolishChaos

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Edited By FoolishChaos
@Kombat said:
" You guys gave 5 stars to Uncharted 2 and only 3 to Brutal Legend?  God, this site is so biased. "
Look on the bright side! It scored as high as that new SAW game! 
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Julmust

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Edited By Julmust

Okay... 

Wait...

WHAT?

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the8bitNacho

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Edited By the8bitNacho

You guys gave 5 stars to Uncharted 2 and only 3 to Brutal Legend?  God, this site is so biased.

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Cube

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Edited By Cube

4 hours? Are we playing the same game? 
 
Oh well, I think Brutal Legend is awesome - just another reason I'm starting to give less of a shit about reviews.

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matrix_hiei

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Edited By matrix_hiei

I agree some with some points Ryan made. The gameplay is far more uneven than I'd like, and the multiplayer is unfortunately caught in between. I loved the concept, but the combination just doesn't work well enough to keep me coming back.
 
That being said, I don't know where the 4 hours comes from. I've heard this game is short, but it is NOT 4 hours. Maybe if you rush through everything as quickly as possible without exploring any of the world, you could complete it in one or two sittings, but no way is this game that short. I've played about 3 and half hours worth of main quests, and another hour or so exploring, and the story is still in its early stages. Granted, I do feel they are rushing along at a weird pace and will probably end far sooner than it should, but if you include sidequests, I have a feeling I'll be playing the campaign for around 10 hours. I'll change that number once I finish it, but as I said, I'm already past the four hour mark and nowhere near completion. The writing, art style, and even the hybrid gameplay works exceptionally well in single player, so even though I'll likely end up wanting more, I absolutely love the world that encompasses this game.

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EDfromRED

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Edited By EDfromRED

  I was planning on picking up Brutal Legend , but  after reading about the bevy of extras you get  only via the pre-purchase of Dragon Age:Origins: Collectors Editions  --with an extra-extra if U buy it off Amazon -- I put off those plans till  B L  gets discounted.  It's a smart move by Bioware to include these incentives to upgrade to priceier editions -- I would usually be pissed off  by $ grabbing ploys like this, but Biowares wares are soooo excellent  I can't  in good conscience do so.    
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Funkofages

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Edited By Funkofages

I feel that Ryan putting the "4 hour" measure on this game is completely unfair, and almost sensationalist.  If you get a majority of collectibles, explore the world, do side quests, and work for achievements/trophies, the game exceeds 4 hours greatly, not including the multiplayer (which I have yet to touch).

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Myzer

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Edited By Myzer

Sorry you got this one wrong. Probably the worst review I have read on this site.  The main story at 6-8 hours with around 20 for all the side stuff.

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copycatzen

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Edited By copycatzen

Ill pass... still waiting for GOW3
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soliddragon24

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Edited By soliddragon24

Good review, I looked at other reviews but they don't really mention any of the game's flaws. I think the game has great art and unique theme but the gameplay seems way too all over the place. You don't an satisfying action game, not a too long open world game (though it should be around 8 hours i think not four), another stripped down console RTS, and a strange vehicle part. I expected a 4 star cause of the quick look and the GB staff was pretty stoked on it but this review sounds fair. Oh, and good on the GB community for being civil and mature about this.   

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Metroid545

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Edited By Metroid545

thats pretty disappointing only 4 hours of gameplay, still going to pick it up though

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asurastrike

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Edited By asurastrike

4 hours, even for an awesome game, can't be justified at a 60 dollar price point. (imo)

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clubsandwich

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Edited By clubsandwich

I'm ssadly surprised, this game looked really good. :(
 
and 4 hours? damn....

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ep_driver

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Edited By ep_driver
@Light_Bahamut said:
"I am actually really surprised at the quality of the comments on this review. I was expecting nonsensical trolling, but it is totally civil. Thank God for the Giant Bomb community being made up of pretty chill people for the most part. Also, great review.  "

word.
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LaszloKovacs

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Edited By LaszloKovacs

This is pretty much what I expected. These dudes seem like better writers than designers.

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empfeix

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Edited By empfeix

A lot of people in this thread are against this score.  I wonder if they are just trying to justify paying 70 bucks for it.  If they want to stop EB games used game profits how about selling this game new for 40-50 dollars. 
 
I soppose if you think the multiplayer is the bee's knee's you might disagree on the value.

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FoolishChaos

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Edited By FoolishChaos

The scores on Giantbomb seem so strange...... I've been playing this game for 3 hours, and am only 25% of the way through, according to the menu. Also, only like 3 out of my 10 troops unlocked. No idea where the 4 hours came from. 
 
Everywhere else I've read around 8 hours.  
 
I would highly suggest that people at least give this a rental. 

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taco484

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Edited By taco484

I've been thoroughly enjoying this game, a 3/5 seems somewhat harsh... but whatever, its certainly been enjoyable for me thus far, and it might be goofy enough to be the game that I actually play online regularly.
 
 
Also, Tim Schafer rules!

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Quacktastic

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Edited By Quacktastic

From all the things I've seen, this review seems dead on.  It's a shame but I'll still play it.
What I don't get is all the high reviews that keep namedropping TS (which Ryan avoids) like they are just giving the game what they thought they were supposed to, without accurate or adequate criticism.

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ep_driver

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Edited By ep_driver

It's so horrible to be stoked about a game getting a low score (not that 3/5 is all that low on GB), but that's what I'm experiencing. I guess it's not all that odd that I'm happy it only got three stars when that's what I've been expecting from this game, of course I'm happy when something agrees with and reaffirms my viewpoint. Hurray for only 3 stars.
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artofwar420

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Edited By artofwar420

I'm gonna get because is Double Fine. Any other studio wouldn't get my money, why? Because I love the way Schaffer can do funny, genuine funny. I don't mind having another "Psychonauts" (gameplay not so hot) but-the-rest-is-worth-it game. 
 
None of my opinions towards this game have anything to do with Jack Black, in this game, to me he's just a voice over actor, no more. So that doesn't sway me one way or the other.  
  
I can't wait to start this game.
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Light_Bahamut

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Edited By Light_Bahamut

I am actually really surprised at the quality of the comments on this review. I was expecting nonsensical trolling, but it is totally civil. Thank God for the Giant Bomb community being made up of pretty chill people for the most part. Also, great review. 

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Edited By SoulEdgeSlayer

Meh, guess I will wait, but the very second it hits the $30 price point, it's mine!
 
Good review. I learned things about the game that hadn't been discussed before, or at least I hadn't read about them.

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Blueblur1

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Edited By Blueblur1

As expected. I might give it a rent.

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mikecardii

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Edited By mikecardii
@turbomonkey138 said:
" Now we see who are the GB fan boys who were hyped when GB was hyped and now won't buy the game becuase of this review . In my opinion i never was going to buy this game becuase of jack black ..... sorry it had to be said "
 
This has been mentioned in many reviews, but Jack Black is extremely (for him) subdued in this game. JB is a bad reason not to buy this game.
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tactis

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Edited By tactis

yeah not too surprising short campaign and the RTS seemed like a real downer to me.

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demonbear

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Edited By demonbear

Is it me of Ryan just told a couple of times that Metal is for kids?? come on....the guy listens to pussy techno music and hip hop and he's gonna take a piss on my music, insinuating i should've start listening to indie rock because im 30?
 
Fuck you Ryan Davis, yeah you heard me.
 
Btw this game looks like a rental....

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megalowho

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Edited By megalowho
@Tallica9000 said:
" @TomA said:
" I think you need to like Jack Black AND enjoy Heavy Metal to fully enjoy this game. "
"
Not necessarily - I think you just have to value certain aspects of game design highly (atmosphere, story, sound, art direction) and be more forgiving when it comes to core gameplay mechanics. 
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turbomonkey138

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Edited By turbomonkey138

Now we see who are the GB fan boys who were hyped when GB was hyped and now won't buy the game becuase of this review . In my opinion i never was going to buy this game becuase of jack black ..... sorry it had to be said

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Metric_Outlaw

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Edited By Metric_Outlaw
@coldmilk said:
" maybe when it's $20, the four hour length is an incredible turn-off for me "
I got it early this morning and I still haven't beaten it. The only break I took was to pee and eat a pancake. Maybe if you skip all of the dialouge and never do a side mission it can be a four hour game but I've gotten way more than 4 hours out of this. If you were a fan of any of Tim Schauffer's other games dont let any reviews stop you from getting this game. Its honestly been worth it to me as a Schaffeur fan.
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Bigbombomb

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Edited By Bigbombomb
@PureRok said:
I'm not. "
That's surprising!
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cstrang

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Edited By cstrang

This is pretty much a spot-on review.  I think a 3/5 is a but harsh, but the game is all over the place.  It's slightly repetitive and I was disappointed when it turned into an RTS.  I just want to cut dudes.  I want to cut dudes with lots of different axes.  I want to have a lot of different combos so I can cut dudes in different ways.
 
The open world is huge, as promised, and it's relatively cut to explore.  I'm disappointed in the way both the collectibles and the mission markers were done, as the color scheme is so pastel-y that you can't really see them.  I was hoping for more of a Batman: AA way of collectibles.  That way I'd have a chance of finding them all.
 
The Schafer charm will work magic for you.  It's the driving force for you to finish the game.  I guarantee you won't be addicted because of the gameplay, but because of the humor and the characters.  If you had an interest in this game, at least rent it.  Give it a shot.

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RedFive

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Edited By RedFive

I still love you, Giant Bomb, but you are wrong on this one! I put the game in straight away when I got home today and only stopped several hours later to check the internets, finding this review. It made me sad, if only because many people will not buy Brutal Legend as a result. :(

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DavidSnakes

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Edited By DavidSnakes

I kinda felt this was going to be the score.  The gameplay never looked that sharp

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Nadril

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Edited By Nadril

Good review. Disapointing, as I was really excited for the game today but after reading reviews I've decided to put off buying it or wait for a rental. :(

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toowalrus

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Edited By toowalrus

This is a bummer, it's like the first Giant Bomb review that I've wholeheartedly disagree with. I'm having a great time with the game, the RTS aspect is cool. Maybe they should have let Vinny review this one... meh, I'm not going to tell to tell them how to do their jobs. Ryan, I respect your opinion.

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HypoXenophobia

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Edited By HypoXenophobia

3 out of 5 isn't necessarily a bad thing.  It's just hard to recommend over other great games. I feel Ryan conveyed that it was still a competent game, so I don't see how it's worthy of say "Ouch." While I personally wasn't going to pick up the game anytime this year, it seems like a decent romp to go at when the price lowers.
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coldmilk

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Edited By coldmilk

maybe when it's $20, the four hour length is an incredible turn-off for me

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JackiJinx

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Edited By JackiJinx

I won't read this until I've played a decent amount of the game, but I shall say that although our opinions will most likely differ since I have an unfair adoration for Schafer games, I shall respect the difference...possibly while silently grumbling something about appreciation of genius.  
 
The weekend won't come soon enough.

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PureRok

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Edited By PureRok
@Legendary said:
" @Osphere said:
" @Bigbombomb said:
" Well I'm suprised… "
"
"
I'm not.
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SenatorSpacer

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Edited By SenatorSpacer

This saddens me greatly :( Oh well

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mikecardii

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Edited By mikecardii

Usually I find Giant Bomb staff reviews to be spot-on, but unfortunately, this is where our tastes diverge. I've been playing it for a little while and I thoroughly enjoy this game. At least 4.5/5. Oh well. Still love you guys Giant Bomb.