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Giant Bomb Review

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Crysis 2 Review

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  • X360

It might not feel as special as its predecessor, but Crysis 2 is still a high-quality shooter, both alone or in multiplayer.

  Crysis 2 doesn't lean too heavily on iconic NYC imagery, but yeah, the statue's in there.
Crysis 2 doesn't lean too heavily on iconic NYC imagery, but yeah, the statue's in there.
Considering the company's past work, it's easy to be a little concerned about the direction Crytek's taking with Crysis 2. It's a game that's being released simultaneously on PC and consoles, shaking the folks that still think of the first game as a benchmark for technical graphics in modern video games. It loses the jungle setting for New York City and it ditches Koreans entirely, instead focusing more on the aliens that were widely thought to have been the weak part of the original Crysis. It also carries a heavier focus on multiplayer, with options and character progression that lift directly from the Call of Duty style that's become so popular over the last few years. If I had to guess, I'd say that there will be some Crysis purists that won't be able to come to terms with Crysis 2, and that's a real shame, because it takes some interesting turns along the way that help set it apart from the typical multiplayer shooter that seems to get released every few months.

There's a lot going on in Crysis 2's campaign, which takes the action into New York City. You begin the game as a normal US Marine named Alcatraz, who is deployed via sub to help out Prophet, the nanosuited team leader from the previous game. The sub insertion goes completely off the rails before the opening credits roll, and without getting too into the specifics, you quickly find yourself in a nanosuit of your own with the initial mission of extracting a doctor with vital research that will hopefully help stop the invasion of squid-like aliens that's currently tearing the city apart and infesting its inhabitants with spores. Along the way, much of the tension comes from a struggle between the Marines that seem to be there primarily to get as many uninfected civilians out of there as possible and a PMC called CELL, which seems almost singularly focused on taking you down. Then there's a further struggle inside of CELL between the head of the PMC's military arm that wants to murder you (to be fair, you do spend a large part of the game mowing down his men as if they were paper dolls) and the intelligence-focused special advisor who wants to obey the PMC's largest shareholder's demands to bring you back alive. The political intrigue isn't especially entertaining, and a lot of the drama emanates from watching or hearing about these bureaucrats and businessmen as they bicker with each other about the best way to handle the ongoing invasion.

That's not to say that the story is completely empty, but it means that the story doesn't start to reveal interesting things about the true state of things in this universe until the game is nearly complete, and even then, it isn't the easiest thing in the world to follow. Also, you should probably know that the game doesn't set up these characters or factions very well at all, and many of them are either key figures or directly related to key figures from the first Crysis... which didn't exactly have the most cohesive or interesting story in the world, either. Considering the way Crysis 2 leans on its past and the fact that console-only players haven't had a chance to play a Crysis game yet, it's surprising that there isn't some sort of "the story so far" introduction to help bring players up to speed on what Crysis is all about. But even if you remember what went down back on the Lingshan Islands, the plot of Crysis 2 isn't its strongest suit.

Unsurprisingly, Crysis 2's strongest suit is its suit. The powered armor you wear while playing the game grants you abilities that make you much more powerful than the average Marine. Alcatraz's suit is easy to use with its streamlined functions. You use the shoulder buttons on the controller to turn on either maximum armor or a Predator-style cloak. Neither mode is perfect and they only last until your suit energy runs out, at which point you'd be wise to take cover for a few seconds and let your power recharge. Armor lets you turn your current energy level into additional health, which will absorb the first few bullets, giving you more time to return fire. The cloak turns Crysis 2 into a stealth game. Since it doesn't make you completely invisible, enemies will still spot you if they get up close and look directly at you. So it's best to turn on the cloak, get behind a lone enemy, and stick him with your blade. But moving around drains energy faster than sitting still, so you'll usually need to find safe spots every 30 to 60 seconds to decloak and recover power before recloaking and moving forward. Also, any sort of gunfire or grenade tossing totally drains your energy and decloaks you, giving you an incentive to manually decloak (or perhaps switch over to armor mode) just before opening fire. The game is surprisingly good at making both abilities feel powerful without completely breaking the game, and the larger enemies you face later on, though not all that fun to fight, at least give you some targets that can't just be wiped out with one stealth melee attack.

In addition to turning on these two powers, there are also additional moves you can perform, each with their own energy cost. Running, for example, drains your meter. So does holding down the jump button, which gives you a power jump, or holding your breath while aiming down the sights of a sniper rifle. You can also power-up melee attacks to kick over portable toilets, and so on. There's also a visor mode that gives you a tactical assessment of the surrounding area. The game actually actively recommends that you pop into the visor every time you stumble onto a camp or other open, enemy-filled area. These are the parts that are most reminiscent of the previous Crysis, and you can tag enemies to get a constant view of where they are at any given time, making them easier to sneak up on. The game also highlights points of tactical interest, like spots to reload, good spots to snipe from, ledges that can be climbed, and so on. In a way, highlighting these points of interest feels like a bit much, like it's telling you the three different ways to approach any given situation. In practice, I mostly got into stabbing guys or, once that became repetitive, just cloaking and slipping past the entire encounter without firing a shot. Though you'll have to stop and recharge your energy pretty often through the beginning of the game, an upgrade system removes a lot of the game's stealth-based tension.

When you bring down aliens, a currency pops out of them that you can spend on suit upgrades. There are four sets of upgrades with three upgrades each, and you can only enable one upgrade per set. These do things like give you an air stomp, permitting crushing airborne attacks. But the most useful ones I selected made the suit's energy recharge more quickly and drain more slowly in stealth mode. With these on, you can hide for much longer, making it a lot easier to completely skip encounters, if that's your thing. Of course, you can't really run through these areas, so taking the slow approach to alien murdering got my playtime up to around eight hours on the default difficulty setting. If you take a more direct approach, I suspect that number could drop by a third or more. As in the previous games, weapons can be modified with different attachments, allowing you to add silencers, underbarrel shotguns, laser sights, and other items to your guns. Also, it might please you to know that any suit or weapon upgrades you unlock stick with you in subsequent playthroughs, so if you want to to tackle the hardest setting, you can lighten the load a bit by unlocking all of that stuff first on an easier difficulty.

The design of Crysis 2's campaign gives you the opportunity to play around with your enemies, if you like, but the game also has its tight corridor moments. At times, the levels feel like they're jerking back and forth between the small hallways and funnels of a Call of Duty game and the open areas of the first Crysis. It can make the action feel a bit disjointed.

Taking the nanosuit into an online match is surprisingly thrilling. Maybe I'm just surprised because the series' previous attempt was a dud, but Crysis 2's multiplayer effectively marries the power of your suit to the standard modes and styles of the recent Call of Duty games. You'll play modes like team deathmatch, capture the flag, and capture-and-hold variants, but a lot of it is freshened up by the ability to slap on your extra armor at the first sight or trouble or stalk around with your cloak running, hoping that it works on human players as well as it does against the AI (it doesn't). You'll also enable perks that fit into each of the three suit states, letting you don more powerful armor when your armor mode is enabled, giving you that same air stomp, settling down the recoil on your weapons, and so on. Also, the game handles the unlocking of those items in a smart way by breaking the experience points that you earn up across the armor, stealth and power (which is their name for the default state). As you level up stealth and complete challenges related to your currently equipped stealth perk, you'll earn bonuses and unlock more stealth options. Same deal for the other two modes.

The game also has killstreak bonuses in the classic form, granting you a support power like "maximum radar" for staying alive while downing the enemy repeatedly. The catch is that your kills only count toward that streak if you collect the dog tags that fall out of the enemies you kill. You can't steal other dog tags--they only appear when you get the kill--but it means you have to get out there and risk your neck to get those bonuses, by default. If you're a sniper that needs to stay out of the fray, or if you're far too lazy to retrieve those tags, one of the later perks you can unlock automatically collects tags for you. It's an interesting twist on the normal way first-person shooters are being built these days. Weapon attachments are unlocked in a similar way.

Speaking of unlocking, the big downside of Crysis 2's multiplayer is that it's very slow to open up to you. On one hand, it's probably for the best that you don't get into any of the teamwork-focused objective modes until you've spent a lot of time getting used to the way the suit works in simple team deathmatch games, but it'll still take hours before you get access to every ranked playlist. If you're playing with friends, you can always set up a private game and do whatever you like.

When Crysis was first released, it was one of those graphical wonders that could only be done on the PC--but not your PC. As time went on and more powerful parts became more widely available, running Crysis on its highest settings became trivial... but it was still pretty cool to see. It was a showpiece, even if you didn't especially like the game built into all of those great-looking trees. The sequel has been simultaneously released on the PC, Xbox 360, and PlayStation 3. As of this writing, I've only seen it on the 360. It looks fine, for the most part, with an unsteady frame rate being its most damning visual issue. The game gets choppy in some cases, whether you're playing alone or online. The game's best visual trick is light bloom, which makes the indoor-to-outdoor transitions look nice, but the game also does this a few different times, with each subsequent use of the trick being less and less impressive. Also, it's easy to see the level of detail popping back and forth between low and high textures, and some objects, like bushes or small posts, completely disappear if you get far enough away from them. In a game with cloaking, where you're constantly watching for another player to decloak in front of you, the vanishing objects get a little more aggravating than it would be in most other games. But that definitely doesn't mean that Crysis 2 looks terrible. Artistically, it's really nice, with good-looking environments and decent, albeit repetitive enemies. The lighting and shadows are well-done, also. But if you're coming to Crysis 2 expecting Crytek to raise the bar and blow you away all over again, you might be disappointed with the way the console versions perform.

Crysis 2's main theme is great, but most of the other music is pretty forgettable. Actually, I found most of the game's audio to be a little lackluster. The weapons lack any real punch, and though your human enemies have a variety of things to say, the aliens repeatedly hiss at you in a way that gets old quickly. Also, a lot of the dialogue throughout the story is delivered with odd inflections and accents that don't always fit the world. It's not quite to the level of Heavy Rain's stilted delivery, but it stuck out in multiple spots.

Crysis 2 is dragged down a bit by a lot of relatively minor issues, but the suit really saves it, making the action a lot more entertaining than it would be otherwise. I only felt the need to spend time picking apart the graphics in this review because of what the first Crysis represents--I figure that it's pretty likely that you'll want to know how this game stacks up to the open-world and high-tech legacy of its predecessor. Direct comparisons might not be terribly favorable if you hold the first game in high regard, but when removed from that context, there are a lot of great moments in Crysis 2. The suit abilities are easy and powerful, giving you just enough variety to let you deal with encounters in multiple ways. And though you'll recognize large parts of its multiplayer design and gameplay from, well, every other shooter released over the last three years, the suit abilities add enough of a new wrinkle to make Crysis 2 stand out in an incredibly crowded field.
Jeff Gerstmann on Google+

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deactivated-6610658acf7f5

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Would it be weird if I said that I'm holding out for the new Section 8?

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Suigyoken

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Edited By Suigyoken

I'm pretty surprised, Jeff made it sound like he really didn't care much for Crysis at all from the podcasts leading up to the release. So definitely going to pick this one up on the PC of course.

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deactivated-5a00c029ab7c1

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Ill pass for now Im intrested  to see how well crytek support the pc version. I don't care about the cod rip mp if they release the sandbox editor and  patch up all the games problems I might take a look but for 60 dollars for the pc version with less content then the first game to me it isn't worth the price or  the time.

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Siphillis

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Edited By Siphillis
@ShaggE said:
" @kitsune_conundrum said:
" @MysteriousBob said:
" @Rastapasta said:

" well I'm sold, now... PC or xbox? "

omg console games r 4 kids  this runs great on my Nvidia 50000 Xforce walletbuster 5.0 250 FPS max settings u noobs cant compare "
oh the irony. "
He's not being serious.  "
When is he ever serious?
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sameeeeam

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Edited By sameeeeam
@wolf_blitzer85 said:

" @Underachiever007 said:

" @kitsune_conundrum said:

" @MysteriousBob said:

" @Rastapasta said:

" well I'm sold, now... PC or xbox? "

omg console games r 4 kids  this runs great on my Nvidia 50000 Xforce walletbuster 5.0 250 FPS max settings u noobs cant compare "
oh the irony. "
He's not serious. "
Hence the irony. A console fanboy spewing childish things while trying to make a stab at how passionate/crazy PC gamers are about settings or whatever. You the same thing that happens in any topic or review that remotely has to do with PC. "
My bad. Thanks for clarifying.
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GrahamMaster

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Edited By GrahamMaster
@Styl3s said:
" I wish Crysis had a COOP mode, i don't really care for competitive MP but i hear its 10-12 hours to beat, which is 2x longer than homefront *shrug* i dug the SP but what a waste of 65 bucks.  About to goto evilstop and trade DA2, Bulletstorm and Homefront. "
It's more like 3x longer than Homefront.
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deactivated-57beb9d651361

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Though the game garnered 4 stars, the review doesn't seem to fit (another reason why I find the idea of quantifying the merit of a piece of art absurd; though arguably, it serves a specific purpose in this instance).
 
I was quite excited about C2, but now I may wait until I hear a few other opinions.

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Edited By Rasgueado

After a few hours on the PC version set to the highest setting... there are some steps backward for people who are used to Far Cry, and Crysis. The environment is *far* less reactive than the first one so far. I'm only on part way through the second load, but I haven't seen a whole lot of the environment coming apart  or reacting to the action. So far I've spotted a small guardhouse that finally seemed to take some damage when hit with an explosion, but otherwise... 
 
Some of the filters seem a bit off somehow, and I certainly see no sign of DX11... much less DX10 in this game so far. Some of the textures also look kinda... worse than the first one too, and a lot of the faces (when you can see them) of the enemies aren't as good.  
 
All that being said... I like the way it feels. They still have the suit menu if you want it, but putting  a lot of those functions into contextual buttons and quick keys works better for the way they want you to use it. I kinda miss the strength toggle because holding the button down feels like it takes too long, but it's probably more a question of adapting to the new system and prepping in advance.  
 
One thing I will say... console tutorial system is bunk. The first game dropped you into the game, and you had access to all your functions and weapons customization. This one... as a part of the flow (even if you were to set it to the highest difficulty setting) stops you dead to explain a new system when it pops up. I hate tutorial pacing as a part of the campaign... HAAAAAAAATE it. I understand the conceit... a new player coming in might benefit from having these systems explained in direct context to their play experience. For experienced/repeat players (if you wanted to play the campaign again at a higher difficulty setting) this is really irritating to have to sit through. A lot of games used to have a separate section marked "tutorial" that you could click and play through this stuff in a self contained space, or ignore it altogether and just play the game. If there's one thing I miss about circa 1998 design... it's that.

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Jambones

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Edited By Jambones
@MooseyMcMan said:
" Nice review, as always! "
It definitely hit all my experiences with the beta. I thought the beta was a lot of fun.
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csl316

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Edited By csl316

Damn, that's a long review.

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Edited By Geno

Running Crysis "at its highest settings" isn't "trivial", and probably won't be for another 2-3 years. You need an HD 6990 to get 60fps at highest settings at 1920x1200, and it's currently not possible at higher resolutions. You also confused HDR with light bloom, and most people think the HDR looks gaudy.
 
The rest of the review is well done though. It's kind of odd how Crytek wasn't able to pull off a good story with this one, even though they made it a key talking point (hiring a professional writer and everything).  
 
I bought this game for the SDK though, so it's all good.

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cannedstingray

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Edited By cannedstingray
@Burglarize said:
"

 

Nerd... anal... tendencies... over..taking....   
 
 
 
Gross.. you might wanna talk to someone about that. j/k

 
 
Great review Jeff, I've been wondering bout this one, I could never really get into the first Crysis, looked nice but the gameplay seemed a little bland. 
 
I'm pretty sure I'll pick this up now, and hopefully this'll get more exposure for CryEngine3.  If it runs well on consoles, more devs using a wider variety of game engines seems like a good thing on the whole..
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Edited By alistercat

My standards for stories in games aren't as high so I know I'll enjoy it more.

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Edited By Raineko

holy makkaroni!

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Simplexity

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Edited By Simplexity

So they made Crysis lite then with a CoD style multiplayer, just what the World needed.

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Edited By Jimbo
"But even if you remember what went down back on the Lingshan Islands, the plot of Crysis 2 isn't its strongest suit.  Unsurprisingly, Crysis 2's strongest suit is its suit."
 
That was slick - this is why Jeff gets the big bucks.  Shame about the story, considering the talent they put to work on it.
 
@Rasgueado said:
"I certainly see no sign of DX11... much less DX10 in this game so far."
I think I read they were shipping without DX11 support - it's supposed to be getting patched in after launch.  Pretty lame considering the heritage of this franchise and the fact that this is supposed to be the showpiece product for their new engine.  It's like shipping Gears of War without shoulder pads.
 
Shogun 2 also shipped without DX11 support ready at launch.  People could at least try and finish their products before releasing them.
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Edited By striderno9

Another well written review.

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Edited By whatthegeek

Unsurprisingly, Crysis 2's strongest suit is its suit.    

I see what you did there. 
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Edited By Rasgueado
@Jimbo said: 
I think I read they were shipping without DX11 support - it's supposed to be getting patched in after launch.  Pretty lame considering the heritage of this franchise and the fact that this is supposed to be the showpiece product for their new engine.  It's like shipping Gears of War without shoulder pads.  Shogun 2 also shipped without DX11 support ready at launch.  People could at least try and finish their products before releasing them. "
It's mostly disappointing since they let their product be the center piece of a major marketing campaign for Nvidia... you gotta wonder how pleased *those* guys are that this isn't shipping with all their fancy whizbangs enabled. Maybe I'm crazy... but I'm also not seeing a lot of DX10 stuff that happened before. Those fancy videos with the reactive vegetation and whatnot... nowhere. The plants so far are stiff... and you can't really knock them down like the first one. I've finally been able to take out a little tree in the second level... but that's it so far.  
 
Also... they're on-line functionality on the PC seems busted so far. I can't login to my mycrysis.com account in the game (but can on the website) because it tells me I have an invalid name and password. This also means that I can't register my serial code, which allows me to play on-line... also can't register my LE code which get's me the bonuses. Soooo... if you're on the PC, be aware you may have some difficulty getting in to the multiplayer. If you played the PC "demo" though, that shouldn't come as a surprise to you (call me crazy... I certainly would think twice about releasing something marked as "demo" with that many issues in it).
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Edited By amir90

damn, I expected 3 stars :P

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Edited By HelloMeow

So the 360 multiplayer demo was in no way indicative of the final product?
Nice.

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Edited By Soap

Is it open world like the last one? Can I just explore new york as I like? 

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Edited By Marz

Hey Jeff, will you be looking at the PC version at all ( i know you got a new shiny PC and all) or do you feel this version of Crysis 2 is representative of all versions of the game?

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Edited By Meowshi
@wolf_blitzer85 said:

" @Underachiever007 said:

" @kitsune_conundrum said:

" @MysteriousBob said:

" @Rastapasta said:

" well I'm sold, now... PC or xbox? "

omg console games r 4 kids  this runs great on my Nvidia 50000 Xforce walletbuster 5.0 250 FPS max settings u noobs cant compare "
oh the irony. "
He's not serious. "
Hence the irony. A console fanboy spewing childish things while trying to make a stab at how passionate/crazy PC gamers are about settings or whatever. You know the same thing that happens in any topic or review that remotely has to do with PC. 
It would be irony if he was serious.  Some of you people are clueless.
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Edited By NTM

I don't like this review.
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Edited By Bollard

Didn't sound like a 4 star review tbh...

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Edited By MikkaQ
@Crono: I think a console review makes sense in this case because A) I think a LOT of people are going to cover the PC version in the end and B) It's a little more significant that this is Crytek's first console foray than a sequel to Crysis, which was... a fun game but nothing extraordinary. I'm more interested to see how their tech runs with those limitations. Given how old the xbox is getting, it's pretty impressive, though framerate issues are a bummer. 
 
 Either way when I get my cra-a-a-zy rig built, I'll be putting the game through it's rigors. 
 
Looks like a fun shooter though, I like the setting. Though I think my new favorite setting in games right now is that "overgrown" apocalyptic city look. Like in Enslaved, Darksiders or Bionic Commando. It feels kinda fresh, because you get more than just gray color schemes but you're also not in the jungle 99% of the time. 
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Edited By Sn1PeR

I wish you could have used that brand new PC you built last week to do a PC review.  I'm still waiting to hear if there are actually graphic settings or if it's the same bs 3 settings as the demo. 
 
Good review anyway.  I always enjoy your writing.

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Edited By LoKyi

Just picked it up...bout to go IN!! usually think Jeff is overly critical and somewhat jaded as a gamer so seeing 4 from him gives me high hopes....i really like  Jeff btw. Just think hes a better 'Journalist'  than 'Critic'.

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Edited By kuddles

Jeff, I love you, but yet again you've proven that your ears must be full of wax and your musical taste is terrible. 
 
I just knew that when practically every review of Crysis 2 out there (IGN, Gamespot, Gametrailers, etc.) mentioned that the soundtrack is stellar and the audio effects are some of the best ever heard in a game that you would be saying the opposite.   
 
I've only played the game for an hour but I don't know how you could say the gun sounds are anything other than superb.
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Edited By IamTerics

I didn't think it would be this good.

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Slaker117

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Edited By Slaker117

Jeff reviews an FPS, gives it four stars.
 
Not saying he's bias or anything, I just find it amusing, and this is the third in a row.

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comradecrash

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Edited By comradecrash

I think I will be skipping this one. Thanks for the review!

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Ghost_of_Perdition

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I am literally at the door waiting for the UPS guy to drop it off any minute now. This review has me more excited for it. Thanks, Jeff.

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Edited By CaptainCody
@Slaker117 said:
"Jeff reviews an FPS, gives it four stars.  Not saying he's bias or anything, I just find it amusing, and this is the third in a row. "

FPS games that are good but not perfect? STOP THE PRESSES, and from what I've seen, Jeff is one of the better FPS players in Whiskey Media, so it seems deserved.
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Siphillis

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Edited By Siphillis
@Slaker117 said:

" Jeff reviews an FPS, gives it four stars.  Not saying he's bias or anything, I just find it amusing, and this is the third in a row. "

He's Giant Bomb's First-Person Shooter guy.  Given a critical staff of only four reviewers (including Alex) it's only natural that each take up a specific genre.   
 
Now, if you're pointing out that this is the third FPS he's awarded four stars, it's likely because his benchmark - Modern Warfare 2 - has been successful duplicated, but not yet topped.
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Slaker117

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Edited By Slaker117
@Siphillis:@CaptainCody: 
 Oh, I understand why it happens like that, it's just that there haven't been many reviews in the past few months, and three of the last five have been 4 star first person shooter.
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Jackcc

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Edited By Jackcc

Seems like something different, Might pick this up on Friday.
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Tennmuerti

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Edited By Tennmuerti

I think this seals the deal that there will be no review for DA2.

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bybeach

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Edited By bybeach

I don't understand(with the ole classic'you havn't even played the campaign yet') ppl. saying this should have been a 3 star game. I was thinking that is what a reviewer or three on GB might well give it, but I then would not have been so suprised at higher scores off-site. 
 
But to my own suprise, Jeff gave it a 4. and after all nothing can beat taking a potentially decent plot and stab it to death like KZ3. Mostly the very end of KZ3, in my book really. Iv'e been enjoying my first hour in on Crysis 2, but I have alot more to play to see where I might think things actuatly stand. To finally wear out the suprise word, I won't be suprised if I end up agreeing with Jeff. But then for some kind of insight, that is why I like his reviews, maybe more than others, and cirtaintly more than off-site. leastways, I read his first if offered.
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sandweed

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Edited By sandweed

Glad i skipped homefront for this now.

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sins_of_mosin

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Edited By sins_of_mosin

Sounds like its much better then the first game which was pretty much a tech demo with crappy game play.

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FuzzYLemoN

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Edited By FuzzYLemoN

Hmm. Higher than I was expecting.

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Cramsy

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Edited By Cramsy

Cheers Jeff, Might pick this up today. Starcraft has been giving my consoles a nice layer of dust lately. 

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TheKing

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Edited By TheKing

Picked this up today on a whim. Pretty excited to fire it up.

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Agent47

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Edited By Agent47
@sandweed: Homefront ain't that bad, the singleplayer is nothing special, it has a good story but it just wasn't executed well, but the multiplayer is pretty fun.It's like COD/BFBC COD style shooting, but with BFBC vehicles.The enviroments are nice and everything and the audio is pretty decent, nothing bad.Kind of generic but the Battle point system is a nice little twist, just saying.Crysis 2 is similar but more contained with the suit ability things.Kind of personal taste though.
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fox01313

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Edited By fox01313

Still somewhat annoyed at the maximum armor mode in the multiplayer is maybe reducing you getting damaged by one bullet but at least glad to see the rest of the game has decent amount of length to it. Between the demo multiplayer & the quick look (on justintv) with this, I think that the multiplayer might be active for a while but if they don't add more to it by autumn of this year, the multiplayer lobbies would be rather lean in number of people still playing it.

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vaportra1l

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Edited By vaportra1l

Hyped to try this out when my Amazon download finishes in a few hours.

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detectivepbert

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Edited By detectivepbert

I almost knew this game would get 4 stars before opening the review -- similar to reviews of most FPS games on this site these days.   I think shooters have maybe reached the saturation point where its rare to find one that moves the genre forward and deserves 5 stars.  Personally I'm more excited for the upcoming third person action sequels like Batman and Uncharted.  It will be interesting to see if those can top their predecessors in ways that would warrant 5 stars from the rightfully fickle GB editors.

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John-Luke

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Edited By John-Luke

Sounds like a solid shooter. Still, it's a shooter.