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Giant Bomb Review

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Mass Effect 2 Review

5
  • X360

BioWare's big new sci-fi sequel presents a more seamless blend of action and role-playing that bests its predecessor in every conceivable way.


 Shepard's got some tough new friends on his side.     
 Shepard's got some tough new friends on his side.     
The original Mass Effect should have been my favorite game ever. Here was a grand space opera from BioWare in the epic role-playing tradition of the company's own Knights of the Old Republic. It had a stunningly broad and shiny new sci-fi universe that mixed the political intrigue of Star Trek with the exotic aliens and quasi-mystical powers of Star Wars. There was combat that promised to blend modern third-person shooting with stop-and-go squad tactics for the ultimate in space warfare. The game even paid not just attention but almost reverence to the finer details of physical cosmology and the practicalities of space travel. It was like someone at BioWare looked inside my head, assessed my interests, and assembled a game especially for me.

But there was a disheartening counterpoint to every one of those great elements. The combat and RPG mechanics fell short of their potential with clunky controls, an overwhelming list of special abilities, and unwieldy inventory management. Outside of the fine storyline, the side missions and explorable planets were frustratingly repetitive and generic. An often embarrassing frame rate and constant, glaring texture pop-in bespoke a general lack of technical polish throughout the game. And don't even get me started on that Mako. Mass Effect was anchored and propelled by the strength of its sprawling fiction, but in a lot of ways, it was a hard game to love.

 The combat is just a ton more fun than in the first game.
 The combat is just a ton more fun than in the first game.
Mass Effect 2 is, across the board, a dramatic improvement on every one of those failings. It also improves everything the first game did right. BioWare clearly took a hard look at each aspect of its original design and figured out what was worth salvaging and what should be jettisoned right out the airlock. The Mako? Gone. Inventory management? Non-existent. In their place is a more intelligently designed, streamlined, and polished mission that's thoroughly entertaining at every moment. Everything about the gameplay and mechanics has been stripped down to its necessary components and reassembled seamlessly into a game that's more impressive and enjoyable from top to bottom. It doesn't hurt that the story is both more interesting and presented more fluidly, as well.

The game opens with a bang directly after the events of the first game, and quickly finds Commander Shepard in very different (and much more dire) circumstances than he, or she, was involved in last time. If you've made it this far without finding out exactly what sort of situation Shepard is in, I might as well help preserve the surprise a little bit longer. Let it suffice that the predicament is grim, and you'll find yourself working for, and with, some far less savory and perhaps less trustworthy people than the Citadel bureaucrats and special agents you're used to. The story gains momentum and intrigue from this fundamental shakeup, and you get a more colorful cast of characters to work with thanks to the relative lawlessness you're operating in. There's a breakneck pacing to working on the fringes of the galaxy, and of galactic society, that really grabbed me and pulled me right along for the ride.

 Everything about the RPG mechanics is better in this sequel.
 Everything about the RPG mechanics is better in this sequel.
But Mass Effect always had great characters and story. On the most-improved list, however, the combat sits right at the top. The basic movement, aiming, and shooting feel much tighter here, and I'll put them right up alongside any pure third-person shooter on the market. Honestly, I didn't know BioWare had it in them. But then, you've also got Mass Effect's list of extra combat components--wild biotic powers, ammo mods, tech hacks, and other special abilities--that add depth and variety above and beyond your garden-variety shooter. 
 
Like in the first game, you can still pause the action and dole out commands to your squad mates if you want. I was an unapologetic pauser last time around, but I almost never used that feature in this game, since you can now map a lot more of your and your allies' attacks directly to the controller buttons and D-pad, and you can also tell them where to move and what to attack. Thanks to the improved feel of the controls, the ability to pop off special abilities left and right at the touch of a button without interrupting the flow of the action, and a far more consistent and smoother frame rate, the combat here feels a hell of a lot faster-paced and more exciting than it did last time around. You may never want to pause it again, either.

Longtime BioWare fans should know that Mass Effect 2 feels like less RPG and more shooter than its predecessor did--but they should also know that's explicitly a good thing. The unwieldy, top-heavy RPG mechanics that burdened the first game are gone, replaced by a streamlined system that removes the busywork from outfitting your characters and lets you just get on with your damn mission. Instead of throwing dozens of new weapons and armor suits at you, and forcing you to compare obscure stats between them to figure out which ones you should be using, the game reduces its arsenal to the bare essentials. And it's better for that simplicity.

 There are some real standout new characters. This guy is a lot funnier than he looks.  And he looks pretty funny.   
 There are some real standout new characters. This guy is a lot funnier than he looks.  And he looks pretty funny.   
There are now only two or three weapons in each category, and they're separated more by qualitative differences (ammo capacity, automatic versus burst fire, accuracy) than numeric damage ratings, which aren't even exposed to the player. Likewise armor, which you collect piecemeal rather than as entire suits. Similar to the weapons, the armor pieces give you specific buffs (5 percent to health on some gauntlets, 10 to run speed with new boots, a reduction in shield recharge time with a new chest plate) rather than carrying generic defense values. You can mix and match these pieces as you see fit, and then customize the color scheme of your armor as a whole. All this business only applies to Shepard, since your party members don't even take new armor. Their combat progression relies solely on the abilities you upgrade for them on their skill trees, which are reduced in size from last time and a lot easier to wrap your head around.

Don't mistake all this simplification for dumbing down. The role-playing elements that matter are still here, tied into your interactions with your ship's diverse crew and the galaxy's wild menagerie of alien beings. The brilliant in-line conversation wheel, probably the best thing about the first game, is back in effect, and you could spend hours and hours just chatting it up with every turian, asari, and elcor you encounter on each of a dozen primary worlds and space stations. The real stand-outs are the people on your own crew, though. The majority of the storyline consists of Shepard's attempts to recruit a crack team of experts to tackle his dire new mission, and that gives you a lot of time to get to know all of the new characters that come aboard the Normandy. From a monastic, philosophizing reptilian assassin to a hilariously motormouthed salarian doctor to the ship's all-business talking AI component, everyone in your squad is exceptionally memorable. In fact, I grew more attached to them by the end of the game than anyone from the original, despite the fact that there are more of them to remember this time around. And yes, you can get it on with plenty of them if you're so inclined.

 Your new boss is not a man to trifle with.
 Your new boss is not a man to trifle with.
One reason these characters are so well-developed is that every one of them has an "optional" side quest that ensures their loyalty to Shepard's mission (and also unlocks their best special ability and a second costume). I don't consider these missions optional at all, because they're just as well-produced as the quests in the main storyline and they add a considerable amount of depth and back story to both the relevant character and the Mass Effect universe at large. Skipping these side quests in particular would rob you not only of a good dozen hours of gameplay but also much of the narrative texture that makes the game so hard to put down. The hours and hours of expertly written and acted dialogue you get from these quests and other interactions make these characters feel better realized than those in just about any other game I can think of.

Even aside from those main side quests, there's plenty to keep you busy if you want to take a break from the storyline, and unlike last time, it's actually varied and interesting. There are scores of planets in the game to investigate--but the big difference is, you can't land on them if there's nothing fun to do there. You can scan those barren planets from orbit with a slightly tedious minigame to find rare elements that you can cash in for upgrades to your weapons and special abilities. When you do find a side mission to pick up, you take a shuttle straight down to the action instead of driving some ill-conceived ATV there. These missions are usually only 10 to 20 minutes long, but even they all feature unique maps and storylines, however brief. Some of them even chain into little two- or three-part quest lines of their own. There are dozens of hours of content packed into a single play-through here, and that's assuming you don't want to go back and play it again as a bad guy, or a female, or in some other way that differs from your initial run. The differences in player classes are significant enough that the combat will have a distinctively new feel when you play again, and the chance to carry over levels and other bonuses from a previous play-through further sweetens the deal.

 There's a huge range of ways to play your Shepard.
 There's a huge range of ways to play your Shepard.
BioWare has been making a big deal about Mass Effect 2's save-import feature that lets you bring your own Shepard over from the first game. It turns out, all that hubbub was for good reason. The list of major and minor plot elements that change based on what you did in the first game is too long to recount here; in fact, it's so long that I was continually reminded of minor characters and decisions I'd met and made last time around and then promptly forgotten about, in addition to the more obvious cues like which party member I sent to their death on Virmire, or whether I let Wrex live or not. (Of course I did.) You can certainly play with a brand new character--the game gives you a clever, contextual way to define most of those major decisions that you missed out on--but you'll definitely get the most out of this sequel by bringing an established Shepard over, especially since you're free to change your class and appearance when you do. Similarly, this game wraps up with so much potential variation in its outcome that I'm having a hard time imagining how the designers can make a third game that accounts for all of the possibilities. But judging by the quality of this game, they'll find a way.

Mass Effect started with a huge stable of good ideas. Maybe the task of executing on all those ideas was too great for any one development team to accomplish in a single game, but BioWare has really gotten it right the second time around. They took those same ideas and figured out a better way to combine them into a more cohesive, more playable sequel that makes good on every bit of Mass Effect's potential and leaves me staring very grudgingly at the presumable two-year wait until my own Commander Shepard can continue his fight in the next game.
Brad Shoemaker on Google+

184 Comments

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Spiritof

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Edited By Spiritof

I thought Mass Effect 1 was a great concept, but horribly executed. So far the execution in ME2 is fantastic, but I agree with comments like Swift's. ME1 (for me) was HIGHLY over rated upon release, which kind of taints the reviews for ME2 a little (which actually does deserve praise).
 
Food for thought the next time an original title (with hopes of becoming a franchise) comes out. Poor execution is still poor execution, even if it's surrounded by an interesting story and characters (see the Dark Void review, where I think Jeff's review is spot-on).

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intarcouch

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Edited By intarcouch
@SpiritOf said:
"Food for thought the next time an original title (with hopes of becoming a franchise) comes out. Poor execution is still poor execution, even if it's surrounded by an interesting story and characters (see the Dark Void review, where I think Jeff's review is spot-on). "
Completely agree with you right there. Excellent point.
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MeatSim

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Edited By MeatSim

Got this yesterday and they have ripped out or improved everything I had a problem with in the first game. So far there is nothing to stop this game from becoming a classic.

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WitchHunter_Z

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Edited By WitchHunter_Z

I don't like the sound of the cut-back RPG elements in favour of shooting aspects; while I'm sure my fears will be alleviated when I get this it still seems to me Bioware is going to go all out shooter with Mass Effect 3 to broaden it's appeal.

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PhatSeeJay

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Edited By PhatSeeJay
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ez123

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Edited By ez123
@MAST: Yes, this is exactly like arguing about planets. In fact, my exact words to Neil DeGrasse Tyson were "Yo, stop being a dick about pluto, it doesn't fucken matter."  These two situations are SO SIMILAR AND EQUAL IN IMPORTANCE.  
 
You = Stupid analogies, invoking Hitler and not realizing when something is a joke.
But I'm the stupid one here.
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armaan8014

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Edited By armaan8014

Looks super.. Can't wait to play!
Esp. with my awesome Shepard..

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dvader7272

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Edited By dvader7272

Fantastic review. It's one of those games you can't stop thinking about. If this isn't GOTY, i can't wait to see what tops it.

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K_PhaNTOM

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Edited By K_PhaNTOM

Wow so much reading. video review much?

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RVonE

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Edited By RVonE
@SpiritOf said:
"I thought Mass Effect 1 was a great concept, but horribly executed. So far the execution in ME2 is fantastic, but I agree with comments like Swift's. ME1 (for me) was HIGHLY over rated upon release, which kind of taints the reviews for ME2 a little (which actually does deserve praise).  Food for thought the next time an original title (with hopes of becoming a franchise) comes out. Poor execution is still poor execution, even if it's surrounded by an interesting story and characters (see the Dark Void review, where I think Jeff's review is spot-on). "
While the first game had its issues I think you're exagerating when you say that its execution was horrible. You say the game was overrated, I say there is a lot to love in ME1 despite all its short comings. This much is evident from the praise it received all across the board. Most reviewers acknowledged ME1's problems but still thought it was one of the better games in that period (and I agree).

@Swift__ said:
"This has been bothering me so much I have to say it. Why does every review simply tell me that Mass Effect 2 is much improved over Mass Effect? Can you please tell me whether or not it's an amazing experience on its own? I feel like I'm hearing, "The last one was a 9.0, and this one is improved - therefore 10." I'm not convinced by this logic. I do love you though, and I comment because I care. P.S. The 1up.com review is good this way. "

If you actually read the review you'll see that Brad isn't just saying that it is great because it improves on its predecessor. Also, 5 stars doesn't equal a 10 or perfect of other rating systems; the GB crew have explained this numerous times before. 
While you want to know whether or not it is a great experience on its own you have to understand that it is part of a trilogy. As such, it is by default that the experience is related to the first game. As BioWare reps have stated before, this is the darker middle chapter of a larger story. 
The score--if you care about that--is perfectly justified in this review.
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DukeTogo

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Edited By DukeTogo

I'll admit, I was taken aback by the changes made to the game.  Instead of fixing the inventory system they dropped it, instead of making the planets diverse and the vehicle more responsive they dropped it.  So they basically removed what some considered weak elements of the game instead of improving them.
 
Call me crazy, but I liked the Mako segments.  I went to every damn planet and scoured the map for the collectibles.  I loved blowing shit up with the cannon and seeing enemies fly.  The Mako was bad-ass and reminded me of classic "futuristic" vehicles that were always 6x6 and looked like Syd Mead's RV.  You can't argue that moving a cursor around a sphere looking at a graph is more engaging than driving a six-wheeler with jump jets on a rocky planet.  It also made more sense that you were placing survey markers on ore deposits for a mining crew instead of some magic probe teleporting the ore to your ship.
 
The inventory was by far the most annoying aspect of the original, even on PC it was just as obtuse.  I can see why they chose to just drop it, but for a game that is a sequel to such a loot-centric one, it's jarring to say the least.  I can adjust to it and it's done in a smart way in terms of the game world, but it just feels like it was a drastic move that could have been done differently.
 
I guess the big issue is that it feels like a different game, with practically no RPG elements at all.  The review didn't want to call it dumbing down, but that's what it is.  When you're advertising this game to the Gears of War crowd during NFL games, it's clear that you wanted to make this game accessible to the mouth-breathers, I'm actually surprised there isn't multiplayer - but there's always ME3.
 
Don't get me wrong, I love the game for what it offers.  The story and characters are what drives the series, and the streamlined combat is welcome since I didn't care to pause, but I loved the original game warts and all.  This reminds me of what Bioshock was compared to System Shock 2, dumbed down with only the bare essentials of what came before, but still a great game due to the story.  I hope ME3 tries to get a little more RPG back into the mix, and I want a fucking moon  rover again.

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stinky

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Edited By stinky

 
have some complaints but i am loving the game. 
Bioware gives and takes with this one. 
 
makes me think its a shame technology isn't here yet for AI. because i would love to talk to my crew endlessly. 

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Cornman89

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Edited By Cornman89

Nice review, Brad.

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deactivated-5aeccee38cdf9

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Holy shit, you can bang Tali this time?
 
Ooo and nice review Brad =)

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Shabs

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Edited By Shabs
@DukeTogo said:

" I'll admit, I was taken aback by the changes made to the game.  Instead of fixing the inventory system they dropped it, instead of making the planets diverse and the vehicle more responsive they dropped it.  So they basically removed what some considered weak elements of the game instead of improving them.  Call me crazy, but I liked the Mako segments.   

 
Ultimately, the Mako controlled poorly and the payoff for exploration was running into recycled assets.  I'm biased though, because I hate vehicle sections in shooters as a general rule, so I'm thrilled that the stuff is gone (at least as far as I've played, which is admittedly not too far in yet).

@DukeTogo said:

I guess the big issue is that it feels like a different game, with practically no RPG elements at all.  The review didn't want to call it dumbing down, but that's what it is.  When you're advertising this game to the Gears of War crowd during NFL games, it's clear that you wanted to make this game accessible to the mouth-breathers, I'm actually surprised there isn't multiplayer - but there's always ME3.  Don't get me wrong, I love the game for what it offers.


I don't think it's fair to call it dumbing down.
 
They took a middling shooter which based its "tactics" on assigning skill points and managing loot and powers and turned it in to a true skill-based shooter.  There's more to the combat, but it's more about using cover, powers and weapons effectively then simply buffing characters with loot and skill points - more shooter, less RPG.
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pandemic

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Edited By pandemic

Solid review, sir brad.

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ptys

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Edited By ptys

Seems like the only people giving negative feedback are hard-core RPG fans. This game is just as much for hard-core action fans as it is for them.  Being an action fan myself... I'm absolutely blown away! If you don't like the action elements so much?.. play Dragon Age...

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Eversoranimus

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Edited By Eversoranimus

Great review Brad. I'm just about ready to replace RE4 as my favorite game of all time with ME2 and I'm nowhere near done.

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Burst

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Edited By Burst

I'd be surprised and shocked if this game doesnt get GOTY 2010. Please dont forget about it come December GB!
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Edited By Jedted

I'm more of an Action-RPG fan so i don't mind making the combat more shooter like(though i am glad i can still pause the game and give orders).  I am kind of disapointed about the no inventory thing since i like upgrading my weapons with new mods and such.  The research system sounds cool though and the more you research the more upgrades you unlock. 
 
At it's core though the only thing i really care about is the story so they can simplify the combat as much as they want aslong they keep that imersive story and cinematic dialog that was in the first ME i'm happy. 
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Jayzilla

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Edited By Jayzilla

I only have minor problems with the game. harvesting stuff on planets is tedious in that root canal sort of way. it's nowhere near as bad as the makothough. they should have just toned down the amounts you needed and let them drop in missions. oh well. fantastic flippin game. so well done.

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Nemesis

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Edited By Nemesis

lol at all the Japanophiles, and otakus who said this game was going to suck. GOTY confirmed. Sorry, losers.

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HaltIamReptar

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Edited By HaltIamReptar

Brad's writing voice is very distinct.  He's not necessarily the best writer around (he does a good job, though), but when you read something written by him, his voice pervades your head, by gum.

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MichaelBach

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Edited By MichaelBach

Video review GO!

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AV_Gamer

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Edited By AV_Gamer

I already have my copy, but I need to clear some Harddrive space before I install it.  With this and Final Fantasy XIII, its going to be great year for RPG's.

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Killboyy777

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Edited By Killboyy777

So, no quick look or video review of the years first major video game?

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rpgobjects

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Edited By rpgobjects

So far it's been pretty great.  I love all the ties in with ME1 and even the novels.  At about 25 hrs in I would give it a 5/5.

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Edited By Peanut

Loved the first game to death, and I'm loving this one, too. But I totally disagree that the streamlining of the RPG elements, particularly the inventory, makes the game better. I feel may more disconnected from my squad now, and I feel like a lot of the strategy in equipping the right weapons, with the right upgrades, to the right squad members is totally lost now. I don't feel like the weapons make a hell of a lot of difference anymore.  
 
It's just a layer of depth that I sorely miss. 

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88Fingers

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Edited By 88Fingers
@MAST: yeah, never really thought of it that way....
 
While I don't consider the PC a gaming machine....
probably 99% of the people who game on a PC are using a Microsoft operating system.
 
Honestly I could care less. I own everything except for that piece of shit Wii.
I just tend to prefer Microsoft because it is an American product.
I'll never understand all the loyalty english speaking people seem to have for a Japanese system.
Japan is so out of touch. They have literally copied Microsoft's every move. 

XBOX LIVE---- PSN
Achievement Points----Trophies
Built in Hard Drive----Built in Hard Drive
WiiMote----Six Axis (nintendo rip-off)
Natal----Ice Cream Scoop
Then they fire the head Japanese guy and try to insert an American (with some personality) as their spokesperson.
 
All valiant efforts, but total second rate.
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Nemesis

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Edited By Nemesis

Mass Effect 1 was underrated. I only ever heard about elevators... elevators... and elevators... and inventory. But other than that, it was a fantastic game. It really got the short end of the stick 2 years ago. It is nice to see that the game is getting the respect it deserves. It is totally pushing  dialogue, and decision making into a new frontier. 
 
I miss the RPG elements as much as the next guy. But this game is such an awesome package that I cannot stop playing because of the story. There are only a few games where I have felt that I needed to continue playing because of the story, and then you also have the great gameplay. Mass Effect 2 is a page-turner type of game. 
 
GOTY. Why? Because it is better than all the 2009 releases. That is why.

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Brackynews

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Edited By Brackynews

"Starrrr-boning, across the u-ni-verse..."

 
Soon as I can nab a collector's tin at retail I'm going to enjoy diving into this.  I've seen the vids of the biotic rush move and it looks like an extremely visceral way to jack fools and Shotgunface.  Also the points seem very reasonable for maxing out a first playthough.

Burns my biscuits that Amazon.ca now has marketplace surrogates that will double the price of anything Amazon is out of stock on.  It's like a damn console launch every week!  Boning of a different sort.
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MichaelBach

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Edited By MichaelBach

Is there a video review on the way for this?

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Devil240Z

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Edited By Devil240Z

I am slowly plowing through Mass Effect 1. Then I will scoop ME2. 
 

So that one dude/chick(forgot their names) just died. How far is that from the end?

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dancinginfernal

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Edited By dancinginfernal
@Abyssfull: Even so, you'll never be able to put it down. If it wasn't for school, I would be playing this game without sleep. If you even relatively liked the first one, you'll love ME2.
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citizenjp

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Edited By citizenjp

Damn, Brad's video review makes me want this game so terribly! I was trying to beat the first one but I might just have to move on! But I don't know cuz I really am diggin the first one sooo I'm a bit torn lol. Ugh!

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GrahamMaster

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Edited By GrahamMaster

Shepard.

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Maclintok

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Edited By Maclintok

Excellent review, Brad. 
 
After close to 15 hours in the campaign, I can safely say that I've gotten over the overall dumbing down of the RPG systems in Mass Effect 2.  The shooting and thrill of the combat is what really amazes me in ME2.   
 
It looks like BioWare is firmly establishing two flavors of RPG with their 2 franchises, Dragon Age and Mass Effect.  Old school AD&D style for the former; action-packed "RPG-lite" for the latter.   (And soon they'll be entering the MMO space with The Old Republic)
 
I think I really like this direction.

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GunnBjorn

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Edited By GunnBjorn

I'm still 'In Dubio' about who's the best reviewer here at Giant Bomb. 
Last time i read the review of Bayonetta and i was convinced Ryan was the best. 
Now i'm all for Brad. 
I should really quit this unsteadfast behaviour, it's so immature.
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IceTrey87

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Edited By IceTrey87

I am disappointed Brad.  It says there you let that bitch Williams live?  Come on now man, Kaiden was way cooler and Liara was (in my book at least0 way better 'girlfriend material'.
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LiK

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Edited By LiK

great review Brad, i just finished ME2 and it's AWESOMe

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TomA

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Edited By TomA

Standard, default Soldier Shepard, really Brad, really?

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TomA

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Edited By TomA

Im takin it slow, i want to savor it. My favorite game ever. No joke. Theres so much stuff in the world, it really makes me want to travel into the future cause everything in this game is tottally believable( for being set hundreds of years in the future i mean). Really deep insight into society in this game too. love it. 

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EthanielRain

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Edited By EthanielRain

Only thing I don't like is the planet scanning/mining, pretty tedious if you want to be able to get a lot of upgrades :/  Otherwise it's pretty great...Shepard.

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gidoff

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Edited By gidoff
@cwdawg1224 said:
" Shepard. "
That's all for now.
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NTM

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Edited By NTM

Ha ha, I do that a lot of the time too ha ha. That was funny.
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bjorno

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Edited By bjorno

sheppard

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CharlesAlanRatliff

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@CitizenJP said:
" Damn, Brad's video review makes me want this game so terribly! I was trying to beat the first one but I might just have to move on! But I don't know cuz I really am diggin the first one sooo I'm a bit torn lol. Ugh! "
Beat the first one. It will make your experience with Mass Effect 2 a lot better.
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metal_mills

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Edited By metal_mills

 This game is a real conflict for me. On one side they fixed up a lot of things. It looks amazing, sounds amazing, the combat has been vastly improved, tons of detail, great locations and planets. Then on the other side its removed a lot of what I like out of RPG's. There is a lot less choice. I've noticed a lot of times the game gives me one choice(Someone will ask "Will you help me?" and all I can say is 'Yes' or 'Fine, I'll do it'). It really stands out after Dragon Ages seriously amazing number of choices.

The character interaction has been dulled down a lot too, they rarely if ever banter to reach other in the party, something I've always liked in RPG's and even after several main missions they still had nothing new to say to me. They also rarely speak when I'm talking to other characters.
Again, it stands out a lot more after finishing Dragon Age where they would always have new things to say, join in with conversations and banter to each other in the party. Also Jacob sucks. Boring as batshit. Then throw in the fact all loot and stats are gone and it is more of a shooter with RPG elements than a full on RPG.

Still, this game is really fun I just hope in the next one they bring back a little more of the RPG factors. I'd still give it 9/10 for what it does do.

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mrcellophane

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Edited By mrcellophane

I really like Brads video reviews. They actually add to the review instead of just repeating everything in the written review, like Ryan does.

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Carlos1408

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Edited By Carlos1408

Shepard.