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Game » consists of 3 releases. Released Jan 31, 1992
Some people just have to have all the power.
Moral dilemmas presented to the player that often have a significant effect on the story or other characters.
A trait in which a character's heinous actions stem not from a tragic past event or personal wrongdoing, but rather an indulgent "because I can" attitude that remains unreformed.
A circumstance in video games where the player will defeat large numbers of enemies without any assistance from AI or other players. This may occur for part of a game or the entirety of it.
Non-linear level design where the player is able to freely traverse the game world and choose where and when to visit certain areas in the game.
An overworld is a simplified view of the game world that allows players to freely move to different locations or levels.
In a number of games, characters often talk about friendship and the importance of friends, some sacrificing themselves for one another.
Video game combat in which combat actions are performed in real-time, rather than through a turn-based structure.
A gathering of people who believe in the same higher power(s), and follow the rules laid out by the mortals chosen to be their prophets. Video games generally try to shy away from negatively portraying real religions to avoid controversy, however they make ample use of fictional in-game religions.
Many games feature a story which involves saving the world and its inhabitants, often single handedly.
A lead character who never says a word, despite being spoken to.
These games are designed to be played by one person, and one person only.
Souls are the spiritual essence of living things.
Moving to the left or right without rotating the body axis. The technique, also called side-stepping, is useful in FPS games to avoid incoming fire without turning away from a target.
An aesthetic sub-genre of fantasy, focusing on brutal barbarians and arcane wizardly magic.
Animals that have the ability of speech and in some cases are anthropomorphic.
Otherwise ordinary trees that possess the ability of speech.
The player character is seen at a distance from a number of different possible perspective angles. There is generally a movable camera but it can also be in a fixed position. It most commonly refers to a viewpoint behind the player character.
A game perspective that views the action from above, commonly at a fixed position and/or rotation.
You don't know how to play our game, so we'll teach you how.
A malevolent character whose goals are evil in nature. While villains are commonly featured as antagonists, not all antagonists are necessarily villains.
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