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New addition to the Halo multiplayer system for Halo: Reach. Combines the ideas of Perks from Call of Duty 4 and Equipment from Halo 3.
A physics simulation or manual animation of a character's posterior.
A prolonged battle in the Human-Covenant war.
This concept is for games where at least one of the main characters is female.
First-Person is a vantage point that attempts to simulate looking through a game character's eyes. It is most commonly found in first-person shooters, racing games, and visual novels, and to a lesser extent in other genres, such as RPGs, 3D platformers, and adventure games.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
The small models within the Lego franchise which represent people. They appear almost in every Lego game.
MLG (Major League Gaming) is the most successful and well-established competitive gaming league in the world. Encompassing many competitive multiplayer games, from Super Smash Bros Brawl to Halo 3, becoming a professional gamer through MLG is the goal of aspiring players all around the world.
This concept is for games in which at least one of the main characters is male.
When the President wants to go for a burger, you know that all your cake is a lie.
Noble Team is a small-scale fire squad of the UNSC Special Warfare Command Group Three, comprised of mostly Spartan-III super soldiers and one Spartan-II commando.
A division of the UNSC Navy in the Halo franchise. They played an integral part in the Human-Covenant War.
Any character you can control in a game is a Player Character (PC), as opposed to a non-player character (NPC), which is a character that can only be controlled by the game.
A physics system used to procedurally generate body movement similar to rag dolls.
Games that feature two teams; one red, one blue.
Regenerating health is a gameplay mechanic which automatically refills the players health bar after successfully escaping damage for a set amount of time. It is typically seen in RPGs and modern first/third-person shooters.
Having a regenerating shield allows for the character to hide when his shield is low. This makes gameplay easier as the character is not always looking around for health.
This concept is featured in games that have a character wearing a helmet or mask with a skull graphic or picture on it, or else a helmet styled to resemble a skull. This does not pertain to characters who actually have skulls for heads.
Despite fighting each other constantly during the Human-Covenant War, the Elites and Spartans worked together to stop the Flood and save both their races from extinction.
Elite and specially trained/equipped military troops and law enforcement tasked with carrying out specific and dangerous/sensitive objectives beyond the remit of regular military personnel. Many games feature special forces operators or units as protagonists or enemies.
A supersoldier is a soldier artificially given abilities far beyond those of normal humans. These include increased strength, speed, stamina, intelligence, the ability to fly, the ability to create fire with their mind, etc.
Metroid, Mega Man, Earthworm Jim, Metal Gear, Halo, Crysis, Iron Man, and many more. Ordinary men and women who become extra-ordinary with the right suit on.
A superweapon is a structure or character with amazing powers and amazing costs. This weapon can turn the battle to its owner's side single-handedly, but is usually the most expensive and time consuming to construct.
The Armory is, essentially, the menu in which players customize the look of their Spartan in Halo: Reach.
Many games feature storylines about wide, sweeping combat between three radically different factions.
The United Nations Space Command is the military force that represents the united Human race in the Halo franchise. They are all that stand between the Covenant and their goal of exterminating Humanity.
Games with vehicles that can be controlled. This applies to games that AREN'T focused on just driving, but just happen to have a vehicle segment or the ability to pilot one.
Vehicular combat combines driving and combat to form a unique fast paced action game. Many games are purely vehicular combat based (e.g. Twisted Metal or Vigilante 8) or can contain have sections for such combat (e.g. Halo or Mass Effect).
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