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Game » consists of 4 releases. Released Dec 10, 1986
Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
8-bit can be a reference to actual computing power, or it can be a retro look for videogames that want to recall a bygone era.
Some television shows are ripe for interactive adaptations. Like Grey's Anatomy, or The Young Ones.
As a side effect of drinking regularly, one's sensitivity to alcohol diminishes, thus requiring more alcohol to achieve the same effect experienced previously.
Extraterrestrials appear in many video games in a variety of styles. Sometimes they're evil, sometimes they're benevolent, and sometimes they're very similar to humans.
Neglectful and/or abusive parents and parental figures.
Winged, usually flying creatures, many of which enjoy perching on branches and defecating on unfortunate victims below.
The game mechanic of blowing into a microphone to simulate blowing air in a game.
Games that let you choose the path you take through the story-line.
In video games, breaking the fourth wall occurs when a game becomes aware of its nature as a game, or when a character directly acknowledges the player.
Games that encourage the beating of small and/or defenseless creatures.
Potentially deadly in the real world, annoying and funny in the animated world.
Games prominently featuring celebrities, who either endorse the game or act as the focus of the story. Games with characters who happen to be played by celebrities are not always tie-ins.
When the protagonist is pursuing someone or something in an effort to kill or capture.
Games which the creative minds, or rather their marketing departments, saw fit to put their name on the box.
Currency has all forms in video games. It is used to buy characters, vehicles, weapons, and more.
Some games just won't settle for laughs. Some games make you want to cringe as you're busting a gut.
The main line of distinction between victory or failure in video games, death is the process of a biological being ceasing to be alive.
Dialogue trees are a feature through which the player selects responses from a list of choices, eliciting reactions from NPCs and determining the path of the conversation and story.
Divorce is the legal dissolution of a marriage.
Life altering and potentially dangerous, drugs come in a large variety of forms. In most games, drugs can have significantly different physical and social effects on video game characters.
Some characters get drunk off of alcohol - often this is portrayed with blurred vision, impaired movement, or slurred speech.
Carefully exploring a large, labyrinthine area full of enemies (i.e., a dungeon) in the hopes of finding treasure, leveling up, or completing a specific task. Having their roots in tabletop games, video game dungeon crawls are found almost exclusively in RPGs.
Extreme violence pertains to excessive amounts of blood, gore, or violent acts. These include decapitation, mutilation, dismemberment, amputation, defenestration, disembowelment, torture and much more.
The last boss you face in a game, usually representing the final climax of the game.
Bet a little or bet the house. How much you win depends on how much you wager.
A gang isn't just two crude dudes, it's a whole mess of them. There's all kinds of different gangs represented in games: street gangs, organized criminals, and even high school cliques.
An numeral indication of how much damage a character can sustain. The loss of all hit points results in the death of the character or another penalty.
A school of game design often associated with Looking Glass Studios, in which the player is free to act as they choose in a richly simulated world. The term was coined by Warren Spector in his Deus Ex post-mortem.
The ability of a player to interact with items or geometry in the game world, whether for story or gameplay reasons or simply for immersion.
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