@Zomgfruitbunnies: Any idea on the next tour? Does that require additional tickets?
Anyway, just got matched with some guys that knew what they were doing. It was great, we didn't lose a single wave. Wasn't that easy either, we had to stop four tanks (two at a time), giant heavies and others in order to complete it. It was pretty challenging, but we were pretty organized and things turned out okay.
Wonderful things can happen when people who play Demoman actually blow up stuff.
Also, tips for Engineers. Wrangler is a must. It gives you that edge when you stash your sentry further away and you're out of range for the spawn action. Also, sentry focuses on closest targets instead of high priority targets (Bomb carrying robots, sentry busters, the tank, etc). Too many times have I died because of my own sentry who turned around and filled me full with lead.
I found the mini-sentry to be pretty useless and just causes confusion when you try to set up your base again and your main sentry is not killed off yet.
Also, always destroy your sentry after a wave. This gives a huge benefit with all the crits you will get for your Frontier Justice (It saved our asses more than once).
Do everything in your power to either kill Sentry Busters before they reach you, or bait them and run away with your sentry. It's easier said than done, but sometimes it can mean successfully finishing a wave or having to try again. It can also save you a Canteen boost for when it's really needed (I found that the Buildings Upgrade Power Up is the best).
Teleporters are not useless.
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