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Concept »
Players can design a base or dungeon for their characters to inhabit.
Cloaking is to become invisible or become close to invisible depending on strength of the ability or item.
A powerful release of energy. This energy is usually expelled in all directions very quickly, typically giving off orange or red flames.
A Terran unit from the StarCraft series equipped two flamethrowers to help neutralize large groups of enemies.
A fleet is a group of ships, typically military warships, that sail together for mutual protection and to consolidate their power.
A staple in both the real-time and turn-based strategy genres, Fog of War simulates the unknowns of the battlefield by covering areas of the map, to be progressively revealed by the player.
A tactical, stealth specialist unit of the Terran race from the StarCraft series. Uses a sniper rifle and has a personal cloaking ability integrated into their suits.
A Terran built robotic walker with a human pilot from the StarCraft series. Equipped with both two chain guns and hellfire missile launchers for ground and air assault.
Whether it be Mario vs. Bowser, Jedi vs. Sith, Link vs. Ganon, or Elves vs. Orcs, the forces of good are in an eternal battle with the hordes of evil.
Description of an healing spell that works over time, that is it brings small chunks of health repeatedly within a certain time-frame.
A character type found in RPGs, MMOs, and class based Multiplayer games that focuses on keeping friendly characters alive. Their general role is to heal/buff and resurrect fallen allies.
The Hellbat is new Terran unit in Heart of the Swarm, which can be either built straight from the Factory or transformed from a Hellion. Either way, it suddenly turns biological!
Special or stronger units than standard ones, usually found in strategy games. This is not necessarily the same thing as a superhero or a game's protagonist.
The ability for the player to become unseen, from basic camouflage to fully vanishing from sight.
A new Terran support infantry unit equipped with massive grenade launchers on each arm.
The most basic infantry unit in the Terran army from the StarCraft series.
A Terran healer infantry unit.
Micromanagement is the act of increasing the efficiency and longevity of units during a battle, or managing equipment, statistics and abilities on an obsessive level.
Armed forces. The arm of government that deals with fighting wars and protecting a nation from external or internal threats
Minerals are the primary resource featured in many games.
MMM is a StarCraft 2 strategy that involves massing marines, marauders and medivacs together using StimPacks. This strategy was especially common against Protoss players.
Protoss is one of three major races in Starcraft. A noble and powerful race.
A Terran versatile infantry unit equipped with a jet-pack and twin pistols.
Research involves spending resources to create new items or unlock upgrades.
One man's terrorist, another's freedom fighter.
The act of acquiring resources for the purpose of building structures and/or unit construction. Resource gathering is a staple of the RTS (Real Time Strategy) genre.
Two or more factions, either with the same or completely different goals, that constantly try to one-up each other. The player is sometimes forced to pick a side to root or work for during the struggle. Other times the rivalry is only mentioned in the plot.
Eliminating a target with a long-range rifle.
Space is usually empty, but sometimes it's filled with virtual death machines.
Typically representing the elite of humanity's Space Forces, Space Marines have appeared in numerous games such as the Doom series and Warhammer series.
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