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Game » consists of 20 releases. Released Nov 21, 1998
Games in which the player is incapable - not just discouraged from - harming innocents. Sorry, no matter how bad you want to, you just can't pull that trigger.
Videogames with extreme or controversial content will often be altered for release in certain countries, usually to comply with local laws or prevent cultural misunderstandings.
A character in the game actually increase in size. This may be a temporary or permanent transformation.
Charging is the action of pressing & holding down a button or particular direction on the controller. Its purpose is to build up a powerful blast or burst of energy to take out an opponent or cause critical damage.
A chicken is a small, domesticated flightless bird that can be white, yellow, brown or black. A female is a hen, a male a rooster, and a baby a chick.
Circle-strafing is strafing around a target while facing it. This is useful for disorienting the target's aim, making for an easier kill.
Collectibles are items such as coins, rings, gems, packages etc. that can be gathered, usually for some kind of reward, or sometimes to simply beat a level. Often (almost too often) the source of earning achievements and trophies on the Xbox 360 and PlayStation 3.
This sword is really sticky... best not to ask why.
Limited editions of games that include extra "perks" like Making of DVDs and a nice and shiny tin with extra box art
Cartridges are typically one specific color for a particular console. But, on occasion, a game is released with a different color either for a limited edition, special occasion, or for marketing.
One of the age-old narrative structures in literature, in which a young protagonist faces conflict that transforms him or her into a mature adult. This is an especially common device in RPGs.
An action that is sensitive to context. Like going up to an object and pushing a button, which would normally perform a different action, to interact with it.
Although force feedback is often used in games to indicate such commonalities as when a player character is taking damage or feeling weapon recoil, it is sometimes used in more creative ways, such as providing hints to finding an item or providing emphasis during an otherwise non-interactive cinematic sequence. These games feature more creative uses of rumble than the norm.
Video game controversy revolves mostly around the psychological effects that games with graphic violence or sexual content in them can have on players. Other sources of controversy can range from racism, sexism, politics, or religion.
The ultimate pressure feature. Players have to complete the task at hand, be it defeating opponents or cutting the right wire, in the allotted time.
Crawling is a form of locomotion in which a person lies down and uses the hands and knees to move around, or by dragging the body along the ground.
The act of dressing in clothing generally associated with the opposite sex, often employed in video games for comic effect or for sexual excitement.
The act of bending at the knees from a standing position. Crouching is an essential part of many shooters and platformers, and can be used by players to stay behind cover or avoid incoming projectiles.
A species of chicken-like creatures that appear in the Legend of Zelda series. They are terrified of Link, but will band together and wreak terrible vengeance if provoked enough.
A non-interactive sequence within a game most often used for plot advancement.
Owned and operated by the Academy of Interactive Arts & Sciences (AIAS) and presented at the D.I.C.E. Summit, the D.I.C.E. Awards, formerly known as the Interactive Achievement Awards, are regarded as the most prestigious awards in the gaming industry.
DoT effects are most commonly found in Role Playing Games, and it describes the effects of a gameplay mechanic (often a magic spell) that causes incremental damage over a period of time such as a fire spell leaving someone to continually burn.
The concept of a helpless female character in desperate need of rescuing by the protagonist, in most cases from a villain, or from a form of impending doom.
Environments cycle between day and night, often with effects on other aspects of the game.
The main line of distinction between victory or failure in video games, death is the process of a biological being ceasing to be alive.
A boss character in a game which shows up again later as a regular enemy.
A psychological phenomenon where something that a person has never encountered before seems oddly familiar to them.
The Deku are group of creatures made of wood from the Legend of Zelda series.
Digging is a strategic mechanic of many games. Digging allows the ability to unearth valuables and strategize pathways.
A location that prevents the player from progressing, unless they follow a specific path or perform certain actions.
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