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Game » consists of 2 releases. Released Nov 27, 1992
Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
Bosses are enemies that fight you at the end of a level or at a significant point in the story.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
An insect with broad colorful wings.
A point within the game whereby the game saves its current state whether it be for the purpose of a more convenient respawn point or a gameplay design (such as in racing).
A non-interactive sequence within a game most often used for plot advancement.
The main line of distinction between victory or failure in video games, death is the process of a biological being ceasing to be alive.
An Easter Egg is an intentionally hidden cheat or hidden content in a video game, also known as a "secret".
Everything you need isn't always spelled out for you on the map. Sometimes even the map is not there till you go explore it.
The last boss you face in a game, usually representing the final climax of the game.
A type of stage themed around, or made entirely out of, food - often confectionery.
A heads-up display is a graphical overlay of vital information used in most modern games.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
An effect or ability that pushes an object or person away. Often found in, but not limited to, explosive weapons.
The concept of lives in video games evolved to let the player get a second chance after failing once. The most recognizable symbol is the heart.
This concept is for games in which at least one of the main characters is male.
A boss fight in which the player must not only battle the actual boss, but must also defeat or defend against auxiliary enemies.
Some games feature protagonists that are not humanoid in nature. These are creatures that do not have human characteristics (i.e. stand on 2 legs, have 2 arms, a body and a head).
Pixel art refers to digital images composed of visible pixels, drawn with individual pixel-level intent and precision.
Power Ups can be used to give the controlling character, or any other character, temporary or permanent upgrades.
Used in fighting games, projectiles are objects that a fighter can launch at another fighter to attack from a distance. While they can be used to simply inflict damage, projectiles are often used to maneuver opponents into disadvantageous positions.
A sound effect that plays once the player has gained a level, solved a puzzle or reached a milestone within the game.
If a person is made of metal and has circuitry instead of a circulatory system, then their game belongs on this list.
Characters who at some point possess the ability to shrink in size.
Side-scrolling games present the world as viewed perpendicular to the direction the characters are facing on screen. With a heavy focus on lateral movement, objectives are often met by moving from one end of a stage to the other.
These games are designed to be played by one person, and one person only.
A two-dimensional image or animation overlaid into a scene. The foundation of early 2D games, making up everything from props to the player-controlled character.
Games that conclude with a screen displaying "The End" or a variation thereof, such as "Fin."
A transformation is a different stage or form for something. Usually an upgrade.
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