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Game » consists of 13 releases. Released Apr 22, 2008
An AI companion is a computer-controlled ally who follows and aids you through your adventures or who requires your protection. The AI companion's survival is often essential to game and story progression.
Achievements are extra challenges added into video games that sometimes carry a point value or unlock bonus material, and are sometimes solely for bragging rights.
Present in most action games, where people can say cheesy stuff and get away with it. Usually spoken by the hero, before or after wasting a dude.
A secondary function for a single weapon, such as launching a grenade from a rifle.
In games, the player is usually the ambushee, not the ambusher, but certain multiplayer, stealth and open-world games give players a chance to try this sneaky tactic themselves.
This concept occurs in many RPGs and Sci-Fi games. The Ancient Advanced Civilization Technology is often a giant weapon (Halo Rings, Giant of Babil, etc.) that becomes a major plot focus in the stories of these games.
Characters who are apologetic when killing a victim.
Artificial Intelligence, or AI, commonly refers to the programmed behaviors of NPCs in a game, whether it's the fact that a soldier takes cover behind a wall in Gears of War, or that townspeople cheer upon your arrival to their village in Fable.
An immature childish person. It wears diapers and whines a lot, much like old folks. Babies are considered cute by most people.
Many males, and some females, experience pattern baldness, a gradual loss of hair.
A mechanic used mainly in Japanese RPGs of both the action and turn-based variety.
When the player character (re)visits a certain area or location that was also present in a previous game, or visited later on in the same game, with some alterations.
Betrayal is when a person breaks the trust and faith that others have placed in them.
In which bigotry/prejudice is quantified and applied as a detrimental effect or debuff.
Winged, usually flying creatures, many of which enjoy perching on branches and defecating on unfortunate victims below.
Games that are depicted with a predominantly black-and-white appearance, with sequences to this effect, or optional color filters.
The battle system employed by the PS3 game Valkyria Chronicles. It melds turn-based and real-time combat by allowing free movement and attacking during each combat phase via the use of command points.
Games whose menus feature a book-like motif. Often this is featured in games with a fairy tale—style narrative.
Bosses are enemies that fight you at the end of a level or at a significant point in the story.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
An insect with broad colorful wings.
When a character from an existing media franchise makes a brief appearance in a video game, sometimes without even openly acknowledging their origins.
A style of animation that gives games a more hand drawn look.
Classes are different archetypes and playstyles that players can choose to play their game with.
Written words that are used to describe sounds, sometimes used in comic book—inspired games, like XIII.
One of the age-old narrative structures in literature, in which a young protagonist faces conflict that transforms him or her into a mature adult. This is an especially common device in RPGs.
Games that ask the player whether they are sure about the decision that they have just made.
Games with achievements for failing. For the purpose of this concept, any kind of 'achievement' is acceptable - this includes trophies or in-game accomplishments.
An attack that does more damage than usual, usually affected by random chance and some sort of modifier.
Popular audio/video middleware tools developed by CRI Middleware, INC. Used in over 1,700 games spanning the PS2, PS3, Gamecube, Wii, Xbox, Xbox 360, PC, Arcade, DS, PSP and more.
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