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Game » consists of 4 releases. Released Feb 11, 1998
When a song is played over the end-credits, often by a famous artist.
When the main character at some point has to escape from a confined area, be it a dungeon, a prison cell, or a penal colony.
Experience Points are part of a character advancement system commonly found in RPGs. These points are generally gained by defeating an enemy or completing a task.
Some people will do anything for their families. They will fight, steal and kill to keep those close safe and alive.
Some versus/multiplayer modes had fighting game elements in non-fighting games.
Finishing moves are typically moves that end a fight in a traditional fighting game.
Flashbacks take a player into a flashback sequence. Often playable, but not always.
Game Over originally appeared in pinball machines, and later, arcade machines. When players lose at a game, it is game over.
This tag is for all games and characters that deal in the concept of gods, demigods, half-gods and the like.
Greatest hits is a general term for re-releases of games which have sold a certain number of copies, as part of a program managed by the console manufacturer.
A heads-up display is a graphical overlay of vital information used in most modern games.
A character type found in RPGs, MMOs, and class based Multiplayer games that focuses on keeping friendly characters alive. Their general role is to heal/buff and resurrect fallen allies.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
When a character or group of characters does something extremely brave on behalf of another character or group of characters, knowing that they will get killed or seriously injured in the process.
A game in which the "seeker" covers his/her eyes while the other players try to find a good hiding spot. It is then up to the seeker to find the hiding players.
An numeral indication of how much damage a character can sustain. The loss of all hit points results in the death of the character or another penalty.
Humans are bipedal, sapient primates capable of abstract reasoning, language, and emotions.
A storytelling technique with which the narrative begins in the middle of a story, rather than the beginning. With this technique, prior events are often shown in extended flashbacks. This is not the same as a game that simply contains flashbacks.
A status of decreased cognition caused by a substance such as alcohol.
Japanese pop music, also known as J-Pop, refers to the most popular and mainstream music produced in Japan. It is commonly featured in many rhythm games as well as other genres.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
The process by which characters reach a new level, gain greater attributes, and learn more abilities. It usually involves earning enough experience points by completing a variety of tasks such as quests or by "farming" such as killing other characters for their experience points.
The single most important thing in the world, love is a powerful story telling element that can connect characters or drive a story. There are many video game characters who have fallen in love with someone or something.
A stylistic choice of employing small polygon counts for meshes.
This concept is for games in which at least one of the main characters is male.
Marriage is when characters, typically a pair of them, are joined in loving (or not so loving) matrimony!
Many games allow you to buy stuff, these are the dudes who help sell it to you. Typically they also engage in light conversation.
These games have an agenda - social, political, or otherwise. The message is hard to miss.
A game that was once in development as part of an existing franchise, but was released as an all-new property, with any explicit connection to the original franchise removed. The change can occur anywhere from the conceptual stage to the final weeks of development.
The minimap is a small, simplified version of a larger map. This plays a vital role in many games, especially Real Time Strategy, where it is important to have an overview of the entire map.
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