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    Armored Core: Master of Arena

    Game » consists of 1 releases. Released Feb 29, 2000

    Armored Core Master of Arena is the third installment in the Armored Core series.

    Short summary describing this game.

    Armored Core: Master of Arena last edited by Bowl-of-Lentils on 06/13/18 06:34AM View full history

    Background

    PROGTECH

    A research company rising in power and influence, they are responsible for breakthroughs in AC development, and also serve as sponsors for the Ravens' Nest Arena. The company eventually becomes the player's sponsor in the Arena. Within PROGTECH is the head of R&D, Elan Cubis, a brilliant scientist, and contacts the player via mail in later portions of the game.

    Story

    The main character is a Raven seeking revenge against the number one ranked Raven Hustler One and his AC Nine-Ball. Prior to the game, the Raven's family along with many other civilians were killed in a violent skirmish between Chrome and Murakumo Millenium in Isaac City, with Nine-Ball at the center of the conflict. After encountering Nine-Ball again during the Raven's first mission, his contact Lana Nielsen tells him about the Arena, and that if he wants to defeat Nine-Ball, he must climb to the top of the Arena, but challenging him may result in death.

    After completing more missions, the Raven is contacted by PROGTECH offering to be his sponsor in the sub arena, and eventually the main Arena. During points in the story, the Raven's Arena licensed is revoked temporarily in order to aid PROGTECH in a critical mission. However, these are mission requests being sent directly to the Raven, rather than through the Nest's channels to the Raven's operator. The Raven receives his first warning from Lana after completing one of these direct mission requests, and after doing it a second time, Lana Nielsen ceases to be his operator, leaving him in the dark without new contracts to accept. The Raven has no choice but to continue fighting in the Arena until he can face Hustler One.

    PROGTECH continues to face attacks from unknown forces, this time at their head of R&D Elan Cubis. The Raven comes to his aid, and Elan agrees to assist the Raven in anyway he can for information regarding Hustler One and Nine-Ball. Cubis discovers that all important files pertaining to Hustler One and Nine-Ball have been deleted, and sources claim that no one has ever seen Hustler One in person. After reaching 2nd place in the main arena, Elan Cubis goes into hiding for fear of Nine-Ball coming to assassinate him, and Lana Nielsen returns to give one final mission to the Raven. In an abandoned factory in Isaac City, the Raven faces against Nine-Ball, and then two more Nine-Balls at once, all with Lana Nielsen's voice, albeit distorted. Lana Nielsen is revealed to be Hustler One, and that Nine-Ball is controlled by an AI, similar to the first Nine-Ball and "R" from the original Armored Core. After destroying the three copies, the Raven descends further into the complex and discovers the ultimate form of Nine-Ball. Nine-Ball Seraph, a more powerful and deadlier version of the red and black AC. The Raven defeats Nine-Ball Seraph, and with the destruction of Hustler-One, the Ravens' Nest functions ceased to operate.

    Gameplay

    Gameplay is identical to Armored Core and Armored Core Project Phantasma. With new parts introduced, previous parts were adjusted to better balance the game. Like in Project Phantasma, the player can transfer data from either the original Armored Core or Project Phantasma. Secret parts in the original Armored Core could not be obtained in Project Phantasma, but in Master of Arena, they are available in the shop from the beginning.

    The Arena concept from Project Phantasma has been expanded, and is now integral to progressing through the main game. The player cannot enter the Arena proper until the player's AC is backed by a sponsor. At points in the game to progress the story, the ability to compete in the Arena will be revoked in order to focus on critical missions for the Raven.

    Armored Core Master of Arena came with two discs. The first disc contains the mission mode, sub arena, and main arena. On disc 2 was the Ex Arena and Ranker Mk. Ex Arena provided 8 additional Arenas for the players to compete in, and Ranker Mk could let the player create their own custom Arena mode, including AI for the ACs.

    Parts

    In Armored Core Master of Arena, 27 new parts are introduced, bringing the final total of the PS1 Armored Core parts to 187. All previous parts in the series can be accessed in the shop, and some items have had stat changes along with the new parts in order to keep the game balanced.

    No Caption Provided
    HD-12-RADAR

    • Part Type: Head
    • Price: 72600
    • Weight: 180
    • Energy Drain: 511
    • Armor Points: 831
    • Def Shell: 104
    • Def Energy: 159
    A specialized unit equipped with a wide variety of radar functions

    • Computer Type: Standard
    • Map Type: Area & Place Name
    • Noise Canceler: Provided
    • Bio Sensor: Provided
    • Radar Functions: Provided
    • Radar Range: 8720
    • Radar Type: Standard
    No Caption Provided
    HD-HELM

    • Part Type: Head
    • Price: 63200
    • Weight: 134
    • Energy Drain: 793
    • Armor Points: 850
    • Def Shell: 172
    • Def Energy: 185
    Well-balanced unit with improvements made to all existing functions

    • Computer Type: Detailed
    • Map Type: Area & Place Name
    • Noise Canceler: None
    • Bio Sensor: None
    • Radar Function: Provided
    • Radar Range: 7300
    • Radar Type: Standard
    No Caption Provided
    HD-H10

    • Part Type: Head
    • Price: 81000
    • Weight: 261
    • Energy Drain: 332
    • Armor Points: 956
    • Def Shell: 204
    Heavily armored unit designed with defensive strength in mind

    • Def Energy: 210
    • Computer Type: Rough
    • Map Type: Area Memory
    • Noise Canceler: None
    • Bio Sensor: None
    • Radar Function: None
    No Caption Provided
    HD-4004

    • Part Type: Head
    • Price: 44100
    • Weight: 139
    • Energy Drain: 628
    • Armor Point: 820
    • Def Shell: 146
    • Def Energy: 138
    A design-oriented model with low basic functionality

    • Computer Type: Detailed
    • Map Type: Area Memory
    • Noise Canceler: Provided
    • Bio Sensor: None
    • Radar Function: Provided
    • Radar Range: 6200
    • Radar Type: Standard
    No Caption Provided
    XXL-D0

    • Part Type: Core
    • Price: 115000
    • Weight: 910
    • Energy Drain: 1120
    • Armor Points: 2960
    • Def Shell: 608
    Test model that represents the next generation standard

    • Def Energy: 610
    • Maximum Weight: 3320
    • Anti-Missile-Response: 32
    • Anti-Missile-Angle: 20
    • Extension Slots: 5
    No Caption Provided
    AN-891-S

    • Part Type: Arms
    • Price: 54200
    • Weight: 1790
    • Energy Drain: 1290
    High defense model equipped with armor shielding

    • Armor Points: 1920
    • Def Shell: 480
    • Def Energy: 509
    No Caption Provided
    AW-R/4

    • Part Type: Arms
    • Type: Cannon
    • Price: 126300
    • Weight: 1650
    • Energy Drain: 187
    • Armor Points: 1600
    • Def Shell: 0
    • Def Energy: 0
    Multi-cannon firing capability

    • Weapon Lock: Standard
    • Attack Power: 1024
    • Number of Ammo: 180
    • Ammo Type: Solid
    • Ammo Price: 150
    • Range: 8000
    • Maximum Lock: 1
    • Reload Time: 15
    No Caption Provided
    LN-S3

    • Part Type: Legs
    • Type: Humanoid Legs
    • Price: 75000
    • Weight: 2300
    • Energy Drain: 2050
    • Armor Points: 3426
    Lightweight model, but without sacrificing defense or load capacity

    • Def Shell: 752
    • Def Energy: 680
    • Maximum Weight: 5630
    • Speed: 106
    • Stability: 1480
    • Jump Function: Provided
    No Caption Provided
    LB-H230

    • Part Type: Legs
    • Type: Reverse Joint
    • Price: 56000
    • Weight: 2593
    • Energy Drain: 1848
    • Armor Points: 3880
    New reverse joint model featuring enhanced load capacity

    • Def Shell: 695
    • Def Energy: 430
    • Maximum Weight: 5124
    • Speed: 275
    • Stability: 2954
    • Jump Function: Provided
    No Caption Provided
    LF-TR-0

    • Part Type: Legs
    • Type: Four Legs Type
    • Price: 92000
    • Weight: 2593
    • Energy Drain: 3358
    • Armor Points: 2546
    Enhanced speed while retaining defensive properties

    • Def Shell: 589
    • Def Energy: 669
    • Maximum Weight: 4360
    • Speed: 504
    • Stability: 542
    • Jump Function: Provided
    No Caption Provided
    LC-HTP-H5

    • Part Type: Legs
    • Type: Caterpillar
    • Price: 64000
    • Weight: 3056
    • Energy Drain: 3140
    • Armor Points: 3884
    Enhanced hover tank with increased speed and maneuverability

    • Def Shell: 687
    • Def Energy: 645
    • Maximum Weight: 5630
    • Speed: 284
    • Stability: 731
    • Jump Function: None
    No Caption Provided
    P/CV

    • Part Type: FCS
    • Price: 96000
    • Weight: 24
    Wide area model well suited for close to mid range encounters

    • Energy Drain: 55
    • Maximum Lock: 1
    • Lock Type: Standard
    No Caption Provided
    B-PT000

    • Part Type: Boosters
    • Price: 62500
    • Weight: 301
    Power on demand. For rapid approaches and retreats

    • Energy Drain: 52
    • Boost Power: 23400
    • Charge Drain: 7450
    No Caption Provided
    WM-MVG812

    • Type: Small Missile
    • Price: 54000
    • Weight: 1016
    • Energy Drain: 300
    • Radar Function: None
    • Weapon Lock: Standard
    • Attack Power: 830
    A heat-seeking missile that tracks its target

    • Number of Ammo: 40
    • Ammo Type: Solid
    • Ammo Price: 300
    • Range: 10000
    • Maximum Lock: 4
    • Reload Time: 30
    No Caption Provided
    WM-X15-EX

    • Type: Plasma Dispenser
    • Price: 86000
    • Weight: 580
    • Energy Drain: 330
    • Radar Function: None
    • Weapon Lock: None
    • Attack Power: 1560
    Plasma mortar

    • Number of Ammo: 60
    • Ammo Type: Energy
    • Ammo Price: 0
    • Range: 0
    • Maximum Lock: 0
    • Reload Time: 15
    No Caption Provided
    WR-RS7

    • Type: Special Rocket
    • Price: 176000
    • Weight: 759
    • Energy Drain: 31
    • Radar Function: None
    • Weapon Lock: None
    • Attack Power: 200
    Launches special rockets that disable their target's functions

    • Number of Ammo: 12
    • Ammo Type: Solid
    • Ammo Price: 2046
    • Range: 15500
    • Maximum Lock: 0
    • Reload Time: 40
    No Caption Provided
    WRR-10

    • Type: Mine Dispenser
    • Price: 143000
    • Weight: 351
    • Energy Drain: 24
    • Radar Function: None
    • Weapon Lock: None
    • Attack Power: 2240
    Floating proximity mine

    • Number of Ammo: 100
    • Ammo Type: Solid
    • Ammo Price: 436
    • Range: 0
    • Maximum Lock: 0
    • Reload Time: 8
    No Caption Provided
    WX-ED2

    • Type: Plasma Cannon
    • Price: 74000
    • Weight: 1350
    • Energy Drain: 750
    • Radar Function: None
    • Weapon Lock: Standard
    • Attack Power: 572
    Simultaneously fires two plasma bursts

    • Number of Ammo: 160
    • Ammo Type: Energy
    • Ammo Price: 0
    • Range: 12000
    • Maximum Lock: 1
    • Reload Time: 6
    No Caption Provided
    WX-C/4

    • Type: Laser Cannon
    • Price: 138000
    • Weight: 1670
    • Energy Drain: 905
    • Radar Function: None
    • Weapon Lock: Standard
    • Attack Power: 1259
    Laser cannon that can simultaneously fire four linked laser cannons

    • Number of Ammo: 60
    • Ammo Type: Energy
    • Ammo Price: 0
    • Range: 7600
    • Maximum Lock: 1
    • Reload Time: 32
    No Caption Provided
    P77-ST

    • Type: Stealth
    • Price: 230000
    Special equipment that gives the AC stealth capability

    • Weight: 1780
    • Energy Drain: 998
    No Caption Provided
    WG-HG770

    • Type: Hand Gun
    • Price: 59000
    • Weight: 210
    • Energy Drain: 64
    • Weapon Lock: Wide & Shallow
    • Attack Power: 540
    A scattershot handgun with improved target accuracy

    • Number of Ammo: 100
    • Ammo Type: Solid
    • Ammo Price: 147
    • Range: 7300
    • Maximum Lock: 1
    • Reload Time: 7
    No Caption Provided
    WG-XW11

    • Type: Laser Rifle
    • Price: 61000
    • Weight: 547
    • Energy Drain: 451
    • Weapon Lock: Special
    • Attack Power: 549
    Laser rifle that is capable of firing two simultaneous shots

    • Number of Ammo: 70
    • Ammo Type: Energy
    • Ammo Price: 0
    • Range: 10500
    • Maximum Lock: 1
    • Reload Time: 6
    No Caption Provided
    WG-FGI-00

    • Type: Flame Shell
    • Price: 62300
    • Weight: 815
    • Energy Drain: 18
    • Weapon Lock: Wide & Shallow
    • Attack Power: 200
    Napalm. Burns the area surrounding the point of detonation

    • Number of Ammo: 60
    • Ammo type: Solid
    • Ammo Price: 104
    • Range: 8600
    • Maximum Lock: 1
    • Reload Time: 15
    No Caption Provided
    WG-RF/E

    • Type: Sniper Rifle
    • Price: 71000
    • Weight: 412
    • Energy Drain: 156
    • Weapon Lock: Special
    • Attack Power: 3800
    Sniper rifle with significantly increased bullet velocity

    • Number of Ammo: 10
    • Ammo Type: Energy
    • Ammo Price: 0
    • Range: 22000
    • Maximum Lock: 1
    • Reload Time: 48
    No Caption Provided
    WG-MG500/E

    • Type: Machine Gun
    • Price: 56100
    • Weight: 415
    • Energy Drain: 10
    • Weapon Lock: Special
    • Attack Power: 185
    A new machine gun that fires energy rounds

    • Number of Ammo: 500
    • Ammo Type: Energy
    • Ammo Price: 0
    • Range: 6800
    • Maximum Lock: 1
    • Reload Time: 2
    No Caption Provided
    LS-1000W

    • Part Type: Laser Blade
    • Price: 67500
    • Weight: 212
    An irregular blade that emits an energy wave

    • Energy Drain: 71
    • Charge Drain: 2430
    • Attack Power: 1849
    No Caption Provided
    SP-ABS/Re

    • Part Type: Optional Part
    • Type: Balancer Option
    • Price: 68000
    Enhanced SP-ABS model

    • Slot Spend: 2
    • Function: New SP-ABS
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