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Matt Rorie's Top 5 Games He Nearly Almost Kinda Finished in 2015

Maybe if he chomped fewer puppies, he might have actually had time to complete a couple of these. But we all know there's no chance of that ever happening.

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Matt Rorie enjoys dogs. Sometimes he posts pictures of them on Twitter.

Is it possible to be too lazy to play videogames? It sure is, and I’m here to help you find out how.

I like games a lot, but I’m an even bigger fan of sloth. Lassitude. Torpor. Sleeeeeeep. Sure, when I get home I could play a videogame, but that would entail turning on my TV, setting it to be my primary monitor on my PC, turning on my wireless controller, starting up a game, and then rotating that same television somewhere between 30 or even 150 degrees so that it points at the comfiest place to sit or lie down to play. Depending on my mental and physical state when I get home, this is somewhere between the most exasperating thing in the world and the thirteenth labor of Hercules.

I kid, but honestly: I really do like getting home, getting cozy, and not having to futz around too much. In 2014, this led to me spending something like 250 hours playing Spelunky on the Vita on my bed; in 2015, I spent far more time in my apartment reading books on my Kindle than I did playing games. It’s got a backlight! It weighs less than a pound! I can fit at least eight whole books on it! I probably spent more time reading in 2015 than I had in the five years before that. Among the highlights: Alastair Reynolds writes really amazing sci-fi novels, Kim Stanley Robinson produced maybe the most heartbreaking broken sentence in my recent memoryin Aurora, and Infinite Jest is still really great after the fourth reading. Books are good, even when used solely for escapism.

Of course, games still fit right up that alley, and it was undoubtedly a really good year for games. It wasn’t a particularly great year for actually finishing games, though, at least for me. I’m honestly not sure that I reached the real ending of any single game this year. I beat Oryx in Destiny, I guess, but I didn’t get to the end of the single-player missions that followed, let alone any of the strikes or raids. Beyond that, 2015 is a graveyard of half-finished storylines, with a lot of Rocket League thrown in there for good measure.

That might make it sound like I somehow dislike playing games, but that’s not true: I just find that many recent games have stories that extend somewhat further beyond the ability of their gameplay to interest me. I’ll be 50% of the way to beating Xe’phelos, Eater of Galaxies, but 100% done with using the same dumb attacks to fight the millionth Terror Droid that she’s sent out of her hatcheries. I (perhaps somewhat foolishly) demand novelty and inventiveness spread out across a game, not just in the first few hours. I’m not a complicated man: just give me a new gun every half an hour and we’re good.

Anyway, here are the most notable games that I started and didn’t finish in 2015. I’m not saying I’ll never finish these up, mind you. I’m sure some of them will get burned off when I manage to take a vacation that’s longer than five days in a row. But, for whatever reason, they remain on...The Backlog™, coming in 2016 to CBS Television™.

Bloodborne

I got around sixty hours into this game when I sat back and realized that I had no clue what was going on. Am I a werewolf? If so, why didn’t I ever change into a wolf? If not, why do all these hunters keep calling me a beast, and how do they know? Who are all these bosses that I’m fighting, and why do they need to die? Why does this lady at the blood clinic keep turning the people I send to her into items? What’s the Hunter’s Dream, and why do I go there when I die?What are these chalice worlds and why do I want to jump into them? Why am I doing what I’m doing? Is there some ultimate evil I’m supposed to be defeating, or…?

I wrote a 3,000-word essay on my baffled response to the game that I ultimately never bothered to finish up and post, mostly because I didn’t want to deal with the inevitable flood of “You have to read the item descriptions because that’s where all the lore is, OBVIOUSLY!” and “Let me link you to my three-hour Youtube video about the meaning of the word ‘paleblood’” responses. Every game community has some fringe elements, but the Souls games especially seem to attract more than their fair share of folk who will pedantically preach at you about precisely how wrong you are when you stream or write about them.

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Of more concern was the thought that people would think that my confusion was intended to be negative criticism, and the opposite is true: I really love exploring the world of Bloodborne and trying to suss out its history and the plot that I’m obviously missing. It’s the closest I’ve seen a game get to approximating the feeling of a David Lynch movie, perhaps especially because there are so many references to dreams here. Sometimes games can be baffling because of poor writing or an inconsistent narrative, but Bloodborne’s vagueness seems so deliberate that I’d rather wander around the world and try to make the connections myself than rely on some third party explanation.

So, I’ve restarted the game for the third time (after buying the DLC) and am still having a great time with it. I don’t feel a huge need to power through it; I’d prefer to take my time and just wander here and there, seeing what happens. (It’s a testament to the game’s allure that in my original runthrough I wound up stuck without an obvious means of getting through a locked door and just explored for around ten hours until I found the password.) I was tremendously wary of this game from the outset, as I have always been a die-hard sword-and-shield player in Dark Souls, so it’s surprising that this has probably become my favorite From Software game.

Metal Gear Solid V: The Phantom Pain

I played more of this game than anything other than maybe World of Warcraft this year, having clocked up 135 hours as of this writing. But I probably played it a bit too much; by the time I got up into the late 30s and 40s of the mission count, I didn’t particularly feel the need to log in every day to polish off a few more side ops. I have a few more critical side-ops to unlock, as well as whatever might pass for the end of the game, but whether I need to do that by listening to a bunch of yellow-labelled cassette tapes or by repeating more side ops, I’m not sure I have the wherewithal to go through with it right now.

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Fatigue aside, this is a goddamn great game. Even the warts it has wind up being more interesting and amusing than frustrating to deal with, and the difficulty curve is one of the smoothest little parabolas that you’ll ever have the privilege of coming across. Obviously things start to get a bit easier when you get an unbreakable silencer for your stun gun and Quiet gets her silenced stun sniper rifle, but even so, I never felt like I was all that far from being turned into swiss cheese if I did something wrong. There’s all sorts of things to complain about here, especially the way-messed-up FOB economy stuff that Konami started patching in a couple months after its release, but it’s still a damn fun game to dick around with.

I’ll take some lazy Sunday sometime soon as an excuse to polish this one off, but even having not finished it it still counts as one of my favorite games of the last few years and is easily my favorite Metal Gear game, excepting Metal Gear AC!D 2 which is totally going to get a Vita port any day now if we all hold hands and believe in it strongly enough. Maybe we can start a letter-writing campaign and send the most volatile acids we can find to Konami headquarters? Check back for my change.org petition in a few weeks and we’ll work something out.

Fallout 4

I can tell that Fallout 4 is a game that I’m going to spend a heck of a lot of time with, but those hours seem increasingly likely to happen at some point in 2016. It’s a Bethesda game, which by now has a few obvious implications: the technology will be acceptable at best or horrifically broken at worst, the gameplay will be a lot of fun, and the UI is going to be as attractive and elegant as a pig in a tutu trying to perform the forbidden dance (the lambada!).

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I don’t mean to disparage the hard work of the UI designers at Bethesda, of course. These are games that are primarily meant to be played on consoles, and there’s a tremendous amount of information that they’re probably legally required to cram into the Pip-Boy interface, no matter how awkward it gets. And believe me, it gets really damn awkward on a controller, let alone on one of these fancy-schmancy keyboards we have nowadays.

The good parts of this game are smothered beneath a layer of UI that is so immensely frustrating to deal with that I have on more than one occasion simply alt-F4ed right out of it and played something else after five minutes of moving around, let alone fighting. Part of that is no doubt due to switching between controller and keyboard in an attempt to find out which one’s better, but here’s a hint: they’re both terrible!

The controller is obviously the better choice to navigate menus, but I find that it greatly hinders my ability to land shots in combat, especially at long range. The keyboard/mouse makes gunfire easier, but the rest of the UI feels like it was barely given a glance before the game shipped. I can hit M to open my map, but hitting that button again does nothing; I have to hit Tab to close the Pip Boy. Do I need to hit Esc to exit this UI interface, or is that going to pop up the main menu options? If I need to confirm an exit from an interface, do I need to hit Tab or Esc or maybe X? I have a lot of screen real estate; is there a reason I can only see five or six inventory items at a time when I’m at a workbench?

I've heard from a couple of PC players that apparently weren’t even aware that the perk menu scrolled when you moved the mouse to the bottom of the screen, because it’s not like they threw a scroll bar on there. I still have no idea how to get my initial suit of power armor to actually hang from its stand in Sanctuary instead of simply abandoning it in front of it. And let’s not even get me started on the weapon favoriting interface, which reuses the D-pad graphic from the controller UI despite it not having any relevance whatsoever for a keyboard player and is all the more confusing for it.

I’m sure there’s a great game somewhere down in here, and I’m happy for everyone who has been having fun with Fallout 4, but I feel like I have to fight through so much UI bullshit to get to the meat of it that I’m better off just waiting for the full mod tools to get released before diving in. And besides, if I wait for a full UI reskin, that will also give the community time to decide which erection mod features the penises with the most believable throbbing motions and vein coloration. These variables are not unimportant to a discriminating gamer like myself.

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World of Warcraft: Warlords of Draenor

World of Warcraft is easily in the conversation when we talk about Rorie’s Favorite Games Of All Time, but that doesn’t mean that I meet every expansion with rapturous delight. Cataclysm is still probably the stinkiest expansion to me, but Warlords just didn’t do a huge amount for me after the initial few months, and most of the scuttlebutt around the community would seem to indicate that I’m not alone in that opinion.

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The biggest idea here mechanically was the garrison/follower system, where you could log in and send your little buddies out on missions, get them better gear, and eventually start pulling down major gold and epic gear just from clicking on a few buttons. This is one of those areas where Blizzard’s success at making their game compelling also wound up biting them in the ass, unfortunately. Getting a gaggle of followers all purpled out and pulling down gold for you is fun when you have a level 100 character, but when you have six or seven of them, that shit gets tedious real fast. And yes, I know that the system is technically optional, but hey: so’s breathing. This is WoW we’re talking about, and I’m going to do exactly what I need to get the most efficient rewards possible, even if I eventually get to the point where all I’m doing is logging in, cycling through my garrisons, and then logging out without even doing anything “real” in the game. That wasn't all that fun, and I eventually got tired of it and stopped loading it up.

(Note: Breathing might not be optional. I’m not a doctor or anything.)

Anyway, when I say that I didn’t “finish” the game, I just meant that I didn’t bother to get through all of the raids, despite a fairly promising start to my LFR career. (LFR is essentially the same thing as randomly matching players for dungeons, except that it randomly matches 25 players for an extra-easy version of the raids that are available.) Part of that is just getting a bit tired of all those damn orcs and their orc problems and their orc schemes, but part of it is also just one of the weirder sources of anxiety for me in gaming: I only play as a tank, but I kind of hate actually tanking when there are other people around.

To be clear, there’s no real basis for my nerves to act up when it comes to raiding: the LFR raids in Warlords were easier than heroic dungeons even when the expansion first launched, and they no doubt remain so. Once I managed to take a wrong turn out of the entire instance and the other tank managed to survive a boss fight without a problem. (Most boss fights are tuned so that you have to switch tanks at some point due to stacking damage or debuffs.) But I just find myself getting a bit anxious when it comes time to put 24 other people’s time on my back; I need to know that I’m not going to cause a wipe or do something stupid and get yelled at.

Despite watching videos and reading strategy guides for each boss fight, I'm still convinced deep down inside that I'm going to do something terrible and make everyone yell at me. And even when the chances of failure are minimal, there are still people who get mad upset when you stop to discuss a strategy with your co-tank. If I could live my entire life without ever reading the words “GO GO GO” again, it’d be too soon.

I don’t mean to compare this mild anxiousness with the real-deal medical grade variety, only in that a completely unreal expectation of what might happen in a very unlikely set of circumstances (me doing horribly and getting a bunch of people mad at me) holds me back from diving into something that might actually be a lot of fun. But hey, there are a lot of games to play, many of which do not involve any human contact whatsoever. I’ll see you when Legion comes out.

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Assassin’s Creed: Syndicate

If you had told me at any point this year that an Assassin’s Creed game would wind up being one of my favorite games of the year, I probably would’ve said something like “well, yeah, I guess that’s possible, since I’ve generally liked the series since its inception and a single bad game doesn’t necessarily spell doom for the franchise.” I didn’t play Unity last year after absorbing all the negativity surrounding it, and I never finished Black Flag on account of playing it so much that it almost burned its UI into my plasma television, but I have generally liked this series a whole bunch.

Syndicate might wind up in the top three of my personal ranking of AC games when I get done with it: it’s got engaging leads, some really fun gameplay twists, and it’s drop-dead gorgeous on the PC. Like, seriously: this is one of the best-looking games I’ve ever played, and I’m going to take this opportunity to give Ubisoft all the credit in the world for pushing back the PC release a month and getting their port done right, because damn it looks good. (And comes complete with a VRAM usage meter that really needs to become a standard in PC ports, even if it is an approximation.)

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I’ve seen my ladyfriend play this game on her PS4 and while it still looks good, it doesn’t look “did it hurt when you fell from heaven because damn girl you are an angel” good like it does on the PC. Metal Gear was pretty stunning earlier in the year, but it’s been awhile since a game really made me stop and look around at the scenery just on aesthetic grounds like Syndicate has. I don’t know if I’ve ever walked down a cobblestone street after a heavy rain in London in the 19th century, but thanks to Syndicate I’m pretty sure I could tell you what it looks like, and maybe even what it smells like if I try hard enough.

Wait...no, that smells horrible. Forget I said that.

Unfortunately that month-long delay also made it difficult to get through a lot of this before the GOTY busy-ness started up, and I’m still only around the 40% completion mark. I dig this game a lot, though, and I’m looking forward to putting some more time into it.

Honorable Mentions

Dying Light

I enjoyed this well enough during my time with it, but the combat never really clicked for me in the early game (especially due to weak weapons that broke really often) and it felt like progress up the skill tree was going to be slow enough to make getting good at it a bit of a slog.

The Witcher 3: Wild Hunt

I’m around 12 hours into this, but every time I load it up it feels like I’m clocking in for a shift at the local Witcher factory rather than actually having any fun. I know that this is GOTY for quite a large number of people, and I really wish I could see what they see in it, but this is the third straight Witcher game that I’ve just found myself completely unmoved by. It’s definitely not a bad game, but it’s also one that I have no compelling feelings about.

Axiom Verge

I got to a point in this where I simply couldn’t figure out which way to go with the tools at my disposal and wound up wandering around long enough to forget which boss I had last beaten to look up something in a walkthrough and I guess I gave up.

Hotline Miami 2: Wrong Number

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I was really looking forward to more Hotline Miami, but the difficulty here felt more punitive than challenging and I gave up on it fairly quickly. It’s not like the first Hotline Miami was a breeze to get through, but there at least there I felt energized by my deaths and eager to give the level I was on another try. The vibe in Wrong Number just felt a bit more audience-unfriendly, and the maps seemed big enough to make deaths that occurred just before the next stairway up to be more frustrating than fun.

Pillars of Eternity

I didn’t get much further in this than what we showed in the Quick Look, despite liking what I played quite a bit. At this point I think I’m going to wait for White March Pt. 2 and the removal of the fatigue system and just start the whole shebang over.

SOMA

I don’t get really scared by “scary” games, aside from the occasional monster closet jump scare. There’s something about the agency afforded to a player via actually being able to control your avatar that short-circuits that part of my brain; having to passively watch a character make all the wrong choices in an actually scary movie feels much more threatening to me. I think I’m around 90 minutes into this and it seems like it deserves more time, but time is short, alas.

Dark Souls II: Scholar of the First Sin

I played this on the PS3 for a bunch and am eagerly looking forward to diving into Scholars on the PC; I’ve played for a bit but haven’t gotten very far. It’ll have to wait until after I get done with Bloodborne, though, as it seems exceedingly likely that I would get my controls mixed up if I tried to play both of them concurrently.

Dead Rising 3

I like this a lot, but there are plenty of much better games out there to occupy my time. I really do dig the ability to restart the story and retain your progress in experience and unlocks, though, so I’ll probably try to polish it off at some point.

100 Comments

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BLTank

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Great read, Rorie, would love to read more of your musings on games. I feel ya on the LFR in WoW, but as usual, the game shines when you play with peeps you know. I still have yet to replicate the satisfaction of first time downing bosses in WoW raids with friends in any other video game.

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BLTank

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ShadowSwordmaster

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I had a feeling that WOW was going to be in here.

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deactivated-5d000a93730da

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We can't all be vatt'ghern

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davidh219

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Edited By davidh219

@sgt_nasty said:

I'm on the same page as you regarding the Bloodborne story, but maybe a bit on the negative end of the spectrum. To me, it came off as lazy story telling with no actual substance. If I play something for 40 hours, and finish it, and still have no clue what's going on, that doesn't scream quality to me.

I did ultimately enjoy the game and sure, story / lore is not the focus of the Souls games, but in my opinion it was the worst part of the experience.

Story may not be the focus of Souls games for you, but to say it's not the focus implies the creators didn't focus on it, which is incorrect. I would argue that Dark Souls has more focus on story than 99% of games, because they very rarely put something in the game purely for gameplay considerations without tying it into the story. Does Dragon Age explain how you're able to save and load your game? Does Dragon Age justify the location of every piece of loot or chest within the history and logic of its world?

I prefer stories that put me in scholar mode and force me to do research and figure shit out myself. If that isn't for you that's fine, but to call it lazy or lacking in substance irks the hell out of me because it's literally the opposite of that. Fromsoft's games are the equivalent of movies like 2001, Primer, Eraserhead, Donnie Darko, etc. The truth is deliberately withheld and obfuscated. Does that make the writer lazy, or the consumer who can't be arsed?

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kasaioni

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Edited By kasaioni

I got to mission 46 in MGSV at about 60 hours in, so I'm not sure what Rorie's doing when he's playing.

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Sessh

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Very well written list, Rorie.

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Shindig

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Edited By Shindig

I had the same issue with Bloodborne about how nothing is explained. The other Souls games at least try to give you some background or context to why you're there. Although there's something to be said in just placing someone in a world and leaving it at that. Especially in a game where your profession dictates you should know all this already. Noboby's going to fill in a Hunter on the intricacies of the hunt or explain the religious elements because its so ingrained in the world you inhabit.

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ArtisanBreads

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Edited By ArtisanBreads

*people say "If only Rorie did a list and sat in on podcasts we could get RPG coverage on the site for GOTY and someone who cares about quality writing and argue for Pillars of Eternity for GOTY"*

*Rorie writes a list where he says every Witcher game is bad and played an hour of Pillars of Eternity*

Not to hate I just had a laugh at that narrative after reading this.

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The_other_oneandonly

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"I just find that many recent games have stories that extend somewhat further beyond the ability of their gameplay to interest me." This was a very astute criticism.

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TehPickle

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Ah, I do so love Rorie's writing

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BigPrimeNumbers

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Edited By BigPrimeNumbers

You forgot indolence, Matt. It's a good one :)

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sparky_buzzsaw

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That there's a fun read, by golly. Three cheers for being lazy!

Also, all of you should pay attention when Rorie talks books. Dud knows what's good. I read a couple of his recommendations in the past and found them to be smart and fun.

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frytup

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@slimepuppy said:

Rorie, you should write more content.

This. Even if he's not playing through enough games to write full reviews, a "Rorie's Impressions" column would be worthwhile. Good writing is good.

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chortleofearl

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Edited By chortleofearl

fantastic article.

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ToySoldier83

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Edited By ToySoldier83

So did Rorie finish any of these games he's listed? I know finishing a game isn't a requisite to add it to your personal top whatever list and Rorie does emphasize "being lazy" as his favorite past time of 2015 (though I'll add him gushing over pups takes way more of his time than sleeping), but man, not a single one.

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csl316

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Woo, daily Spelunky.

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damonkey64

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Good write up Rorie! I like that you are straight up on some of the opinions! While Witcher 3 is big and beautiful, and there are tons of things to do, if the hook is not there, then it's all for nothing. I totally understand.

Was not planning of checking it out, but since you mention AC: Syndicate, I may give it a look.

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MadBootsy

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Edited By MadBootsy

Dead Rising 3?

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Wertt

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Reaffirms my feeling that Rorie is one of the best writers on this or any gaming site. I still remember his great essay on the original Dark Souls.

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listerfeend

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Here's rorie still bein my favorite

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Jellybones

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@wertt: Agreed. Rorie's one of the few writers who I'd rather read than listen to on a podcast, and I mean that as praise for his writing, not as a slight on his presence in podcasts in the slightest.

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WrathOfGod

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Thanks Rorie! That's a lotta words!

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nerdbloggerdan

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I've tried my best to like Witcher 3, but I have that same "clocking in at work" feeling. I'm actually going to start the game over from the beginning after putting about 12 hours in because I feel like breaking it up into so many 30 min to an hour sessions has done it a disservice. I'm going to start it on a weekend when the kids are at the grandparents and just plow through a huge chunk of it to see if I can discover the love.

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DystopiaX

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" I just find that many recent games have stories that extend somewhat further beyond the ability of their gameplay to interest me."

Been feeling like this alot this year, even last year too. A lot of AAA games I'll start, get 10-20 hours in, basically see all the mechanics, then can't be bothered to finish cause I don't care enough about the story and the mechanics started to bore me. I only finish maybe 2-3 AAA games a year. Only other games I really finish are those that only take like an hour or so, like Cibele.

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Edited By Dan_CiTi

I had the same EXACT experience with Axiom Verge!! I wanted to like the game but just got lost and really don't feel like ever starting a brand new save too. Oh well. The movement was kind of meh too, always felt like you could never get into a rapid flow it seemed to hint at.

It sucks you can't get into TW3, damn those quests/characters get so rad. Plus traveling around those islands in that part of the world was like damn! I can't wait to see what fucked up shits gonna be on that island! I just love sailing in games. Oh and Triss is a pretty cool gal.

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elfinke

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Edited By elfinke

I’ll be 50% of the way to beating Xe’phelos, Eater of Galaxies, but 100% done with using the same dumb attacks to fight the millionth Terror Droid that she’s sent out of her hatcheries.

This is a fabulous sentence that mirrors much of my feelings towards many games these days. I just wish it would extend more critically towards more games, and be voiced by more people (look at all those caveats around every Fallout 4 nomination on every site, everywhere).

To paraphrase Danny, we should be demanding more of our games, more often.

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steveurkel

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I can't find any information about the removal of the fatigue system from pillars of eternity (or what this even is?). After reading this I realized I NEED to play that game. I went to their page and see that they have an expansion coming in january with a bunch of changes to make it better so I think I will do what you said too. What do you mean the fatigue system though?

Honestly, if you are reading this and since you have a good video card go play the witcher 3 with reshade. There is no better looking game besides maybe assassin's creed syndicate. I have a good laugh when people tell me how good a game looks when I've been playing the witcher 3 at 4k on my 980 ti with reshade. It looks almost lifelike. That game is just a joy to behold. I can walk around the wilderness for hours doing nothing but just walking. It is just so beautiful it makes me want to tear up sometimes. I hope that whatever game they do next can compare to the witcher 3 since this is easily one of my top 10 games of all time besides quake and everquest.

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Wildali

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Edited By Wildali

It's good to see you guys clearly elaborate on what you disliked about Witcher 3, and I must admit...I feel much the same way that you do, Rorie, but maybe a little more of a positive bent involved there.

Witcher 3 does things with writing and characterization that no other game, PC or otherwise, has ever done. But that alone won't excuse the janky combat, the open and beautiful - but ultimately - sterile world, wrote "by-the-numbers" crafting and loot systems. It's a game I tried for months to give a damn about, but after around seven or so hours of playing the damn thing, I just stopped giving a shit.

In summation: Witcher 3: It's a slightly over-rated game more loved by its rabid fans for CDProjekt's pro-consumer stance on DRM and DLC than anything the game does itself. A real shame.

And YAY, more Fallout 4 love...maybe??

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Takoyaki

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I have the same anxiety when it comes to MMO raiding, ended up quitting FFXIV when I got to the 8 and 24 player stuff on my white mage. It was fine in the 4 player dungeons since there you have one tank, one healer and two DPS, but having to communicate with the other healers/tanks in raids was a big hurdle for me, especially since they didn't want to communicate with me. They were probably running the place for 30th time or so and just wanted to get through it quickly so they could move onto the next thing on their list, but for someone doing that stuff for the first time it was extremely confusing and of course lead to me fucking up and everyone wiping. Kinda soured me on playing more of that game, I considered leveling up black mage and joining the DPS blob but at that point I didn't really have any interest in running all those dungeons I had already run a bunch of times again and ended up peacing out on the game instead.

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unsolvedparadox

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Edited By unsolvedparadox

Rorie's "top 10" is always fascinating to me, it's such a personal take on the best games of any given year.

I really do need need to finally power through my backlog of Assassin's Creed games!

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rmanthorp

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rmanthorp  Moderator

Great write up Rorie! I wish you had more time to write more for the site - I love your personal musings and we tend to agree a lot. Hope you get the time to finish some of these.

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IcarusFoundYou

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Great list Rorie!

Gaming fatigue is a real thing, and so far the only cure I've found is walking away for a period of time and doing something else. I had to stop playing MGS5 for 2 weeks before I could actually finish it. I just wasn't having the same amount of fun I had and the game felt like a chore.

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frymillstrum

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Edited By frymillstrum

Wow @rorie wait to be so mainstream. I kid, I kid.

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Drebin_893

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Rorie you're the best.

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pkmango7

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Ah to hell to raiding, hardcore or otherwise, it all feels like a second job when you're not playing with close friends. It's like playing jump rope with 8+ other people, and the difficulty is always either too low or too high while everyone is scared to death of wasting others' time or their own.

I get the desire to see all the content the game has to offer, but as I get older the stress versus payoff just seems more and more ridiculous. I used to frown on people who play MMO's more casually but now I completely understand.

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Scb360

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ZZoMBiE13

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Always nice to see Dead Rising get a mention. I know I'm probably in the minority, but I just adore those games and all their silliness.

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probablytuna

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And besides, if I wait for a full UI reskin, that will also give the community time to decide which erection mod features the penises with the most believable throbbing motions and vein coloration. These variables are not unimportant to a discriminating gamer like myself.

Wow Rorie, wow.

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abrasion

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Hotline Miami 2 REALLY better be in the "disappointment for 2015" list, I'm still on day 1's podcasts but I'm eager to hear Jeff rip it the new one that game needs.

What a gargantuan disappointment when you consider the original. (and no, I don't even think the sountrack holds a candle to the original either)

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TheMainTank

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I've heard it referred to as "Tanxiety" and it's real. I've done nothing but tank in MMOs since I got started the first month after WoW's launch, but I still get it. For no real reason, either. Playing FFXIV these days and there's only one fight that's hard enough to challenge a baby, but I still get that twinge of anxiety even going into a 4 man random dungeon if I don't know at least one other person.

Also agreed on The Witcher... It took me years to finally force myself through The Witcher 2, and I felt like the story was incredibly rewarding but the gameplay was a barrier. The combat always felt to me like they were trying to go for Souls, but got it mixed up with Two Worlds and ended up a horrible amalgamation of the two. Spot on about Fallout's UI as well, and anyone that says otherwise is deluding themselves. It's a well-established fact that Bethesda's UI designers are monkeys, so it's really not worth playing their games in any really serious capacity until the modding tools are out.

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nonekjr

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Alastair Reynold's Revelation Space-trilogy was the most excited I've been about sci-fi (novels) in a very, very long time. It's great stuff. His side-novel Chasm City (of the same universe) was a real disappointment however. Will still try and have a look into his other books in 2016 though.

Soma has a memorable and fascinating story, and it saddens me a little that so few seems to have played it to completion.

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littlehippie

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Edited By littlehippie

You've read IJ 4 times? Jesus. Props to you, sir.

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blabbermouth64

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Rorie is easily one of the funniest guys on gb! Laughed out loud at the thirteenth labor of Hercules.

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deactivated-5e49e9175da37

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@rorie Is that picture on the main page you using a puppy as a vaping device?

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wintermute

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Great article, Rorie. I agree with you about the UI bullshit.

I checked Infinite Jest out of the library soon after it was released. Before diving into the story I decided to flip around through the pages and read a few paragraphs here and there. I landed on the story of a character telling about how his father committed suicide and it was so graphic and intense that I immediately returned the book unread after that. Even now, decades later, every time I ever even think of that story I'm still horrified at it. So, I don't think I'll ever read that book, it's just too much for me to handle.

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RVonE

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Matt is such a good writer.

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jasperkazai

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WoD has been a pretty terrible expansion. I would personally put it below Cataclysm. (I actually liked Cataclysm, but I also stopped playing shortly after the last raid was released so I didn't experience the year-long fatigue of it.) I've been playing WoD since release, so that says something about me, I suppose. Although to be fair for the past 6+ months I've not really been "playing" so much as I have been logging in to do dailies and raid with my guild on raid nights. I really like my guild, which is the first time I can say that in years, so I guess it's because of them I keep playing.

Anyways, what I wanted to say was I absolutely sympathize with Rorie about tanking. My main has always been and will always be a mage, but I have a warrior alt that I like to tank on. Tanking 5-man dungeons is fine, and I like doing that. But I'm afraid as hell to tank LFR. Which has led to me not really playing my warrior at all this expansion. I actually did try to tank a wing of LFR early on, and got blamed for something I didn't even do (including by the other tank). So that ended that.

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FunkyHugo

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Rorie, you continue being a damn good writer. Awesome list.