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Game » consists of 10 releases. Released Oct 17, 2006
In Bully there are a number of collectibles, each with their own reward attached to them if all the collectibles are found. Among these are rubber bands, Grottos & Gremlins collectible cards, and radio transistors.
Typically found in fighting games, combos are a series of strung-together moves.
Games which have served as the basis of a comic book or vice versa.
The act of performing a task in benefit of the community without payment - often this is not voluntary.
Concerts are live performances before audiences, and have been culturally relevant for thousands of years. Their uses in games range from mere plot devices to entire design philosophies.
An action that is sensitive to context. Like going up to an object and pushing a button, which would normally perform a different action, to interact with it.
Like a lot of other Rockstar games, Bully is no stranger to controversy. The subject matter of the game has been questioned by several people, and the title of the PAL release had to be changed to Canis Canem Edit, as it was believed Bully was too insensitive and implied that was the focus of the gameplay.
The ultimate pressure feature. Players have to complete the task at hand, be it defeating opponents or cutting the right wire, in the allotted time.
Enemies who don't fight fair or flee when they're running low on health. Examples include Boos from Super Mario and those pesky goblins from Dark Messiah.
Games where attacks directed to the crotchal region cause much more damage than other areas, sometimes as a male-only phenomenon.
The act of bending at the knees from a standing position. Crouching is an essential part of many shooters and platformers, and can be used by players to stay behind cover or avoid incoming projectiles.
When characters shed tears - often due to extreme sadness.
Jimmy Hopkins can be customized to a certain extent in Bully. A number of different outfits and haircuts can be purchased for Jimmy, allowing the player to mould him into their preferred physical style.
Like a lot of other Rockstar games, cutscenes in Bully typically occur when a mission is accepted. The ensuing scene sets up the mission in question, explaining what must be done, as well as providing a better look into some of the game's characters.
Dancing is the movement of a body, usually rhythmic and to some kind of music. A lot of times, it happens between two people and may be romantic.
Some games just won't settle for laughs. Some games make you want to cringe as you're busting a gut.
Bully features a day/night cycle in which one minute of real-time translates into one hour of game time. A day in Bully is thus twenty-four minutes long. This cycle has some effect on gameplay - certain missions are only available at certain times, and there is a school schedule in place (lessons take place at specific times). Jimmy must also sleep at night, or he will pass out.
A person under 18 committing minor crimes such as vandalizing public properties.
Students that does not care about social rules.
Some manuals are styled and written as though they are real documents from the game world.
The ability to dodge an attack, making the player untouchable for a brief period.
A sport focused on throwing the ball in the opponents.
A dog is an animal, of which there are estimated to be 400 million of in the world. Said to be man's best friend, they naturally appear in many video games.
Some characters get drunk off of alcohol - often this is portrayed with blurred vision, impaired movement, or slurred speech.
The 2005 Electronic Entertainment Expo (E3) took place at the Los Angeles Convention Center in Los Angeles, California on May 18-20.
Ahh, eating... We can't live without it, and, apparently, neither can some characters. From snakes to dots, games have odd ways of dishing out their dishes.
Edutainment is a specific category of games designed to teach the player a real-life subject. Whether it be math, history, or English, this game was designed to be used by a teacher or a tutor to make learning more fun!
When a game lets players grab enemies and throw them as projectiles. Commonly found in platformers, but also sometimes found in over-the-top 3rd person action games.
The ability for players to manipulate objects in the environment and use them as weapons. An example of this gameplay mechanic is Half-Life 2, in which players make use of a Gravity Gun to launch objects with deadly force.
Some of the side-tasks in Bully involve escorting people from one place to another. Examples would be escorting Christy back to the girls' dorm, or guarding Algie as he returns to the library.
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