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Collectible Arrows
When a game takes it's collectible objects (coins, rings, etc.) and arranges them to form an arrow. Usually used to tell players where to go next.
Appears in 26 games
First appeared in Super Mario Bros.
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Jiang Shi
Hopping Chinese vampires that suck life force.
Appears in 35 games
First appeared in Kung Fu Kid
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Doctor
Your friend in medicine. Mostly.
Appears in 144 games
First appeared in Crazy Climber
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Lambent
The Lambent are Immulsion-infected Locusts that glow and grow tentacles. They begin to attack the regular Locusts and explode after being killed. The Lambent are instinct-driven and only care about one thing: killing all other life forms.
Appears in 4 games
First appeared in Gears of War
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Wii Remote Infrared Pointer Gameplay
Games in which the infrared pointer is used for gameplay purposes, like aiming for instance
Appears in 60 games
First appeared in Wild Gunman
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GameCube Controller Support on Wii
Wii games that can be played using a GameCube controller.
Appears in 73 games
First appeared in Super Mario All-Stars
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Wii Classic Controller Support
Wii and Wii U games that can be played using the Classic Controller (Pro).
Appears in 220 games
First appeared in Super Mario All-Stars
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Wii Speak Support
Nintendo Wii game that use Wii Speak for voice chat.
Appears in 10 games
First appeared in Uno
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BBS Door Game
An external game application accessed via BBS software, many door games can also be run locally and are still played today.
Appears in 23 games
First appeared in TradeWars 2002
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Real Time Game Clock
The game incorporates a real time game clock, where one hour in game is equal to one real world hour.
Appears in 58 games
First appeared in Rogue
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Hobo
Vagabonds, tramps, and transients. Unfortunate individuals who live on the streets because they can't afford a proper home.
Appears in 71 games
First appeared in Mindshadow
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Shaky Cam
Shakey Cam is the use of shaking the camera in a game in order to give the feeling of chaos, disorientation or realism. It is usually used in action games when moving at fast speeds or when a large impact or explosion occurs.
Appears in 89 games
First appeared in Cliffhanger
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Roaming the Countryside
*Cue country music*
Appears in 19 games
First appeared in Interstate '76
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Last of Its Kind
Some characters are considered to be the only surviving member, usually of its species, but it could be used for other things like abilities (a planet could have one person left who can perform magic, etc.). Sometimes they quest to find other members.
Appears in 21 games
First appeared in Star Control II
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Tyranids
An alien race that travels from galaxy to galaxy, consuming all living matter it finds and harvesting its genetic code in order to evolve.
Appears in 9 games
First appeared in Space Crusade
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Daemons
Daemons are Warp entities and servants of the Chaos Gods.
Appears in 9 games
First appeared in Ultima
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Theater Mode
This concept was most notably brought to light by Bungie in Halo 3. This mode allows you to save video of a game session you played, make movie clips, and take screen shots. You can often upload them to the games' official website.
Appears in 3 games
First appeared in Halo 3: ODST
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Falling Damage
Receiving damage or dying as a result of falling.
Appears in 174 games
First appeared in Donkey Kong
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Fictional Locations Based on Real Ones
Fictional places and locations in games that are inspired by actual places. These fictional places do not bear the same name as the real place, but can be recognized due to landmarks and structure.
Appears in 32 games
First appeared in OutRun
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Bumper Cam
A view point or camera angle that's fixed on the vehicles front bumper.
Appears in 109 games
First appeared in Hard Drivin'
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Revenge Meter
A meter mostly used in fighting games that fills up when a character is hit or deals damage, once it is full it can be triggered to make the player's attacks more powerful for a moment.
Appears in 22 games
First appeared in Samurai Shodown II
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Hydra
According to greek mythology, Hydra was a many-headed serpent; the offspring of Typhon and Echidna. For each head that got cut off, two new heads would grow in its place. It was eventually slain by Hercules.
Appears in 58 games
First appeared in Bard's Tale
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Title Screen
The Title Screen in a game usually gives you the game's title, and sometimes some menu options. Most games have a title screen, but lots of older games, such as Asteriods, don't. Even TV shows have it, too.
First appeared in Prisoner of Ice
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Tiered Exploration
Tiered Exploration is a concept centered on the tie-ins between sandbox games and unlocking major sections and areas through story progression.
Appears in 16 games
First appeared in Youkai Yashiki
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Spreadsheet User Interface
Games that use a 'spreadsheet' like format to display large amounts of data in a small amount of space. Often used in games where raw data is the primary gameplay drive.
Appears in 6 games
First appeared in Oligopoly
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Radscorpion
A species of large, mutated scorpions from the Fallout series. Radiation caused them to grow in size and increase the potency of their poison.
Appears in 7 games
First appeared in Fallout
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Mirelurk
A species of mutated crab-like enemies. They are heavily armored, and their main weak-spot is their unprotected face.
Appears in 3 games
First appeared in Fallout 3
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Centaur
A creature in the Fallout universe that is made up of a random mix of certain species mutated with the Forced Evolutionary Virus.
Appears in 4 games
First appeared in Fallout
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Swimming
Propelling oneself with kinetic usage of limbs while submerged in liquid (or otherwise fluid material).
Appears in 335 games
First appeared in Jungle King
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Yao Guai
Found in Fallout 3, the Yao Guai are bears that have been mutated due to radiation.
Appears in 3 games
First appeared in Fallout 3
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Playable via Wine
Games related to this concept can be run and played from within a Linux-environment with little to no problems, using the Wine compatibility layer.
Appears in 44 games
First appeared in StarCraft
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Priest
A master of ceremonies who performs religious duties. A common character class in RPGs.
Appears in 80 games
First appeared in Xanadu: Dragon Slayer II
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Acolyte
A character class in Ragnarok Online. Has many healing and support skills.
Appears in 4 games
First appeared in Ragnarok Online
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Kingdra
Kingdra is a water Pokémon from the 2nd Generation. It is a water type and the third evolution of Horsea.
Appears in 27 games
First appeared in Pokémon Gold/Silver
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Magnezone
Magnezone is a 4th Generation Pokémon. It is the third and final evolution in the Magnemite line.
Appears in 15 games
First appeared in Pokémon Battle Revolution
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Grey Knights
The Grey Knights are the legendary chapter 666. They specialize in destroying the physical manifestations of Chaos, Daemons.
Appears in 2 games
First appeared in Warhammer 40,000: Dawn of War - Dark Crusade
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Darkrai
Darkrai is a 4th Generation Pokemon. He is only obtainable through a Nintendo Event. He is the main character in the tenth pokemon film: The Rise of Darkrai.
Appears in 16 games
First appeared in Pokémon Mystery Dungeon: Explorers of Darkness/Time
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Mole Rat
A big naked rodent, often mutated and vicious.
Appears in 9 games
First appeared in Fallout
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Medic
The Medic is a class in Etrian Odyssey and its sequel, EO II, and are the most powerful at healing of all the classes, enough to be remembered as "Heal" by some.
Appears in 2 games
First appeared in Etrian Odyssey
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Dwemer
A once-great race from the Elder Scrolls series, now extinct.
Appears in 4 games
First appeared in The Elder Scrolls Adventures: Redguard
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Parrying
Parrying is a specialized block mechanic, often with a tight input window, which prevents the player from taking damage. While some games allow this through a timed directional input towards the opponent, other games tie this to deliberate block inputs as a "Perfect Guard".
Appears in 85 games
First appeared in The Mysterious Murasame Castle
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Chess
One of the world's oldest board games, using eight pawns, two rooks, two knights, two bishops, a queen and king.
Appears in 108 games
First appeared in Video Chess
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Tiny Text
With the shift to HD gaming consoles, some games now include text designed solely for HDTV's, text that becomes tiny and unreadable when viewed on a standard definition TV
Appears in 5 games
First appeared in Dead Rising
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Side Step
Common concept in 3D fighting games that allows you to side step around your opponent avoiding his attacks.
Appears in 52 games
First appeared in Dark Edge
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