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Game » consists of 5 releases. Released Oct 31, 2018
When someone is androgynous, they have a mix of masculine and feminine aspects, or they have the appearance of being in between male and female. A common aesthetic in Japanese media and games.
Artificial life-forms ("robots") specifically designed to mimic the appearance of human beings. Although this is a male-specific term, with female-looking machines actually being "gynoids", the term "android" is generally used universally in video games.
Anthropomorphism is the concept of an object, concept or character that has human qualities or traits, such as speech, a level of intelligence similar or higher than a human's and self consciousness. "Anthro" means "of human" and related to the concept of humanity.
Birdmen are large birds that can talk or half-bird half-man creatures. Are often depicted as wise, in spite of having bird brains.
Bosses are enemies that fight you at the end of a level or at a significant point in the story.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
A distinct and predictable pattern of attacks or movement a boss takes. This can be based in reaction to a player's actions or simply a stringent script the boss adheres to.
Games that let you choose the path you take through the story-line.
A character in a game who uses unorthodox moves, and who likes to play 'practical jokes' on opponents. This makes losing to him/her all the more humiliating.
Sometimes designers add old-school things on purpose to enhance game design. These games tend to be heavily inspired by hardware limitations of older systems. NES, Atari 2600, and early computer platforms (DOS, Commodore 64, MSX, etc...) are common sources of inspiration.
Games that were made entirely by one person.
A dog is an animal, of which there are estimated to be 400 million of in the world. Said to be man's best friend, they naturally appear in many video games.
When a song is played over the end-credits, often by a famous artist.
Any video game (especially RPGs) that allows the player the opportunity to talk to everyone, from companion characters to minor NPCs to surviving or reformed villains, during its playable epilogue to see what became of them.
Games that feature an antagonist--someone who opposes the game's protagonist--that is a woman.
A femboy is boy who behaves in a girlish manner. It manifests itself through the practice of games and activities that are typically considered to be the domain of girls.
Freeware games are those which have their full versions legally free to download or otherwise obtain.
Game Over originally appeared in pinball machines, and later, arcade machines. When players lose at a game, it is game over.
Humans are bipedal, sapient primates capable of abstract reasoning, language, and emotions.
“Indie” or “independently developed” games are video games which are developed by a studio without the support of an external publisher.
A digital distribution service built around indie works and their creators.
A person employed to tell jokes and provide general entertainment. Jesters share some resemblance with clowns in that both have a reputation for being creepy rather than funny. Most of the jesters that are placed in games focus solely on the aspect of being creepy and scary.
An umbrella term for any sexual orientation or gender identity that is not straight.
Games that feature an antagonist--someone who opposes the game's protagonist--that is a man.
Many games allow you to buy stuff, these are the dudes who help sell it to you. Typically they also engage in light conversation.
These are often a departure from the conventional gameplay of a game. There have also been compilations; games including only minigames. The Mario Party series has a lot of minigames, too!
Sometimes one playable character just isn't enough.
These games make it possible to finish them without killing any opponents.
Pixel art refers to digital images composed of visible pixels, drawn with individual pixel-level intent and precision.
When a game uses the playing card suits (hearts, diamonds, clubs, and spades) as artwork or as a mechanic
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