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Game » consists of 2 releases. Released Sep 13, 2005
How non-playable characters or factions perceive the player character based on their actions or choices in the game world.
Research involves spending resources to create new items or unlock upgrades.
Respawning is when a player or NPC dies and then reappears moments later - usually in a predetermined location or group of locations - while the game continues.
Resurrection is the act of being brought back to life. One must have already been living and have died in order to be able to be resurrected.
Characters that are designed to be scantily-clad.
Revenge is an act of violence, financial ruin, or emotional torment that one person or group carries out against another, in response to some perceived wrongdoing.
The concept of reviving somebody who is dead or down.
A sound effect that plays once the player has gained a level, solved a puzzle or reached a milestone within the game.
A riposte is a counter-attack immediately following a successful parry.
Two or more factions, either with the same or completely different goals, that constantly try to one-up each other. The player is sometimes forced to pick a side to root or work for during the struggle. Other times the rivalry is only mentioned in the plot.
A page about different rivals seen in video games, such as Shadow the Hedgehog, the numerous rivals from Pokemon games, and so on.
A playable class in many roleplaying games. Rogues are also sometimes known as Thieves. The class in almost all these games center around their stealth capabilities.
Romance in video games can either be interactive, in which the player attempts to woo another character, or an unchangeable part of the story of a given game.
The Roundhouse is a kick taught in many martial-arts, though believed to have originally been conceived as part of a developed fighting system by monks for Shaolin Kung-fu. Notable real-life users include Bruce Lee, Chuck Norris, Jackie Chan, and Jet Li.
The hindrance of an operation and destruction of property.
A sacrifice is the act of offering something (item, health, creature, blood, etc.) to a higher power or a greater good. In games, this often guarantees some sort of favor in return.
Safe Fall is a skill that, as the skill increases, allows one to fall from higher and higher distances without taking damage.
A location where the player character is relatively assured to avoid patterns of incoming fire or enemy movement.
While screenshots were possible in many games using third-party programs, many games have official use for screenshots. Whether that be being able to take them, and have them uploaded to the internet or your hard drive, or have them serve in game purposes.
Sometimes, things are just meant to happen the way they do. Usually triggered by a timer, or by the player crossing a checkpoint.
Instead of having the loot spew out of the corpse it-self, this concept is based on having to interact with the corpse to obtain the loot.
A Secret area is a place hidden that few will find unless they know where to look.
Some things that are meant to be hidden can be seen clear as day thanks to innate abilities of certain characters or perhaps by equipping magical items imbued with this ability.
Sense Heading is a skill that allows one to determine what cardinal direction he/she is facing without the assistance of an in-game item or user-interface compass.
Plants that have at least some rudimentary thoughts or intelligence. They may be rooted or mobile, beneficial or dangerous.
Female characters who are designed with highly idealized figures and proportions, outfits that are revealing and/or form-fitting, and prone to ending up in completely over-the-top poses designed to show off their bodies.
Shadow Knights are a hybrid of Warriors and Necromancers and are reknowned as the most evil and feared fighters in Norrath.
Shaman are mediums between the mortal and spiritual realms. In games, they are often priests with the ability to heal via magic and crafted potions.
The ability to change shape. Humans shifting into animals is the most common type of shape shifting.
A hairstyle, sans hair.
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