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Game » consists of 10 releases. Released Mar 16, 1999
Dealing or receiving twice the damage one normally would.
Dragons were originally messengers from heaven, according to early Buddhist texts. In games, they can be among the most fearsome of adversaries, but there are some exceptions.
Dragon Kill Points is a concept that was originally created an EverQuest guild known as Afterlife. It is a form of loot distribution based on credit earned by raid attendance that can then be spent on items that drop.
Either specialized dragon killers or a honorary title bestowed upon those who have managed to slay a dragon.
Dragoons, known as Dragon Knights, appear in various Japanese RPGs. Their weapon of choice is usually the spear/lance and they employ the powers of their namesake to either fight alongside or against other Dragons.
Drakes are often depicted or described as European dragons. In games, they are typically smaller and more agile than true dragons.
Drixies are rare creatures in the world of Norrath. Their beautiful wings resemble that of a butterfly, while their bodies are similar to that of a tiny drakeling.
Drowning in games occurs when a being (not suited to be in water) runs out of oxygen, time, power, or barely even touches the water surface. Further complicated by the local sea-life that can knock the air out of you, should you get close.
Some characters get drunk off of alcohol - often this is portrayed with blurred vision, impaired movement, or slurred speech.
Dryads are tree nymphs from Greek mythology. They have made appearances in a number of games.
The concept of using two weapons at once, often for more damage at the cost of accuracy, the use of a shield, grenades, or other similar accessories.
A physical confrontation between two opponents without any outside interference.
Carefully exploring a large, labyrinthine area full of enemies (i.e., a dungeon) in the hopes of finding treasure, leveling up, or completing a specific task. Having their roots in tabletop games, video game dungeon crawls are found almost exclusively in RPGs.
Dwarves are a short, stout race that appear in any number of fantasy games and stories. They are almost always depicted as short with bushy beards similar to vikings. They can also be identified by their love for ale and gold. Other common trends for Fantasy Dwarves include being proud warriors, favoring axes as their weapon of choice, and being gruff sticklers for tradition and honor.
Any type of lifeform whose species is on the brink of extinction. Important characters being "the last of their kind" was once so common in fiction that it has become a mocked cliche.
The 1998 Electronic Entertainment Expo (E3) took place at the Georgia World Congress Center in Atlanta, Georgia on May 28-30.
The 2000 Electronic Entertainment Expo (E3) took place at the Los Angeles Convention Center in Los Angeles, California on May 11-13.
Ahh, eating... We can't live without it, and, apparently, neither can some characters. From snakes to dots, games have odd ways of dishing out their dishes.
Games that include a simulated economy which the player(s) can affect.
Need a sword the burns your foes or a gun that zaps them with lightning? Then Elemental Weapons are the ones for you.
An elephant is the largest land mammal who has big ears, a trunk for a nose, a tail, and tusks. Supposedly they have good memories, hidden graveyards, a love of peanuts, and a great fear of mice.
Elves are a race found in a lot of games based on a fantasy setting. They are recognizable by their elongated ears and often live much longer than humans. Some are even immortal. There are many variations of Elves.
Usually found in MMO games, but sometimes found elsewhere, emotes are a way of displaying your emotions on-screen either through a character animation or by the use of an icon.
A form of repeatable side quest, the character gets a job that he usually reports to at a set time. This could be doing deliveries for a shop, making cakes, operating a forklift, or collecting coconuts.
Enchanters are spell casters that focus on the manipulation of the mind and deception.
Enchantment is the process of infusing mundane items with magical properties, or manipulating your enemies minds with magic.
Enemy Capture is a game mechanic that enables the player to capture or charm enemies. The capture mechanics and the ways enemies are used are myriad, but the effects are always beneficial to the player.
Frequently seen in RPGs and Fighting games, The EHI helps players calculate the current health of opponents.
People of a different race or skin color, that are chastised and frowned upon for being different in culture or appearance.
Ensnaring or rooting an enemy allows a player to keep an enemy from running away or the ability to keep an enemy at a distance.
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