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Game » consists of 12 releases. Released Jan 25, 2010
Graffiti is the practice of painting, etching, stickering, pasting, or in any way marking public or private property with lettering or images for a variety of different ends. Depending on one's perspective, graffiti can be considered either art or vandalism.
Greatest hits is a general term for re-releases of games which have sold a certain number of copies, as part of a program managed by the console manufacturer.
A grief beard is facial hair that appears on a character after something tragic happens to them in a storyline. The amount of tragedy and how the character is handling it can often be seen in the beard itself.
When a conscious character perceives something that either does not exist or is a contorted reality manifested by the character's unstable psyche.
Havok Physics (Havok) is a physics API developed by Irish company Havok and released in 2000. It is used in video games as a physics engine, allowing for realistic interactions between in-game entities.
HD Remaster is a term to a single game that has been updated to conform with the HD standards on that console.
When a character or group of characters does something extremely brave on behalf of another character or group of characters, knowing that they will get killed or seriously injured in the process.
A game in which the "seeker" covers his/her eyes while the other players try to find a good hiding spot. It is then up to the seeker to find the hiding players.
A console game is high definition if it operates at a resolution of at least 720p, or 1280x720. A console able to achieve this resolution is HD-capable. For a variety of reasons, the term does not apply to PC games.
A rendering technology using lighting with a larger dynamic range to create more realistic images.
Humans are bipedal, sapient primates capable of abstract reasoning, language, and emotions.
An Iconic concept of video games is the use of an idle animation for the players character, when during gameplay there's no control given. It's an example of emergent game design, and is used as a way to add depth to action characters.
Seeing a character roll up their sleeves in-engine is a rare wonder in video games.
As games become bigger and more technically advanced, games increasingly require users to go through a small initial install before playing.
Whenever a game prompts the player to enter a character's mind, or a world where a character's thoughts are shown through the level design.
Video games that feature a protagonist that suffers from an inability to fall alseep.
The 2011 Interactive Achievement Awards celebrated the best games of 2010.
A cutscene (usually using the in-game engine) which allows the user to contribute to or modify the action- such as changing camera angle, zooming in and out, or being able to move the player character around actors playing a scripted sequence.
While a data install can be a long and unpleasant process, certain games entertain the player in various ways to make the long-lasting event an entertaining process.
An imaginary boundary in the game world that limits player movement to a specific area. They are often criticized as a poor component of level design, when an actual wall or other visible boundary could have been used to delineate a game's playing field.
The act of throwing and catching multiple objects, usually balls. In real life, juggling requires some skill and flexibility.
Kidnapping is often used in videogames as a motivation for the protagonist to venture into unknown worlds and fight seemingly hopeless battles.
The act of killing a child is considered taboo in most games. There are, however, some games that allow this breed of tomfoolery.
When the title of the game does not appear immediately at the beginning of the game, but rather after the first mission or prologue.
Games often feature working light switches that allow the player to manually switch on and off the lighting in a room.
Loading Screens are specific screens that are displayed while a game is loading resources so that the player has something to distract them while the game loads. Loading Screens can be images, text or even mini-games - and sometimes a combination of all three.
Some games will give the player hints and tips on how to play while the game loads.
Locomotion is when the characters feet collide with what it is standing on, making the animations look a lot more realistic. Many games use this concept, such as Skate 3 and Grand Theft Auto IV.
Games featuring characters that appear much older than their actual age would dictate.
The single most important thing in the world, love is a powerful story telling element that can connect characters or drive a story. There are many video game characters who have fallen in love with someone or something.
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