Something went wrong. Try again later


    Character » appears in 2 games

    The final boss of Mass Effect 2. A Reaper created by the Collectors using a substance made from thousands of human colonists' bodies after they are abducted and processed by the Collectors.

    Short summary describing this character.

    Human-Reaper last edited by captainofthestars on 10/09/21 07:50PM View full history


    Under the orders of Harbinger, the collectors began to abduct humans from the Terminus systems and took them to the collector base. They broke down and processed these humans into a metal that was used to create the Human-Reaper. It is believed that it takes on a human form because it was made from metal processed from tens of thousands of humans. As it was only in what appears to be the larval stage of Reaper development, it is possible for Shepard to defeat the Human-Reaper using small arms fire, rather than the warship class weaponry previously needed to destroy a reaper.


    Fighting the Human-Reaper will bring you into a fight similar to the boss fights seen in Arcade games. As opposed to a battle where the aim is to simply do as much damage this boss must be taken down tactically, as Shepard must hide behind cover to avoid its charged blast beam, shooting at weak points such as the ones in its eye sockets and the one in its chest. The Boss is activated to fight once you shoot out the orange glass cylinders feeding it.

    This edit will also create new pages on Giant Bomb for:

    Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.

    Comment and Save

    Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.