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Sometimes one playable character just isn't enough.
A device by which a character's motivations or expectations are influenced by a suspiciously absent family member.
Sometimes we will go a whole game without knowing the true name of a protagonist. Oftentimes, this is remedied by unique references being made towards the protagonist, such as "The Wanderer," "The Kid," or "The Man With no Name."
Nightmares are foul horses from the netherworld that terrorize people in their dreams. Nightmares as creatures derrive from Germanic folklore (mare=spirit) and have since become popularized by the Dungeons & Dragons tabletop game (mare=female horse).
Nintendo's online service. It supported the Wii and Nintendo DS.
A game which does not force the player to play through the story in a particular order, chronological or otherwise. Some games offer the option of skipping whole chapters entirely.
Characters controlled by the game for players to interact with, as opposed to player characters which are controlled by whomever is playing the game.
Characters that are initially portrayed as evil, but eventually turn out to be good or not as serious of a threat. This also includes villains who remain evil the entire game, but contain some sense of moral goodness or ambiguity.
Games that allow characters to be switched with the press of a button. This concept's definition does not include player switching in team sports games.
Non-linear level design where the player is able to freely traverse the game world and choose where and when to visit certain areas in the game.
In many games such as Devil May Cry and God of War, Orbs, or "Souls", if you will, spawn out of the enemies you destroy and provide you with either sweet life or power. Many times these "Orbs" can also be used as a currency of sorts to upgrade.
Games that have had an Original Soundtrack album released.
An overworld is a simplified view of the game world that allows players to freely move to different locations or levels.
A Palette Swap is when two or more characters share the same style sprite or character model with only minor color or cosmetic changes. Although visually similar, palette swap characters may have very different moves and personalities.
A partner is someone in a duo that shares the same status and/or billing. In video games, you often switch from one to the other because they have different strengths and weaknesses.
A system in which the player is allowed to control multiple characters. Most commonly seen in role playing games. Can also be used to describe party systems in the MMORPG genre, which brings a group of players together to accomplish various tasks.
Combat that takes place in real time, but that can be paused to give commands to certain characters.
Whether they're getting in the way while you're walking or driving, you always feel the need to trample them.
The use of peripherals has vastly changed the way games are played. This concept includes an array of items, including joysticks, plastic guitars & drum-sets, and specialized printers.
The act of turning someone or something to stone, generally by a fantastic means.
Pixel art refers to digital images composed of visible pixels, drawn with individual pixel-level intent and precision.
Any character you can control in a game is a Player Character (PC), as opposed to a non-player character (NPC), which is a character that can only be controlled by the game.
In some games, total immersion is helped along by allowing players to purchase and customize their own housing.
A game which includes functions for the Japanese-only LCD memory card/handheld.
Simulating the effects of a great variety of poisons, toxins, venoms and nerve agents can lead to many unique and interesting mechanics. A classic trope in games, Poison usually deals small amounts of damage to health over time.
Pom-Poms are the single antenna on the top of a Moogle's head, from the Final Fantasy Franchise. It doesn't really serve a purpose, although some monsters like to eat them.
The daughter of a monarch or monarchs.
Radial Menus are menus that appear in a circular pattern to display the options the player has.
Video game combat in which combat actions are performed in real-time, rather than through a turn-based structure.
A boss that players fight multiple times throughout the game. They usually follow the player as they progress.
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