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Game » consists of 5 releases. Released Feb 11, 2009
DS games that feature gameplay elements requiring the player to speak or blow into the handheld's built-in microphone.
The 2009 Electronic Entertainment Expo (E3) took place at the Los Angeles Convention Center in Los Angeles, California on June 2-4.
Ahh, eating... We can't live without it, and, apparently, neither can some characters. From snakes to dots, games have odd ways of dishing out their dishes.
Block-like creatures in Bowser's body that give Mario & Luigi advice. They have a tendency to replace random words with "globin" and append "-ish" to the end of others.
Experience Points are part of a character advancement system commonly found in RPGs. These points are generally gained by defeating an enemy or completing a task.
Everything you need isn't always spelled out for you on the map. Sometimes even the map is not there till you go explore it.
That bad guy looks awfully familiar... probably because it's you. This is for games where you fight yourself or an evil version of yourself
The last boss you face in a game, usually representing the final climax of the game.
A type of stage themed around, or made entirely out of, food - often confectionery.
Characters that have a French accent.
A status effect that may increase strength and vitality at the expense of drawbacks such as poorer dexterity and reduced stamina.
Gamescom 2009 was a video game convention that took place in Cologne, Germany from August 19 - August 23, 2009.
These spooky entities are the spirits of the dead, returned from beyond their graves for generally sinister purposes. There's generally about even odds whether a particular ghost will be helpful or malevolent towards the living, but some ghosts just want to be left alone entirely.
The second annual Game of the Year awards from Giant Bomb.
Giant Insects are insects and other 'bugs' that are far larger than in the real world. Some are about half the size of a human, others are bigger than buildings. Larger than life or gigantic insects are a common element in many video games, especially those of the RPG Genre.
In some video games, when some characters talk, what they say has absolutely no meaning, at least to the player. Whether it has any meaning to the character speaking is another matter entirely.
Goombas are common enemies in the Mario games.
When players are encouraged to collect all of a large number of characters, creatures or items in a game. Progress is often represented by some sort of bestiary or compendium that is filled out with new entries.
Any game that involves jumping on an enemy's head as an attack, such as in Super Mario Bros.
More effective than any hospital. These games let you heal damage; ranging from a black eye to a gunshot wound, just by having a snack.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
A game in which the "seeker" covers his/her eyes while the other players try to find a good hiding spot. It is then up to the seeker to find the hiding players.
In many games there is a ranking system, the players with the highest point value are listed in a "high score" table.
The expression of care and love, an act performed in many games.
Humans are bipedal, sapient primates capable of abstract reasoning, language, and emotions.
The best way to make sure even the stupidest players know that certain people, places, terms, or concepts in a game are important is to highlight those words in the text with different coloured letters, or through the use of bold, italicized, or all-caps text.
While locking pirating users out entirely is the most common way for developers to curb digital piracy, some create in-game consequences designed to amuse, mock, impede, or oust players using suspected pirated copies.
Enemies in RPGs that are visible on the overworld map and that are engaged in combat when touched. Examples include Earthbound and Paper Mario.
Inflation is when you expand or fill up something with something else, usually air, to make it more full or bigger. Some mini-games have you be the first to completely inflate a balloon, or, in the case of Dig-Dug, you inflate monsters to have them explode!
A rather unpleasant experience, where your journey takes you to the insides of a bigger creature, followed by a desperate attempt to make it 'through', alive and undigested.
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