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Games whose menus feature a book-like motif. Often this is featured in games with a fairy tale—style narrative.
Games set in, or focused primarily around, the years between 1920 and 1929.
Blurred vision, switching of assets, suddenly slowed or accelerated time or other ways a game can purposefully disorient the player or character.
A giant, multinational pharmaceutical corporation that produces many daily use goods as a cover for its primary focus; the production of biological weapons. The source of some of the most deadly viruses found in the Resident Evil series, Umbrella Corporation and its backers are among the franchise's core antagonistic forces.
Sparks fly as you fight to avoid getting cut into bits!
Asynchronous multiplayer is a term applied to online interactions in video games where players participate in shared activity, but not concurrently. The oldest form of asynchronous multiplayer is turn-based multiplayer gameplay between two or more players that can check in and play their turn when it's convenient. Similar to play-by-mail games and, more electronically, play-by-email or play-by-post forum games.
Created by Guerrilla Games, this engine is used to create games like Horizon Zero Dawn, RIGS Mechanized Combat League, and Death Stranding.
Notes in single-player modes left by other players through the internet. Usually contains helpful advice or warnings. Notes can also sometimes be rated as helpful or unhelpful.
When the player character can execute a jump that is higher or farther than their normal jump. This can require holding the jump button or performing some different control input, and can be limited by energy or a cooldown.
A person leading a double life. This character has more than one way in which they present themselves to the world.
A person leading a double life. Many comic book characters have one and sometimes the plot of their stories is keeping their secret identities a secret.
A way to reveal the map that requires the player to use a tall object, usually climbing a tower. First made prevalent in Assassin's Creed (2007), often a feature of Ubisoft open world games.
A multinational corporation in Marvel Comics and affiliated media. It's normally associated with oil and other energy resources, but also has its hands in other ventures. Usually portrayed as evil or at the very least having illegal dealings.
A certain amount of frames (or time) where the player cannot be damaged, usually after taking an action such as dodging or rolling
Akuma's signature super move in the Street Fighter series.
CQC and CQB are close range combat techniques.
The ability for players to manipulate objects in the environment and use them as weapons. An example of this gameplay mechanic is Half-Life 2, in which players make use of a Gravity Gun to launch objects with deadly force.
The absence of belief in the existence of gods.
In some first person games, the map is an object the players interact with in-game. Players press a button and the map comes up in front of the character's point of view.
When a character's spoken voice consists entirely of grunts or simple expressions of emotion, even if the character is able to say a lot more through text-based dialogue.
The Kree are a race of (mostly blue-skinned) aliens who exist in the Marvel comics. They are often at-odds with the Skrulls.
Common concept in 3D fighting games that allows you to side step around your opponent avoiding his attacks.
Combat that takes place in real time, but that can be paused to give commands to certain characters.
In house game engine developed by Spiders.
A physician that treated victims of the Black Plague during the 14th century.
An early API by 3dfx for hardware accelerated 3D graphics on PC.
Known as Chi in Chinese and Ki in Japanese, it is spiritual energy which cultivates itself through training and meditation. In experienced hands, it becomes a form of visible energy which can heal, destroy, or do many other tasks, determined by the amount of Ki and the user's overall ability to manipulate it.
A precise button press while guarding from a combo that allows you to cancel that combo and counter attack.
A full-screen attack hits the opponent no matter where they are. Often used by characters suffering from SNK Boss Syndrome.
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