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chaser324

Nobody reads the status messages.

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chaser324

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chaser324  Moderator

This is exactly the sort of pop culture expertise that keeps me coming back to Giant Bomb.

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chaser324

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Edited By chaser324  Moderator

@berna_l said:

Spoiler Hanamura Attack v GB mods match:

23 minutes for Junkrat's RIP Tire -> Brad's Justice Rains From Above Comeback

Yeah. That was a great end to a match.

It's the danger of killing the whole team all at once. They all respawn at the same time and are forced to regroup and push together.

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chaser324

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@nightriff: Persona 5 doesn't really seem like a game that needs to bother with showing anything at E3. Maybe it gets a mention during the Sony press conference, but I don't see it having a big showing.

To be honest, I'd kinda say the same thing about Civ VI. The Civ games (and similar big 4X strategy games) tend to show better when press gets to play for an extended amount of time on their own, and time isn't something press people at E3 have in any excess.

EDIT: I see that Sparky is counting any game reveals from the past month or whereabouts, so I guess maybe my feedback is pointless.

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chaser324

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@craymen_edge said:

Is this the dawn of a new era of Giant Bomb folks pronouncing Bay To Breakers properly? It's happened like 3 times in this podcast.

I really did think it was Beta Breakers the first time they talked about it. (that would be a pretty good name for a QA team though)

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chaser324

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Even though programming is my job, I do like games that try to employ that same logic and framework. This game just seems a bit too clunky though.

If you're looking for programming style logic puzzles, I'd recommend Human Resource Machine (which is in a bundle on Humble Bundle with about 24 hours remaining) or TIS-100. HRM is a bit easy if you have any exposure to programming, but I found TIS-100 to be pretty challenging, especially when trying to find optimal robust solutions.

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chaser324

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Edited By chaser324  Moderator

@amyggen said:
@phuturist said:

You're right I didn't argue against your point. Because you are right. My point is though, that what applies to Aurion also applies to The Witcher 3. The Witcher 3 is only possible because they could publish it themselves. You can't truly believe a big, risk averse western publisher that's scared of bad press and rep would greenlight the only big all white game of the last ten years, right? Just like they wouldn't publish Aurion, as you said.

I maintain that arguments about diversity apply to both games the same way.

What are you even talking about here. Witcher 2 was regarded as a financial success, of course a publisher would jump at the chance to publish Witcher 3. You`re vastly overestimating how much a publisher cares about `bad press` when there`s money to be made. Oh, and Atari published the first Witcher game.

Both The Witcher 2 and The Witcher 3 also had co-publishing deals with WB Games (in the US) and Bandai Namco (in Europe), so the point about a publisher being scared away by a lack of diversity is just totally incorrect. As further evidence of that point, see most other games from the past few decades.

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chaser324

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@mike said:

There doesn't seem to be much game here yet.

"Yet" doesn't really apply in this case since the game is on its way out the door and due in June. This is pretty close to the final game.

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chaser324

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@dj88 said:

I mean they seem like cool guys and I wish nothing but the best for them with this project, but man, not the best way to demo your game at all.

Yeah. Clearly they're very excited and nervous about showing off the game and it does seem cool. Unfortunately, I think they got a bit caught up in their own excitement and really glossed over the basics, so you're left with a lot of people in these comments, like myself, that don't really understand how the game works or how much of a game it even is.

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This looks potentially interesting as a big fan of the Burnout team and crash mode, but something about the way it was presented in this video almost made it look like a fake game someone would be playing in the background of a movie or TV show: you press a button, a bunch of stuff explodes and random score bonuses pop up on the screen, and then the ball kinda automatically goes in the hole or something?

I can understand why you'd want to show off the destruction by having an experienced player demo the game, but it made everything look so effortless that it didn't even look like it was a game.

And just a side note as someone that also likes real golf games, they're really not that complicated.

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chaser324

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I really like the idea of games like this, but in practice, I've found that the real-time nature makes them a huge burden to play.