TEG Reviews: InFamous!
By MachoFantastico 10 Comments
MORAL CHOICES HAVE NEVER BEEN SO ELECTRIFYING!
Every single one of us, as at one point in their lives thought about what it would be like to have their very own superpowers. To be like superman flying through the clouds or to suddenly go invincible at the click of your fingers. There abilities we dream of, and one of the main reasons companies like Marvel and DC have been so successful. Their comic book creations are stuck in the minds of generations, and even today the stories of Spiderman and Wolverine make fascinating reads for millions of people around the globe. But what makes a superhero or supervillian memorable, is it how much destruction and pain they cause or is it the way they go about using their special powers or abilities. Neither in my opinion, as the best creations are those with clear human flaws. Despite the great amount of power they behold, the most memorable are those that are clearly still human underneath.So with that, meet Cole McGrath. Cole is the heart of Sucker Punch Productions first venture onto the Playstation 3 with InFamous. Exclusive to the console, InFamous is the tale of a broken city riddled with all sorts of troubled villainous figures looking to cause nothing but pain. Cole is your every day city messenger, a herend boy if you will. While carrying a mysterious package, a massive explosion erupts laying the city to total ruin and changing Cole forever. Some how surviving the huge blast, Cole wakes up to realize he as special 'electrifying' abilities with which he must learn to control. He is soon contacted by numourous people looking to help him find the answers he is looking for, and as Cole it's your role to understand a much larger and more troubling evil rising from Empire City's destruction. Cole must handle the pressure of having these abilities and using them for either the good of the city, or for is own total selfish needs. It's the classic moral choices formula, but with an electrifying twist.
InFamous makes a somewhat slow first impression, despite the huge explosion and fantastically created cutscenes. The story is a slow starter. It takes a good few hours into the game for the overall story to build up excitement and urge you to spend another four hours playing until you realize it's five o'clock in the morning and you've been playing for way to many hours. The story is eventually one of the most delightful and thrilling features to InFamous's arsenal of overall awesomeness. While it can feel a little on the disjointed side from time to time, it's one of the most interesting and well thoughts out tales I've seen based around a superpowered hero or villian and works perfectly with the location of the game. In Empire City, Cole isn't the only one with superpowers as you'll eventually run into a whole basket full of nutcases with all sorts of unique abilities. The overall variety of enemies you come across makes InFamous one of the most entertaining games so far this year.
After the large explosion of which Cole is largely blamed, he is able to store huge amounts of electricity through his body that would usually instantly kill a normal human being. But Cole isn't exactly 'normal' anymore and soon realizes he is able to use this new strength as a weapon upon those causing pain to the cities civilians. Cole's reliance on electricity is also a weakness, for he requires a power source of some sort to be nearby so he can recharge and use is abilities against his enemies. While Empire City is full of such electrical sources scattered throughout the three large sections of the city, he must first get power backup and running by accessing underground power grids. As he does so, he acquires new powers to help in the fight for the truth. So it's clearly in Cole's best interests to get power working throughout Empire City. InFamous is a sandbox-styled game, so your not often forced to any form of linear path throughout the games lengthy storyline. Side-missions, collectables and more are available throughout the city so there's often always something to apply your superpowers to.
It helps that Cole McGrath is no slouch with or without superpowers, skilled at a form of parkour he can freely and quickly travel up tower walls and can access areas with great balance and care. He handles almost perfectly and although the games automated grapple system can on occasion either connect to the wrong climbing points or miss entirely. Considering the geometry of specific buildings or even the usually impressive precision with which Cole can grab onto or balance on objects, such issues are easily forgotten and controlling Cole never gets in the way of dishing out executions to your enemy. InFamous for the most part, is not a perfect picture technologically speaking. The game can suffer from spells of poor framerate in the heat of a good battle and at times this drop in framerate, can affect the usually responsive handling of Cole. There are a few glitches that are easy to spot, from enemy A.I getting stuck between two fence panels to objects getting stuck in the middle of the air. But even despite such issues, InFamous is an absolute blast and it's gameplay alone makes the overall impact of these issues upon the game much less of a worry.
Cole as an whole selection of superpowers at his disposal, from the simple yet affective lightning bolt with which you can fry nearby enemies with little concern to the much more impressive rocket launcher like megawatt hammer. Infact all of Cole's abilities are unique despite all obtaining there power from the same source, electricity. Like all good comic book tales, you have to take InFamous with a pinch of salt and not look at the overall universe with a scientific eye or you'll end up not enjoying a truly fantastic videogame. Cole's powers can also be upgraded with experience points gained from killing enemies, saving civitizens lives or completing story missions and side missions. There are also certain abilities which can only be obtained through doing good or evil side missions, you can upgrade these powers by doing a specific set of these missions and both different powers are unique in both graphical style and function. The ability to upgrade Cole's powers is a welcomed addition, but it's also somewhat linear and while good powers will offer a more precise and clean means of taking out your enemies and evil powers are overly destructive in nature. I was still frustrated that I couldn't be more precise in the functions of each ability, allowing me to mold each and every power in the smallest of ways so creating abilities that suited my style of play.
But maybe that's for a future sequel, the upgrade system does provide a reason to push through the games many side missions even if they can feel a little on the repetitive side towards the end of the game. Cole can also collect shards from the explosion which are scattered throughout Empire City, these basically work as the games collectables but are important to find and obtain as they allow Cole's electrical guage (which shows how much electricity he currently as stored within his body) to upgrade, meaning that Cole is able to store more juice. Interestingly, InFamous allows Cole to send out an electrical pulse which is activated by pressing the right analog stick. This electrical pulse shows up electrical sources nearby and the locations of shards within Cole's surrounding area through the minimap. While this won't mean a great deal to most gamers, I did quite enjoy knowing where the shards could be located rather then having to search for hours just to find one. Cole's search for the truth sees him go against two or three memorable boss fights and you'll on a number of occasions have to fight the larger then life scrap metal beasts who can take one hell of a beating before they eventually go down. Not enough can be said about how enjoyable InFamous's gameplay is overall. Though a few extra boss battles would have been nice, considering how much fun they were.
While both it's technical and concept flaws are clear to see throughout the game, it's hard not to be charmed by the rather simple yet entertaining gameplay. It's far from perfect, but few games offer such an exciting rush so quickly. While side missions can start to feel repetitive some hours into the game, the actual story based missions offer some memorable moments and it's a title more then worth a second playthrough. Cole in particular is a suprisingly deep main figure, who is never truly sure what he wants or how to handle the responsibility of his recently obtained powers. Voicework suits the overall atmosphere well and is thoroughly fleshed out, with particular praise to Cole whose rather deep and rough voice perfectly suits the character. While the game does indeed use ingame cutscenes from time to time, it's the artistic comic styled cutscenes that are an honest pleasure to watch and watch again. There fantastically realized and I just wish they were ever more frequent as the ingame cutscenes can feel a little hit and miss. But they do a solid job, and the game looks good enough for it to not be such an issue. They just feel inferior compared to the comic drawn cutscenes.
In the sound department, InFamous is a solid if somewhat unspectacular package. While a special video for the game purely discussed the sound design of the game, it never truly shines out and the music in particular is neither here nor there. While at times it can feel epic, all to often it felt a little flat compared to other areas of the game. Sound effects are fantastic though, explosions both sound and look great. While there's a variety to the odd sounds of the city itself, citizens themselves can often come out with an amusing one liner or a desperate cry to the gods. But as I stated previously, the voicework is top notch and there are some memorable performances. But while I can say all this, you'll probably be to busy blowing stuff up or electructing some poor helpless citizen if you've gone to the immoral side to truly care about how InFamous's music sounds. I'll say one thing though, it does have one fantastic end credit song to enjoy. So while I could have a good moan about the overall soundtrack to InFamous, it's another fine example of how the sum of all it's parts are bigger then any of it's flaws.
Overall InFamous is a fantastic exclusive for Sony's console, and any Playstation 3 owner should have Sucker Punch's latest title in their collection. It's fast, exciting, over the top, thrilling and every other word that makes me think of awesomeness because that's exactly what I said upon completion. InFamous is a fine example of a pure videogame, and one of the best titles currently available for the PS3. It as many flaws and inpurities, but none of those issues come even near spoiling what is a thrill of a ride from beginning to story end. Even when the framerate falls to below average and things become less responsive, I found myself loving every minute of InFamous. A deeper upgrade system would have been nice, and more variation in side missions would not have hurt. It could have clearly done with some more time in the cleanup stage of development, but considering this is a whole new IP and genre for Sucker Punch Productions. I think they can be very proud of what they have created here, and it is in my personal opinion. One of the stand out games of this year.
In the sound department, InFamous is a solid if somewhat unspectacular package. While a special video for the game purely discussed the sound design of the game, it never truly shines out and the music in particular is neither here nor there. While at times it can feel epic, all to often it felt a little flat compared to other areas of the game. Sound effects are fantastic though, explosions both sound and look great. While there's a variety to the odd sounds of the city itself, citizens themselves can often come out with an amusing one liner or a desperate cry to the gods. But as I stated previously, the voicework is top notch and there are some memorable performances. But while I can say all this, you'll probably be to busy blowing stuff up or electructing some poor helpless citizen if you've gone to the immoral side to truly care about how InFamous's music sounds. I'll say one thing though, it does have one fantastic end credit song to enjoy. So while I could have a good moan about the overall soundtrack to InFamous, it's another fine example of how the sum of all it's parts are bigger then any of it's flaws.
Overall InFamous is a fantastic exclusive for Sony's console, and any Playstation 3 owner should have Sucker Punch's latest title in their collection. It's fast, exciting, over the top, thrilling and every other word that makes me think of awesomeness because that's exactly what I said upon completion. InFamous is a fine example of a pure videogame, and one of the best titles currently available for the PS3. It as many flaws and inpurities, but none of those issues come even near spoiling what is a thrill of a ride from beginning to story end. Even when the framerate falls to below average and things become less responsive, I found myself loving every minute of InFamous. A deeper upgrade system would have been nice, and more variation in side missions would not have hurt. It could have clearly done with some more time in the cleanup stage of development, but considering this is a whole new IP and genre for Sucker Punch Productions. I think they can be very proud of what they have created here, and it is in my personal opinion. One of the stand out games of this year.
SCORE: 5 OUT OF 5.
WINNER OF A 'BLOODY GOOD GAME' GOLD MEDAL!
Thanks for Reading!
Thanks for Reading!
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