Every Game I've Ever Finished
Accurate count: 636
Accurate count: 636
Game Boy Color version
GB version (Burai Fighter Deluxe)
A subpar beat-em-up starring everyone's favorite green rabbit. No wait, I was thinking of the other guy.
Originally a homebrew DS game, this platformer has a lot of charm and longevity, especially considering its asking price: $1.00. The game is pretty standard otherwise, with puzzle-platforming gameplay. However, one thing about this game is awful: its single song soundtrack that becomes grating ear-rape by the end of the game.
ANOTHER Cave shooter, DonPachi is among the best. The whole bee theme is a little strange, but the game is really fun. Great graphics, power-ups, and fast-paced gameplay... despite being relatively tough (in order to finish the game and get the true ending you have to play through the entire game twice).
A pretty fun game, Harmony of Despair is slightly overpriced, although I can see how it can be replayed multiple times. The multiplayer is a blast, but it's disappointing to see so many reused assets when the team could have created a completely new game with an additional multiplayer mode.
A freakin' crazy game, Shoot 1UP is also unique and a lot of fun. It comes from Mommy's Best Games, an independent studio founded by an ex-Insomniac employee, and it's clear the care that was put into this game. It comes as no surprise that it's one of the highest rated Indie Games on the marketplace.
Shadow of the Ninja is basically Ninja Gaiden, but easier. It's still a fun game, but it's clear that this game is a complete clone of the original three Ninja Gaiden games.
One of several games that I played out of boredom while visiting family friends in New Hampshire, Abadox: The Deadly Inner War is a relatively entertaining shooter (better than Xevious, I have that much to say). However, it is pretty short and ranges from mind-numbingly easy to brutally difficult in the blink of an eye.
It took me a couple months to finally finish Pokemon HeartGold after I picked it up for a single reason... I'm really getting burned out on Pokemon games. The formula really needs to be revised, because at this point it has gotten incredibly old.
A fantastic Capcom beat-em-up, Shadow Over Mystara has a lot of unique aspects that really should be implemented into modern day beat-em-ups to help the genre evolve beyond "punch that dude." This game has a leveling system, collectible treasures, characters with unique attributes and attacks, equipable items, shops, branching pathways, etc. Truly a great game, and future beat-em-ups should take after its example.
Picked this game up recently, and found it to be a lot easier than Mega Man 9 (which I'm still crawling through), and completed it within a couple days. While the music in this game is poor in comparison to other Mega Man games, that doesn't detract from the overall game, so it still comes highly recommended.
An incredibly... er... unique beat-em-up (naturally from Capcom, considering the era). The game is fun and very arcade-y, although a little bit short and on the easy side.
One of my least favorite games in the Double Dragon series (only Super Double Dragon is worse than this game.. discounting Double Dragon V), that's not to say that Double Dragon III is a particularly BAD game, it's just the fact that one death warrants a game over. That's right, you have to completely start over if you die once.
The original Zelda is an incredible game. Challenging but not frustrating, catchy music, addictive gameplay... it has it all. The collecting aspects of this game are sublime, although you're probably going to want to use a map playing through it nowadays if you don't feel like wandering around for hours.
One of many great shooters on the Indie Game marketplace, Groov is really unique for its dynamic soundtrack that changes based on enemies onscreen, rate of fire, and the speed of the rhythm. The game only has three modes, but for a dollar, it's not a bad deal.
After years of having... er... not completed Banjo-Kazooie, I came back to this game on the Xbox Live Arcade. The game is a lot of fun, even though it's hindered by a problem that a lot of Nintendo 64 games face today; stiff controls.
The second game is slightly better for one single reason; you can choose which boss to fight next. This makes it a whooooole lot easier to ensure that you have the next boss' weakness.
I played through this game and its sequel with a friend on one lazy summer afternoon. This game is a blast, featuring classic Mega Man bosses and music mixed with Capcom's unique flair for 2D fighting games.
An aboslutely amazing game that I only recently got into, I finished this game with around 80 hours and have since spent another 20 or so. This game is probably one of my favorite games of all time, due to the vast amount of things possible ingame.
Typically referred to as one of the worst Metroid games, I heartily disagree. This game is fantastic, and is almost as good as its predecessor. Despite the bad reputation this game gets, it is well worth a playthrough for any gamer who enjoys the Metroidvania formula.
Picked this game up for cheap from GameStop a few months ago, but never got around to finishing it for some reason or another. It's a great Zelda game, and I really enjoyed it once I finally got around to playing it, and it's up there with the best.
Despite what has been said about this game, it is my favorite Donkey Kong Country game. The music isn't quite on par with Donkey Kong Country 2, but the gameplay is much better due to the fact that Dixie handles a lot easier than she did in Donkey Kong Country 2, and the fact that there is a severely reduced amount of incredibly cheap deaths (ie spike placement, enemy placement, etc).
A great 8-bit platformer, Kid Icarus is in many ways equal to the game that it shares an engine with; Metroid. Kid Icarus is a great game in its own right, with unique aspects such as the leveling system, shops, and the final side scrolling shooter stage.
Having completed the first Ninja Gaiden a while back, I finally got around to finishing off the other two. Naturally, these games are freaking brutal, especially considering the fact that you have a time limit on every stage, hundreds of enemies trying to murder you, and stages designed by torture artists.
A Space Invaders clone which does as much for the genre as other Space Invaders clones. Not very special.
My favorite game in the Double Dragon franchise, Advance does everything right; fast-paced gameplay that refines the style of the NES and arcade installments, just the right amount of challenge, and excellent graphics, this game is a great beat-em-up.
One of my least favorite Double Dragon games, this Neo Geo fighter is pretty unforgiving. Also, this game is based off of the infamous Double Dragon movie, so that only makes it worse. I'm still not quite sure why I decided to play through it on MAME one afternoon.
After completing the first Donkey Kong Country, I didn't continue this franchise for a while. When I finally did finish Donkey Kong Country 2... it ended up being my least favorite in the franchise. I don't know why, it must be those brutally difficult stages where if you make a single mistake you have to start over the entire stage.
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