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Game » consists of 9 releases. Released Sep 01, 2009
A digital distribution service owned by Valve Corporation. Originally created to distribute Valve's own games, Steam has since become the de facto standard for digital distribution of PC games.
Valve's counterpart to Microsoft's popular achievement system.
Games officially verified by Valve to be fully playable on Steam Deck.
Built in feature of some of the Steam games. Saves players high scores online and allows them to be compared to other players scores.
Steam Trading Cards is a built in feature in the Steam client. It lets users collect cards from certain games and trade them and receive rewards for complete sets.
Usually the room before a boss battle, filled with ammo, health and other goodies for players to stock up on.
Damaging enemies by simply jumping on top of them.
Like a critical hit, this is a special action invoked from certain attacks in games or caused randomly on attacks by a character's statistic. It causes opponents to lose the ability to attack back for a certain period of time, and usually invokes the hit character to go into a special animation.
Subtitled Silence is when a character remains silent in a section of dialogue and a subtitle box appears usually having an ellipsis (...) or nothing at all. Most common in J-RPGs and dating sims. The character can also make a small moan or grunt.
A succubus is a demoness with the appearance of a beautiful woman that seduces men to steal their energy during sexual encounters.
Enemies that are small, deal relatively low damage, and have low health, but make up for it by attacking in large numbers. Examples include Flood infection forms from Halo, Trites from Doom 3, or Crawlers from Resistance: Fall of Man.
The act of killing a living being by teleporting directly into them.
The ability to move from one area to another instantaneously - typically through some sort of special power or device.
Whether by item or otherwise, temporary invincibility provides the user a brief moment where they are impervious to attack.
Whether it has voice over or not, text bubbles are a way of reading the dialog that a character on screen is saying and or thinking.
Sometimes when players beat a game, the credits sequence will end with the phrase similar to, "Thank you for playing!".
It's the designer's go-to guy. If they want to steer a player in a given direction they'll lock an in game door and force the player to find a way to either unlock it or find an alternate route.
Many games that feature a theft mechanic also include a some form of risk or punishment. Other games just let players steal things as if it's a perfectly normal thing to do.
When a certain amount of time is given to the player to reach a goal or finish an objective.
The act of stealing precious artifacts from a tomb.
A transformation is a different stage or form for something. Usually an upgrade.
A mechanical system designed to capture or cause harm. Either the player can set traps for their enemies or others set them for the player.
They possess even greater knowledge than old men with beards.
You don't know how to play our game, so we'll teach you how.
Characters whose purpose is to convey information that is directly or indirectly aimed at the player.
An unbeatable enemy is just that, an enemy you can't beat or destroy. It's best to just run away from them.
Video games contain a lot of activities for players to do underwater, from exploration to combat. Sometimes games treat water as simple low gravity movement, while other games treat underwater more realistically.
Extra objects, characters, or content in a game that can only be accessed after completing a certain task such as completing the game, or by using cheat codes.
Cutscenes that cannot be interrupted or bypassed through player interaction.
Tutorial sequences that must be played through in order to progress to the main game.
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