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Game » consists of 7 releases. Released Oct 31, 1998
Whether it's taking pictures of things for points or as part of a journal, photography is playing an ever increasing role in many of today's video games.
Levels whose visual design represents objects or symbols (including text).
A species of carnivorous plants that reside in pipes. Some specimens can spit fireballs.
Pixel art refers to digital images composed of visible pixels, drawn with individual pixel-level intent and precision.
When a game uses the playing card suits (hearts, diamonds, clubs, and spades) as artwork or as a mechanic
A follow-up to a game or movie that takes place before the events of the previous installment or installments.
The daughter of a monarch or monarchs.
Video game combat in which combat actions are performed in real-time, rather than through a turn-based structure.
Larceny by threat of violence. In video games you either plan and executes such robberies, or your job is to prevent them.
The Rule of Three dictates that a certain action must be repeated three times, usually when fighting a boss battle, in order to complete an objective.
Games that allow save file data to be transferred from one save slot to another.
Sea monsters are sea-dwelling, mythical or legendary creatures, often believed to be of immense size.
A creature which is made up of mostly identical segments and has an elongated shape.
Shy Guys are masked hoodlums of the Mushroom Universe.
Quests that aren't necessary for game completion. They typically offer side-stories or specific rewards.
A lead character who never says a word, despite being spoken to.
These games are designed to be played by one person, and one person only.
Slashing weapons are designed to cut and slice rather than causing blunt trauma. Examples include swords, axes, claws, naginatas, or even whips.
Sleeping is a common trope for many games, but this page is dedicated to those who take the time to put a character under the covers where they belong.
Whales in outer space were first popularized as a concept by the film Star Trek IV. This concept covers all types of cetaceans, including dolphins and narwhals.
A two-dimensional image or animation overlaid into a scene. The foundation of early 2D games, making up everything from props to the player-controlled character.
Stalfos are skeletal enemies in the Legend of Zelda series, commonly wielding swords with surprising skill, and wishing for nothing else than to murder the living. Ocarina of Time implied that adults who enter the Lost Woods are transformed into Stalfos.
A condition which affects a character's effectiveness, either positively or negatively. Common examples include Poison or Haste.
Certain Game Boy titles included special enhancements available only when played on an SNES using a Super Game Boy adapter.
An aesthetic sub-genre of fantasy, focusing on brutal barbarians and arcane wizardly magic.
A tektite is a one-eyed, four legged hopping enemy from the Legend of Zelda series. It has been in every Zelda game so far excluding The Wind Waker.
It's the designer's go-to guy. If they want to steer a player in a given direction they'll lock an in game door and force the player to find a way to either unlock it or find an alternate route.
Many games that feature a theft mechanic also include a some form of risk or punishment. Other games just let players steal things as if it's a perfectly normal thing to do.
The Thwomp is a villain from the mario franchise. He is most commonly found in castle stages.
A game perspective that views the action from above, commonly at a fixed position and/or rotation.
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