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Game » consists of 2 releases. Released Nov 23, 1999
An intimate physical activity between two or more individuals.
The last learn-able one-handed weapon skill.
Quests that aren't necessary for game completion. They typically offer side-stories or specific rewards.
Sometimes silent protagonists come to their senses in sequels or prequels and decide to freely speak their mind.
The skeleton is the framework of the human body.
Buccaneer's Den supports slavery.
Whether it's to restore your health, save your game, just for the hell of it, or all of the above, sleeping in games has numerous uses.
Crunchy frozen water fallen from the sky. Many games feature a snow world, a snow level, or otherwise-connected regions of wintery landscapes.
A visual representation showing the spells or skills collected by the player. This is in reference part of the user interface, not to book objects within a game.
Any practitioner of magic (wizard, sorcerer, mage, necromancer, etc.) who casts spells. Even unlearned scholars can throw a mean magic missile every now and then.
An eight legged arachnid. Some make webs to catch prey and some are poisonous. None have made a web grand enough to be called a parlor, though.
Required in Wrong.
Summoning involves bringing a distant ally into battle to either perform a single, devastating attack or to fight on the behalf of the summoner.
Propelling oneself with kinetic usage of limbs while submerged in liquid (or otherwise fluid material).
An aesthetic sub-genre of fantasy, focusing on brutal barbarians and arcane wizardly magic.
Spell, trying to bind the spell into your spell-book causes the game to crash.
The player character is seen at a distance from a number of different possible perspective angles. There is generally a movable camera but it can also be in a fixed position. It most commonly refers to a viewpoint behind the player character.
Each weapon skill can be trained up to three times each.
Trolls are a mythical race of creatures that have been interpreted many different ways in games.
The first portion on Earth.
Ghosts, ghouls, and skeletons are all enemies in the game.
Carnivorous plants found in the wilderness.
These are games that begin with the player waking up. More often than not this occurs in RPGS, but is certainly not exclusive to the genre.
WASD, or WADS, is the most common and often the default setting to move the player character in computer games with a first or third person perspective.
Wolves are mammals closely related to dogs and are known for howling in moonlit forests and hunting in packs to pester players in numerous RPG games.
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