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Game » consists of 10 releases. Released Sep 15, 2015
Players must repeat a series of inputs, dictated by the game, in order to progress. It is very similar in nature to Simon Says, or more accurately, the electronic game, Simon.
Games whose titles consist of a single word.
These games are designed to be played by one person, and one person only.
The skeleton is the framework of the human body.
Whether it's to restore your health, save your game, just for the hell of it, or all of the above, sleeping in games has numerous uses.
A cloud of fine particles.
Snails are molluscs that leave a trail of mucus. Slugs are snails without the shell.
Crunchy frozen water fallen from the sky. Many games feature a snow world, a snow level, or otherwise-connected regions of wintery landscapes.
Souls are the spiritual essence of living things.
An eight legged arachnid. Some make webs to catch prey and some are poisonous. None have made a web grand enough to be called a parlor, though.
A two-dimensional image or animation overlaid into a scene. The foundation of early 2D games, making up everything from props to the player-controlled character.
A digital distribution service owned by Valve Corporation. Originally created to distribute Valve's own games, Steam has since become the de facto standard for digital distribution of PC games.
Steam Trading Cards is a built in feature in the Steam client. It lets users collect cards from certain games and trade them and receive rewards for complete sets.
Subtitled Silence is when a character remains silent in a section of dialogue and a subtitle box appears usually having an ellipsis (...) or nothing at all. Most common in J-RPGs and dating sims. The character can also make a small moan or grunt.
The time in the evening at which the sun begins to fall below the horizon. Followed by Twilight.
A television news program, often used to give a wider perspective on the events of the game.
Whether by item or otherwise, temporary invincibility provides the user a brief moment where they are impervious to attack.
Whether it has voice over or not, text bubbles are a way of reading the dialog that a character on screen is saying and or thinking.
Sometimes when players beat a game, the credits sequence will end with the phrase similar to, "Thank you for playing!".
Games that conclude with a screen displaying "The End" or a variation thereof, such as "Fin."
It's the designer's go-to guy. If they want to steer a player in a given direction they'll lock an in game door and force the player to find a way to either unlock it or find an alternate route.
Many games that feature a theft mechanic also include a some form of risk or punishment. Other games just let players steal things as if it's a perfectly normal thing to do.
When a certain amount of time is given to the player to reach a goal or finish an objective.
The act of changing an event in the past that significantly alters further events leading up to the present. This is a major element of many stories involving time travel.
The concept of a character leaping forwards or backwards in time.
Some bosses transition through two or more forms during the course of a fight. Each form has its own abilities and health separate from those of other forms.
A personality archetype with a name that arose from Japanese fandom. It describes a person with cold, aggressive, or confrontational exteriors that are rather soft or kind deep down inside.
Turn-based games divide game actions into distinct parts, called turns. This gives the player time to strategically choose actions as the battle or events unfold.
A credit screen that cannot be skipped or interrupted. No matter how hard you try, you'll have to sit through them.
Games that feature characters that are known for a highly distinctive and unusual manner of speech.
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