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Games that have animals (except humans) as the main character. The character must be playable.
A point within the game whereby the game saves its current state whether it be for the purpose of a more convenient respawn point or a gameplay design (such as in racing).
Games with support for the Wii Motion Plus peripheral.
Multiple endings is a term used to describe different outcomes or conclusions to a game based on the previous actions of the player.
A distinct and predictable pattern of attacks or movement a boss takes. This can be based in reaction to a player's actions or simply a stringent script the boss adheres to.
Platforms conveniently moving you towards your destination to allow the crossing of large expanses which would otherwise be impossible to cross.
Digital re-releases of PlayStation 2 games for later Sony-branded game systems.
Finishing moves are typically moves that end a fight in a traditional fighting game.
A console game is high definition if it operates at a resolution of at least 720p, or 1280x720. A console able to achieve this resolution is HD-capable. For a variety of reasons, the term does not apply to PC games.
Experience Points are part of a character advancement system commonly found in RPGs. These points are generally gained by defeating an enemy or completing a task.
The concept of affecting the universe through supernatural methods, breaking the fundamental laws of science.
A line that signals the start or the end of the race. Even though it is used for racing, it could mean any type of racing game.
The process by which characters reach a new level, gain greater attributes, and learn more abilities. It usually involves earning enough experience points by completing a variety of tasks such as quests or by "farming" such as killing other characters for their experience points.
Propelling oneself with kinetic usage of limbs while submerged in liquid (or otherwise fluid material).
Lock On is a game mechanic that allows the player to automatically center the character's aim on a target, usually done with a toggle or a press of a button.
Legendary, stealthy assassins from Japan's feudal era, who are well-trained in the art of the sword, and who may or may not have access to magical powers.
In-Game Advertising is the placement of advertisements for real-world products within the game, sponsored by companies external to the developer.
No point in gathering coins, gold, gil, money, or whatever if you can't buy anything with it.
Sometimes, rather than building a character model from scratch, a developer will sometimes use a real person as a template and use his or her physical attributes to create a similar character model to be used in their video game. In some cases that real reason will appear as themselves in games.
The act of bending at the knees from a standing position. Crouching is an essential part of many shooters and platformers, and can be used by players to stay behind cover or avoid incoming projectiles.
Featured mainly in fighting games, special attacks usually require more than just pressing a button to activate. They are usually unique or at least varied between characters.
Gamescom 2009 was a video game convention that took place in Cologne, Germany from August 19 - August 23, 2009.
Puzzles may need to be solved before the player can progress to the next section of the game. Often it may not be clear to players exactly what the puzzle is, or whether the an in-game items needs to be attained before it is even possible to solve it.
An interesting revelation. While some games will only accept a START button press, many other games aren't as strict.
Some games will give the player hints and tips on how to play while the game loads.
Environments cycle between day and night, often with effects on other aspects of the game.
A physics system used to procedurally generate body movement similar to rag dolls.
Special locations in game that allow the player to manually save their progress.
Pursuing and killing or capturing wild animals for sport or food.
A large omnivorous mammal that can be white, brown, or black. Despite their ferociousness, they are also associated with being soft and cuddly, as in teddy bears. Bears are also known to eat stairs. Scientists say that because "bears eat stairs" rhymes the bears are naturally inclined to do so.
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