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Game » consists of 2 releases. Released Oct 22, 1986
Action RPG (Action Role-Playing Game), also known as ARPG, refers to RPGs (role-playing games) that use direct, real-time, reflex-oriented, action combat systems, instead of the more abstract turn-based or menu-based battle systems.
A location or scenery that is reminiscent of fall. Autumnal settings involve trees shedding their leaves and usually feature yellows, browns and reds.
A bribe is the act of offering money or gifts to a person to gain influence or alter a decision.
A concept in games with multiple characters, a screen with pictures of all playable characters with the possibility of stat listings.
One of the two main factions of the MMOG, APB. These bad guys are the counter part to Enforcers.
Environments cycle between day and night, often with effects on other aspects of the game.
Ahh, eating... We can't live without it, and, apparently, neither can some characters. From snakes to dots, games have odd ways of dishing out their dishes.
Fairies appear in many games, usually as a race that will assist players with magic. Fairies are almost exclusively female.
This concept is for games where at least one of the main characters is female.
Flip screen (or flick-screen) describes a way of dividing the game world into fixed screens, displayed one at a time. It's commonly found in 2D platformers, especially prior to the 16-bit era.
Bet a little or bet the house. How much you win depends on how much you wager.
Picking the gender of your character can help immerse you in the game world. Sometimes this leads to different abilities in-game, sometimes it means nothing at all.
"Hand to hand. It is the basis of all combat." -Gray Fox
More effective than any hospital. These games let you heal damage; ranging from a black eye to a gunshot wound, just by having a snack.
Humans are bipedal, sapient primates capable of abstract reasoning, language, and emotions.
Some video games utilize a system that has the player occasionally consuming food items to keep their hunger under control. Ignoring it can result in decreased stamina, or in some cases, death of the player's character and a "Game Over" screen.
A gameplay mechanic allowing players to store their items and freely carry them around.
Toys that come to life, whether in the form of lovable action figures with personalities of their own, or psychotic dolls possessed by the souls of deceased serial murderers.
This concept is for games in which at least one of the main characters is male.
From Beat-em-ups to fighting games to modern FPS, one dude hitting another has made an enjoyable pastime.
Many games allow you to buy stuff, these are the dudes who help sell it to you. Typically they also engage in light conversation.
Moral dilemmas presented to the player that often have a significant effect on the story or other characters.
Characters controlled by the game for players to interact with, as opposed to player characters which are controlled by whomever is playing the game.
Non-linear level design where the player is able to freely traverse the game world and choose where and when to visit certain areas in the game.
A Palette Swap is when two or more characters share the same style sprite or character model with only minor color or cosmetic changes. Although visually similar, palette swap characters may have very different moves and personalities.
Any character you can control in a game is a Player Character (PC), as opposed to a non-player character (NPC), which is a character that can only be controlled by the game.
Japanese PC online digital distribution service for emulated retro games, launched on 24 November 2001, years before similar services from Steam, Virtual Console, or XBLA.
Used in fighting games, projectiles are objects that a fighter can launch at another fighter to attack from a distance. While they can be used to simply inflict damage, projectiles are often used to maneuver opponents into disadvantageous positions.
The game incorporates a real time game clock, where one hour in game is equal to one real world hour.
Regenerating health is a gameplay mechanic which automatically refills the players health bar after successfully escaping damage for a set amount of time. It is typically seen in RPGs and modern first/third-person shooters.
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