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Game » consists of 19 releases. Released Jan 14, 1987
Pixel art refers to digital images composed of visible pixels, drawn with individual pixel-level intent and precision.
The love we share for games that made our childhoods happier ones, has now helped to make other children happier.
Games that you could control with the Power Glove.
Video game combat in which combat actions are performed in real-time, rather than through a turn-based structure.
A slightly modified version of an already existing character, often in fighting games. Also known as a "clone".
A sound effect that plays once the player has gained a level, solved a puzzle or reached a milestone within the game.
Classic form of numbering that gives things a more regal feel.
Game mechanics traditionally found in role-playing games that are incorporated into a non-RPG title.
Games that have an open gameplay structure that allow players to interact with the world as they choose.
Many games feature a story which involves saving the world and its inhabitants, often single handedly.
A style of action-adventure gameplay revolving around exploring a labyrinth with the necessity of locating new items and equipment to progress beyond otherwise impassable obstacles. The concept is named for its common usage in the Metroid and Castlevania franchises. While the term most commonly refers to 2D games, it can also refer to 3D games.
A Secret area is a place hidden that few will find unless they know where to look.
A sequel (also called a follow-up) is a game that carries forward the gameplay concepts, and often the story, of a previous game to which it is officially linked.
So you made a fighting game, and the direct sequel is a hack 'n' slash action game? Wait, what?
Side-scrolling games present the world as viewed perpendicular to the direction the characters are facing on screen. With a heavy focus on lateral movement, objectives are often met by moving from one end of a stage to the other.
A lead character who never says a word, despite being spoken to.
Having the main protagonist(s) and foreground appear only as silhouettes against an often colourful background has become a popular art aesthetic for 2D games in the last few years.
These games are designed to be played by one person, and one person only.
Slashing weapons are designed to cut and slice rather than causing blunt trauma. Examples include swords, axes, claws, naginatas, or even whips.
An eight legged arachnid. Some make webs to catch prey and some are poisonous. None have made a web grand enough to be called a parlor, though.
Stalfos are skeletal enemies in the Legend of Zelda series, commonly wielding swords with surprising skill, and wishing for nothing else than to murder the living. Ocarina of Time implied that adults who enter the Lost Woods are transformed into Stalfos.
A condition which affects a character's effectiveness, either positively or negatively. Common examples include Poison or Haste.
An aesthetic sub-genre of fantasy, focusing on brutal barbarians and arcane wizardly magic.
A tektite is a one-eyed, four legged hopping enemy from the Legend of Zelda series. It has been in every Zelda game so far excluding The Wind Waker.
Sometimes when players beat a game, the credits sequence will end with the phrase similar to, "Thank you for playing!".
Games that conclude with a screen displaying "The End" or a variation thereof, such as "Fin."
A transformation is a different stage or form for something. Usually an upgrade.
If the protagonist is standing on an unstable platform for a certain amount of time, it will eventually drop. Usually there is a pit below, or some other hazardous danger.
A malevolent character whose goals are evil in nature. While villains are commonly featured as antagonists, not all antagonists are necessarily villains.
The Virtual Console is a platform service that first appeared on Nintendo's Wii and later on the 3DS and Wii U. Games from past consoles are emulated to run on the new hardware with the added benefits of system-level save states and other features.
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