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What If Your Game Console Was Just A Video Stream?

What if your game machine was just a video display box hooked up to the Internet? OnLive thinks that very concept will change the way we play.

Pretty interesting story over on VentureBeat tonight that takes a look at OnLive, a new attempt at gaming via cloud computing via Steve Perlman, the guy who brought you WebTV. OnLive will be showing off its device at this year's Game Developers Conference.

The core concept of OnLive is really pretty simple when you break it down. What if you take all the computing power out of your gaming console and put it into a huge server farm somewhere else on the Internet? Then, instead of having your controller directly control your local game machine, your inputs are sent over the Internet to this magic cloud of computers, which sends back a low-latency video stream of the action. If it works, then suddenly things like CPUs and graphics hardware becomes kind of meaningless at the consumer level. In fact, so do retail versions of games, since you'd ostensibly be signing up for a service and/or buying your games directly from the OnLive device.

Speaking of which, here's a shot (or at least a mock-up) of said device, courtesy of VentureBeat:

No Caption Provided
Tiny, right? Apparently it's all made possible via proprietary compression algorithms that get latency down to around 80ms--which if you've played enough PC shooters in your time, you'll know that that's a pretty playable ping. But is it enough? Really, that's only one of the questions I'm left with after reading the article.

Whether you know it or not, a lot of games out there rely on pretty specific timing. While you could certainly play Street Fighter IV over the Internet, the game's top players are so busy counting each individual frame that even that 80ms is going to add up. And would games like Rock Band work properly with that sort of latency? It kind of reminds me of the time I tried to hook my Neo Geo up to my Sony AirBoard--that's a wireless TV that receives signal from a base station. If you weren't paying attention, the games were pretty much playable, but the moment you really started focusing on the action, it was an unsatisfying mess. Of course, for games with big online components, like first-person shooters and other action games, players are already used to some sort of latency, and games are built to predict your actions just enough to keep things running smoothly.

But the old QuakeWorld model of guessing where you're going to be next doesn't seem like something I'd want to apply to every single game ever made. I have to imagine that the games running on the service would have to be "optimized" to work properly. So, as you've probably already expected, color me skeptical. I can't help but think something is snake oil the minute people start talking about "the cloud." It screams "check it out, we shouted a bunch of buzzwords and someone gave us millions of dollars!" But most crazy, futuristic devices start out sounding too good to be true. So color me totally interested in seeing this thing first-hand. Apparently 16 games will be running from the GDC show floor later this week.
Jeff Gerstmann on Google+

230 Comments

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Diamond

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Edited By Diamond

I'll go along with a lot of others and say I didn't expect this for a long time.

My impression was a distant future computer that would render so much realistic real-world physics that the performance of outputting video to millions of users would be small and far more efficient than running that level of physics on millions of separate units.  This would allow the users to all interact in a single world with extremely small latency.

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SmugDarkLoser

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Edited By SmugDarkLoser

Yea, sure....
No, not happening.  You can't transfer a constant stream of video that fast at a reasonable resolution.   Not happening.

I'm also sensing major latency
Ahh... it's just not happening.  These two things make it just unfeasible.  Maybe once fiber optics and we have rediculously fast conneciton speeds, but I'm calling BS.

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Aaron_G

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Edited By Aaron_G

I don't think I would enjoy it as much.

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zitosilva

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Edited By zitosilva

I don't know, it sounds way too "cloudy" to me. Putting aside all the technical aspects, I don't believe this really is what people are looking for right now. A downloadable thing or two, I think most are fine with that. But take away any form of physical format? I know some preach that the days of physical media are very numbered, like in five years we won't see any physical format at all... people are fetishist, this may happen one day, but it'll not be as soon as most make it out to be. Maybe us "internet folk" are ready for this, but I'm not so sure about the average consumer. This is still... too futuristic.

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Pibo47

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Edited By Pibo47

I totally want this.

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gearhead

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Edited By gearhead

Yeah this seems to be completely unrealistic, at least at this time.

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upwarDBound

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Edited By upwarDBound

If it's affordable, I could see something like this taking off. Not having to buy an expensive new console or gaming PC every four years would save a lot of money.


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Gunner

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Edited By Gunner

sounds interesting but it seems like they are over complicating something that works fine the way it is for no reason.

if it aint broke, dont fix it.

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Renegade

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Edited By Renegade
I posted this on another site, but wanted to also post it here. The amount of bandwidth required to execute something of this scale must be immense, not to mention they also need numerous amounts of considerably high end servers to run these games. Tack on 10-100 thousand users, and I'd question how, and if they will be able to handle the load, or even have the money to run their service without any lag or load balancing issues becoming visible on the users end.

After you get past this, there are of course bandwidth limitations for the user, and I can imagine that playing a game for 20+ hours to finish it would utilize an insane amount of bandwidth. So, not only are you paying a monthly subscription, you are also likely going to have to pay overage fees to your ISP. I wonder if it would simply be cheaper to purchase the high end PC in the long run.

Bearing all that in mind, this is a great idea, and it could work, but there are a lot of obstacles in their way. If it becomes popular enough, maybe it will pressure ISP's to remove bandwidth limitations (or have cheaper overage fees), in which case I'm all for it, but I doubt they will ever do that.
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headcase

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Edited By headcase

I would never EVER buy this console.


Smash Bros Brawl on a TV with 40ms lag makes it nearly unplayable (personal experience. I know the lag is 40ms because that's what we use to calibrate Rock Band).

Man will land on Mars before this becomes practical (barring, like, Chess, but I think any low-end PC can handle that anyway).

(Edit: originally I said 20ms, but now I remember it's 40. That's definitely the right number :)

Edit again: The other thing is that since this is a subscription service, that requires a constant internet connection to use, DRM would go through the roof.
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supercubedude

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Edited By supercubedude

If I never have to buy a console or graphics card ever again, the future can't come soon enough.

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TomA

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Edited By TomA

at best 80 ping? that's decent but not as a maximum

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Diamond

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Edited By Diamond

Biggest technical problem : How are they going to buy the millions of PCs needed to RENDER THE GRAPHICS for millions of streamed video feeds to end users?

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NukeGoBoom

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Edited By NukeGoBoom

Also somwhere Denis Dyack is masturbating furiously.

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thomasmolby

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Edited By thomasmolby

Feel uncomfortable about this :/

but then again, if my ps3 only used streaming my blu-ray drive wouldn't have been broken :(

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unclejohn0525

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Edited By unclejohn0525

Ugh... Phantom 2? Whatever, I really don't care about this. I like having physical copies of my games.

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ShiroMe

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Edited By ShiroMe

Bad! Very bad!

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foxhound421

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Edited By foxhound421

the SEGA Channel says hi.

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Osaladin

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Edited By Osaladin

I think this will be the next step in gaming, if they can master dishing out those games at the speed of regular cable internet, then we have something amazing here. This has definitely peeked my interest, I'll follow this very closely. 

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hwarang

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Edited By hwarang

I don't think it would work particularly well because of bandwidth limitations. In addition, there will always be a group of gamers who consider games'  value in the fact that they are products and not a service. 

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citizenkane

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Edited By citizenkane

I don't see this being viable at least until 2020 when the bandwidth needed for this to be successful will be readily available.

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Det1

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Edited By Det1

Yes.
Put an extremely long distance between the IO devices and the computing unit.
WHAT COULD GO WRONG

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Kwaz990

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Edited By Kwaz990

I think this is a great idea.  It could potential end the console war, in my opinion

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Blaster

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Edited By Blaster

one problem with this approach is that its gonna be the quotas that Internet providers are implementing now.  They will soon not be enoght for anything.

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billysea

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Edited By billysea

I am excited.  When is it coming out though, and I think this will be adopted by the bigger companies (Microsoft, Sony, Nintendo) before this comes to life.

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TheHBK

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Edited By TheHBK

The thing is that I am skeptical but I really do hope it works.  I have not played PC games for a while because it is too hard to keep up with hardware requirements, but if this works, I would get on board and if it is cheap and not too expensive to subscribe, then whats the harm?  Well just to other console manufacturers of course, but I guess for now this only works on PC games, no halo or gears for the OnLive.

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NAZAR3NE

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Edited By NAZAR3NE

ON LIVE is right up my alley. I'm looking at it as something to have in addition to my 360/PS3 and as a replacement for my headache of a PC that I don't even have yet. In no way should this replace ones console. Check out the video interview @GameTrailers now.

http://www.gametrailers.com/player/47079.html

I'm really digging the community features like massive spectating and the brag-clip-button that's located conveniently on the bottom of the controller/mapped to key of choice. ON LIVE sounds totally rad and I think it will be worth a subscription to play games like Crysis with the settings turned all the way up... This is the future people... as long as in doesn't lag, lmao.

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BR4DL3I9H

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Edited By BR4DL3I9H

I like the concept but like other people have said, what if the internet goes down? Plus i don't always want to be connected to the internet when playing a game.




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Jensonb

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Edited By Jensonb

Sounds like a risky idea, has as much potential to be monumentally stupid as it does to be a game changing innovation.

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DukeTogo

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Edited By DukeTogo

I seem to remember a Sony rep claiming that the PSP would be able to stream a game running on a PS3 to you eventually, even when you were elsewhere.  Sort of an extreme Remote Play.

I see this whole thing happening eventually, we're essentially already there with audio/video content, and have been with text for a while.  Not too far out we'll all have that box that does everything without having discs.  It's not next year, but probably in the next 10 years or so, if we're all still around that is.

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Icemael

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Edited By Icemael
WilliamRLBaker said:
"ishotmrburns said:
"Al3xand3r said:
"Think Guitar Hero on this thing (I don't even play that, but it's an awesome example). Even a mere milisecond delay, which will be impossible to achieve in practice, would fuck your game up in a big way."
You do realize what a millisecond is, right? 'Cause one thousandth of second ain't gonna fuck your game up."
um actually it will specially in any fast paced game.Milliseconds mean every thing in fast video games, fps, rythem games...ect milliseconds is the difference between a win and a lose."
There is no game that's so fast paced a millisecond will matter. I don't think you know how short a millisecond is...
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Mjolnir

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Edited By Mjolnir

Lets just hope no I, Robot stuff starts going down on our game systems.

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Heron

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Edited By Heron

You dont really own these downloadable games, it's like a rental for a long time. It's not like you have a N64 with an Ocarina of Time cartrige that you can play wenever you want. I bought Braid, Castle Crashers, Bionic Comando and Samurai Shodown, but my old 360 died and when I put the hard drive on the new one It would only play those games if I was on Live. That made me so pissed cos only then I realised they didn't sell me an actual copy of the game, what they did was make me pay to play the game in certain conditions. Thats not purchase, thats rental. Besides, internet is not perfect, and cheap for everybody in every country that people play games.

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Jayzilla

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Edited By Jayzilla

3 paragraphs of your opinion Jeff on where this is going? Really? Have you even tried it yet? Why be a hater until you try it? I look at the upside of being able to play all my games(Console or PC) from my PC and never having to upgrade my PC or GPU again! I think that far outweighs any gripes about latency. If you are just playing a one player only game, you wouldn't have to worry about the network thing either. Stop being a negative Nancy man. Are you hungover today?

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reddwarf42

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Edited By reddwarf42

This is coming way too early. What about bandwidth caps? Do they have an answer for that? Or is it just compressed to hell and back? Color me skeptical.

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Godwind

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Edited By Godwind

This is going to be the basis of the Playstation 4.  All Sony console based games will be downloaded.  Backwards compatibility will be removed from the playstation 4.

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bif490

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Edited By bif490

I like the idea, but does that mean that if we got bad internet ALL of the games will be slow?

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Kycon90

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Edited By Kycon90

Online gaming should still work because theortically the games are running on the same server thus there should be no lag between them almost like a lan, and you will all have about the same amount of video latency, so online gaming should work better, if its done that way, but who knows.

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End_Boss

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Edited By End_Boss

Before I even read the article, just looking at that thing made me uneasy. This is one of those things that must either be pursued relentlessly or not at all, because if it isn't perfect, I'd rather stick with consoles and retail game discs. You can keeps your fancy internets.

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Blaster

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Edited By Blaster

it looks interesting. Like when PlayStation came out with CD based games. I was skeptical about the technology since there were some issues as loading times and disk scratches that cartridges did not have. But I'm skeptical too of this. Seems really cool though if it works

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Tordah

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Edited By Tordah

No, thank you. I prefer my physical media.

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jack_daniels

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Edited By jack_daniels

I would imagine in places like japan where they have crazy fast internet this service would work much better.

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NinjaMunkey

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Edited By NinjaMunkey

How will this work?

I mean does this mean games will cost more if they require more bandwidth?

And also, a much larger problem, what if the internet goes laggy, then your single player experience is ruined. And what if your internet stops working for some reason?

Id rather have it the way it is, thats way I dont need to be constantly connected to play, and the internet wont get in the way of the sinlgeplayer.

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TheDarkVoid

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Edited By TheDarkVoid

noooooooooooooo....i hop this never catches on...ever!

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ingodwetrust

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Edited By ingodwetrust

I think this will be the future, but the future isn't now.

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MeatSim

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Edited By MeatSim

This is just gonna be like another Phantom i bet, so this will never actually come out.

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vhold

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Edited By vhold

I think this must be aimed squarely at the social/casual gaming demographic.  Card, gambling, puzzle, point and click adventure games.

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Illmatic

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Edited By Illmatic

Sorry for posting twice but what I think needs to happen is internet being something so common place that it can be put in the same bracket as, say,  having electricity running through your house. I don't think we're anywhere near that level of penetration in worldwide households because its still seen as some level of a commodity.

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AuthenticM

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Edited By AuthenticM

No. I want to be able to play games without being connected to the Internet.

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FlipperDesert

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Edited By FlipperDesert
DJJoeJoe said:
"Net speeds will increase with time, heck if the states just advances to half the speeds of ANY other nation...  well let's just say america is a tad behind on net connection speeds."
Up until two months ago I was on a 512kb connection, now I've managed to upgrade it to 10mb. I live in the UK, by the way.

The concept sounds nice, but I'd rather have a big-ass hard drive to store all those games on, download speeds need to be much faster before streaming could work properly.