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What If Your Game Console Was Just A Video Stream?

What if your game machine was just a video display box hooked up to the Internet? OnLive thinks that very concept will change the way we play.

Pretty interesting story over on VentureBeat tonight that takes a look at OnLive, a new attempt at gaming via cloud computing via Steve Perlman, the guy who brought you WebTV. OnLive will be showing off its device at this year's Game Developers Conference.

The core concept of OnLive is really pretty simple when you break it down. What if you take all the computing power out of your gaming console and put it into a huge server farm somewhere else on the Internet? Then, instead of having your controller directly control your local game machine, your inputs are sent over the Internet to this magic cloud of computers, which sends back a low-latency video stream of the action. If it works, then suddenly things like CPUs and graphics hardware becomes kind of meaningless at the consumer level. In fact, so do retail versions of games, since you'd ostensibly be signing up for a service and/or buying your games directly from the OnLive device.

Speaking of which, here's a shot (or at least a mock-up) of said device, courtesy of VentureBeat:

No Caption Provided
Tiny, right? Apparently it's all made possible via proprietary compression algorithms that get latency down to around 80ms--which if you've played enough PC shooters in your time, you'll know that that's a pretty playable ping. But is it enough? Really, that's only one of the questions I'm left with after reading the article.

Whether you know it or not, a lot of games out there rely on pretty specific timing. While you could certainly play Street Fighter IV over the Internet, the game's top players are so busy counting each individual frame that even that 80ms is going to add up. And would games like Rock Band work properly with that sort of latency? It kind of reminds me of the time I tried to hook my Neo Geo up to my Sony AirBoard--that's a wireless TV that receives signal from a base station. If you weren't paying attention, the games were pretty much playable, but the moment you really started focusing on the action, it was an unsatisfying mess. Of course, for games with big online components, like first-person shooters and other action games, players are already used to some sort of latency, and games are built to predict your actions just enough to keep things running smoothly.

But the old QuakeWorld model of guessing where you're going to be next doesn't seem like something I'd want to apply to every single game ever made. I have to imagine that the games running on the service would have to be "optimized" to work properly. So, as you've probably already expected, color me skeptical. I can't help but think something is snake oil the minute people start talking about "the cloud." It screams "check it out, we shouted a bunch of buzzwords and someone gave us millions of dollars!" But most crazy, futuristic devices start out sounding too good to be true. So color me totally interested in seeing this thing first-hand. Apparently 16 games will be running from the GDC show floor later this week.
Jeff Gerstmann on Google+

230 Comments

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raikoh05

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Edited By raikoh05

got a long way to go before this takes over

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Illmatic

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Edited By Illmatic

Sounds like a good idea but I find the argument that this is a great step forward kinda backward when I hear the argument "It's natural to go this way, physical media is numbered." I just don't see an assortment of ones and zeros in some server somewhere providing the same ease of mind you get from a hard, solid copy of the game. Questions like "Will I still be able to bring games to friend's houses to play?" may sound small but theres a large portion of gamers who play multiplayer this way rather than over the internet (me being one of them).

Then there comes the problem of alienating your user base. Young gamers who don't have credit cards and lenient parents to pay for "those dangerous games" over a now "identity protection worry filled" internet with their cards will now be unable to purchase your games. Games like Gears of War may do fine but games based on child properties may suffer. We might find that a small loss but game companies that get a considerable amount of revenue from these games will have to keep that in mind. Of course, there are solutions that come to my mind, but at what point does it become to much of a hassle to go forward with this plan?

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cjmhockey

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Edited By cjmhockey

Sounds cool but personally I like having a physical copy of the game in hand... Also, I don't like the idea of having to sign into a server every time I want to play a game even if it is going to be single player.

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Al3xand3r

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Edited By Al3xand3r

He didn't emphasise it? The title alone states that much. Still, while the tech is possible and legit companies invest in such, I think this one in particular is very iffy, trying to launch a phantom-esque platform alongside this, instead of simply offer it as a service for existing platforms. Bad choice to relate it to hardware, and go to the trouble of manufacturing such, imo. For now.

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Jaded

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Edited By Jaded

I didn't real all the comments so if I'm repeating someone I apologize.

One thing Jeff didn't really emphasize is that the gear you're using on your end is pretty much irrelevant. You cold be using an old PC, or a Mac, or that mini-console pictured. Maybe even a Netbook.

I still don't believe the system will work as well as they claim. At least not now.

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sociald1077

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Edited By sociald1077

Streaming Hi-Def game play just doesn't seem like a good idea to me. Video quality is really important to me, and I just can't see this being high quality.

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ip007

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Edited By ip007

No, no, no! I think streaming videos and music is quite enough for me. I live in Sweden so Internet is rather good here but I don't think the US or the rest of the world is ready for this and what about the children in Africa?!


Well, ok, Africa is a bad example but what about the people who don't use Internet?

Though this could be some cool exclusive thing that is available to those who can and want to use it but this will not and cannot defeat the physical console - no way!

For a company it's not really a good business strategy to move into the cloud. Would they need to still have a console? Then what would the developers say when the company asks them to develop games for both platforms?

I think everything comes down to Ockham's Razor in that the simplest solution to this problem will be the most suitable and therefore if this is simpler then it will be used but I highly doubt it..
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SoylentGreen

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Edited By SoylentGreen

As some posters have already touched upon, this thing hinges on Internet access. I live in rural Manitoba, the lag is already through the roof - how is it going to work for me, or anyone living in areas with little to no stable Internet access? The technology needs to improve before this can be marketed to a mass audience.

Also, by the way Jeff puts it, it sounds like you'd subscribe to OnLive, and thenbuy the games on top of that, much like Xbox Live and XBLA. The 360 also plays games that I can put on my shelf, though, and I don't feel like paying for another monthly service. Just my two cents.

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Daeica

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Edited By Daeica

This.


Worst thing to happen to the consumer, aside from DLC & DRM.

Hopefully this will fail horribly, but considering how dumbed down people have gotten, I fear it might be a reality.
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Destroyeron

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Edited By Destroyeron

Nope, will never do it.

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Haseo

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Edited By Haseo

No thanks I'd rather have the physical copy of my game and the means to play it on.  Having a data or stream verison is not my idea of owning a game.

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MasterChief360

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Edited By MasterChief360

nice idea

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penguindust

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Edited By penguindust

I smell phantom.  Latency isn't the only problem I see, but licensing, bandwidth restrictions, and public interest.  How many mainstream people play any of the games available from their cable companies?  Aren't internet providers bitchin' about congestion, throttling consumers, and threatening ceiling caps?  Netflix offers some movies for streaming, but the number is about 10-15% of their total library because that requires additional licences with that film companies.  This is an interesting idea, but so is a self-buttering toaster.  Neither are likely to see actual production.

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TheHBK

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Edited By TheHBK

This is impossible, just sayin it, how the hell are you gonna have progress in games when you have to rely on a company to take a hit in providing the computer power.  Can you imagine what a bunch of servers running all the Call of Duty 4 games or All the Halo games being played would look like and not just that, the single player too?  Yes for FPS the lag would be something we are used to but its already hard enough to get HD video streams goin from Netflix, what makes anyone think anyone would ever have enough computer power to run all these games and provide an HD feed.  This is nice thought and all but online is not going to overtake the experience of having a home console. 

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AutomaticSnake

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Edited By AutomaticSnake

i dont like it, so no thx.

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Chytynous

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Edited By Chytynous

I would rather own the games i want to play, either as discs or downloads. Not interested in paying a subscription to play games on a server somwhere.

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exfate

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Edited By exfate

As it stands, this is possible but not viable for a million and one reasons. It's nothing more than an R&D thing that might come to fruition in 10 - 20 years, if they're lucky.

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Kazona

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Edited By Kazona

It's a very interesting concept, and one that I think is definitely viable, but just not right now. I think the 80ms window is something that probably would only work in an ideal test environment, so in a real life situation the delay will likely be higher than that. And what about when the connection gets interupted? If your internet goes out for a day because of whatever reason (which still happens quite frequently to people), and your gaming relies on a system that needs you to be connected all the time, then you're pretty much screwed--no gaming.


I definitely like the idea, but I think they're just a bit too far ahead of their time. But who knows, maybe I'll be proven wrong and internet speed and reliabilaty will improve my leaps and bounds in the next two years. Certainly wouldn't be the first time something in the world of computing makes huges strides in a very short time period. 
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PolyesterPimp

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Edited By PolyesterPimp

this requires the world to have internet that wouldnt EVER go down, i perfer physical cd's then internet streams a noble invention its sucess would dethrone all consoles in one fell swoop something i see as impossible

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IncredibleBulk92

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Edited By IncredibleBulk92

It's not just broadband connections that need to improve for this service to really kick off but useage limits.  A 40Gb download limit is going to get sucked up very quickly by what is basically a high quality video stream.


If it ever hit the UK then I'd probably give it a try but until then colour me sceptical
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Hairydutchman

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Edited By Hairydutchman

I don't think the big companies like EA and Ubisoft would get behind this if it didn't work.

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MattyFTM

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Edited By MattyFTM  Moderator

It's an interesting idea, and I can see it being the norm in the future, but I think it's still a way off.

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Hilbert

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Edited By Hilbert

Just think for a second, our connections (subscription limitations) are just not good enough for something like this. We all use Youtube and we know how great that quality is, and even then it needs to play precached data, something games can't do offcourse.

I'm putting myself down for a april fools joke, I could be wrong but then again whats the fun if your only right.

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NukeGoBoom

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Edited By NukeGoBoom

Amazingly ambitious but dont think they will pull it off. While watching the gametraiers interview i expected "Its coming  April 1st" or something.

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Origina1Penguin

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Edited By Origina1Penguin

Buffer my game?  Hell no.

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Treppass

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Edited By Treppass

lag is a big issue. being just a little bit into street fighter, i know that every 0.1 sec counts and can sometimes determin whether you block an attack or not. though me and a friend praise the fact we can now play each other online at sfiv when he is at uni, id still rather have him sat next to me.

and as a few people have already mentioned, alot of people like to have a box on their shelf. gaming clearly has an element of collectability attached to it and i think that most people will be put off as to how unreliable this method of gaming could potentially be.

though having said that, the benefits are clearly worth implementing someway.

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JudgeDread

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Edited By JudgeDread

aglaglaglaglaglaglaglaglaglaglaglaglag
unstable internet connection
bandwith speed controlled (strangled) by the ip-operator
lots of people in the same neighbourhood (adsl-station etc.) running onlive or other high bandwith intensive net-apps/downloads/video
net congestion
bandwith capw
bandwith competition within the household/neighbourhood
etc. etc.

server-lag->video----lag---->game box -lag-> monitor->eye->input -lag->game box ------lag----->server  ||  -lag->video----lag---->game box - -lag-> monitor->eye ->input -lag->game box ------lag----->server-lag->video-->

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EpicSteve

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Edited By EpicSteve

So is this guy going to pitch the technology to one of the three hardware publishers?

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toowalrus

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Edited By toowalrus

For the record, I will never EVER feel like I own a paid file on a computer, or a game on a hard drive. Little XBLA games are one thing, but I would never pay $60 for a game unless I could put it on my shelf, or bring it to my friends house.

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FuzzYLemoN

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Edited By FuzzYLemoN

Terrifying concept.

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RagingLion

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Edited By RagingLion

I will be watching the results of the system and the comments of first adopters of this system with extreme interest.  I couldn't say myself yet if I would be prepared to have no physical copy or even a copy of a game stored to my hard drive (since I already use Steam a fair bit).  But the potential in this is that I would no longer have to buy a high-end PC and upgrade it regularly to be able to play games at their best and if that saving equates the cost of using this new service then it may very well be worth it.

Also it would encourage me to play more titles that I might never normally buy, but if I can just rent them easily this way then I might just do that.

Obviously if you don't have fast broadband then this isn't going to work for you as I know is the case for much of America atm.  But in much of Europe and also Korea and Japan internet speeds are often pretty high and I could see this working for me in the UK potentially.

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sdauz

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Edited By sdauz

this could never work outside the US, ppl like me in Auz pay for not just download speed, but download limit (for me its 25GB a month MAX MAX MAX MAX) it looks good - sadly it will never work in Auz

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Edited By WilliamRLBaker
ishotmrburns said:
"Al3xand3r said:
"Think Guitar Hero on this thing (I don't even play that, but it's an awesome example). Even a mere milisecond delay, which will be impossible to achieve in practice, would fuck your game up in a big way."
You do realize what a millisecond is, right? 'Cause one thousandth of second ain't gonna fuck your game up."
um actually it will specially in any fast paced game.

Milliseconds mean every thing in fast video games, fps, rythem games...ect milliseconds is the difference between a win and a lose.
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Scooper

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Edited By Scooper

If I can buy this thing for £50 then play as much Crisis as I want for £30 then I'll get it. I can see this thing being a ridiculas amount of money to either buy or rent games. Think of it. They're going to basicaly single out a super powerful rig to run a game for each person, that would be expensive especialy with all the matainence.

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Geno

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Edited By Geno

Quite an interesting idea. I really want to see how it works in practice.

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c1337us

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Edited By c1337us
soul101 said:
"I don't like it sir....nope, I don't."
My reaction too
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KingOfIceland

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Edited By KingOfIceland

Although I love downloadable stuff and think that people who have a boxed copy fetish are weird, this doesn't sound all that good. Especially since most dudes don't have the internetular connection power to utilize this well.

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parrot_of_adun

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Edited By parrot_of_adun

NOOOOOOOOOOOOO

The last thing ANYONE should want is to puchase the right to play someone else's game AND hardware remotely. This is, in every way, a terrible idea, and the day this succeeds is the day I'm no longer a "gamer".

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AspiringAndy

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Edited By AspiringAndy

Internet speeds are not quite up to scratch for this to work yet, right?
Looks pretty interesting, kinda weird that I was just thinking about this type of console at school today.
That LivePlace video that someone posted looks pretty awesome too.

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MrKlorox

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Edited By MrKlorox

Love the concept, however I don't see it being truly feasible at a hardcore level for another decade or more when the rest of the technology catches up.

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MisterWaingro

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Edited By MisterWaingro

Something about this just seems very Gizmodo/Phantom/WebTV late 90's/Early 00's experimental entertainment tech to me.  Seems interesting.  Will it be a worthwhile endeavor?  I don't know.

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guthwulf

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Edited By guthwulf

The second most important thing about games for me (after playing them) is having a box on my shelf. Do. not. want.

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Al3xand3r

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Edited By Al3xand3r

That was in my link you embed whore :P

Jk.

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singular

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Edited By singular

The idea sounds kind of interesting. But I wouldn't consider a latency of 80ms in a pc-shooter very playable. But that concept would suit good for games like big scale rts or movie games like Indigo Prophecy/Fahrenheit.

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mike

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Edited By mike
  
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deactivated-5e0e0ee2ea170

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If it lives upto what the interview on gametrailers is saying then it'll be great for users who don't have a good PC. However everything he said is all fluff until they prove it because I heard this all before and 99% of the time it fails.

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Al3xand3r

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Edited By Al3xand3r
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Petruccio

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Edited By Petruccio

You can see that technology already.

PSP - PS3 connectivity.
I had similar, but bigger idea more than a year.
And send in the end of 2008 my vision of future.
Jeff.
You can check bombcast mailbox. Subject is "Glib from Ukraine writes about future of gaming. Somewhen in the end of december or early january.