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    Batman: Arkham Asylum

    Game » consists of 28 releases. Released Aug 25, 2009

    Batman: Arkham Asylum puts you behind the cowl of the iconic Dark Knight, fighting his way through Arkham Asylum to stop the Joker from enacting a sinister plot that would have grave consequences for Gotham City.

    why BATMAN is my Indisputable GAME OF THE YEAR!

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    Moeez

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    #1  Edited By Moeez

    Let's not forget, everyone was super sceptical on this Batman videogame before it came out. There hasn't been a single good 3D Batman game. There hasn't been a single great superhero game (Spiderman games are only good for the swinging). So, BATMAN: ARKHAM ASYLUM had a lot going against it. How will the game keep true to the Batman character? Will the gadgets have lame gameplay? Would the combat system be a generic beat-em-up? Would the story suck? Who's ever even heard of Rocksteady Studios?

    NO ADDED JUNK

    Thankfully, it was the exact opposite of those questions. BATMAN: ARKHAM ASYLUM is a tight experience, with game design that sticks stringently to its goals. There is no Batmobile driving sequence. There are no Quick Time Events. There is no co-op. There is no multiplayer. There is no big Gotham city open-world where you do side-quests to pad out more hours. Rocksteady was confident in its single-player campaign, to not have to add any obvious filler.

    That's major confidence from a fairly unknown developer studio.

    I'M THE GODDAMN BATMAN!

    So, what should a Batman game be? A platformer? A brawler? A detective game? Or, be like other clever developers, and dip into all those genres? Not many games combine different gameplay genres, or when they do, they're bloated. There's been only one game that I remember that did it well, which was BEYOND GOOD AND EVIL. Most games just rely on what they're good at, and stick to that. I think it's called the "if it's not borken, don't fix it" paradigm that has led to the most generic games ever.

    BATMAN: AA isn't that. The developers put excellent gameplay that defines every aspect of the character. Due to this, everything about the game feels fresh. From the insanely refreshing and satisfying freeflow combat system (Batman's the best at martial arts, and it shows) to the exploration of the world with your grappling hook (he's gotta perch like a bat, too) and other geekgasm gadgets (no Bat credit card), you know you're playing a Batman game.

    The Batman combat is just genius. Instead of combo mashing, every single face button is a tactic. Little input = big output. You must be an economical businessman with your button presses, especially when it comes to the Combat Challenges. Is it the only game where there isn't a single-button-mashing combo? The variety of moves leads into the animations, with some of the most beautiful mo-cap work I've witnessed from a protagonist. Animations never get old, because they hardly ever repeat. They're dynamic. This again is a huge achievement, to not have "animation fatigue" even in this HD era of having hundreds of animation cycles.

    Stealth gameplay could've been screwed up so bad. How many good stealth staple games are there really? I have to give props to Rocksteady for making the most universally simple and elegant stealth system that anyone can pick up. This is the new wave of aggressive stealth. The artificial intelligence is great, which allows you for sandbox SPLINTER CELL-like gameplay where you're toying around with the enemies, and then snapping up the last enemy who's peeing his pants. When you're on a gargoyle, you feel so Batman it's creepy. SPLINTER CELL CONVICTION is also going along this new wave of aggressive stealth (which is resonating a lot more with people who've always wanted to try these games), so let's see what grandpa Sam can muster up. Wait-and-pounce stealth is dead.

    Character gameplay even comes down to how Batman never kills, and so never clashes with the overall story unlike in UNCHARTED (let's face it, Drake is Marcus Phoenix in a half-tuck, and a superhero because of his unbelievable jumps of saving grace). To me, it didn't feel like the game was ripping off other games' specific minutia. Sure, if you're reductionist, you could say it's a mix of SPLINTER CELL, TENCHU, METROID but it never plays like one of those games. That's a huge accomplishment and shows Rocksteady are confident in creating Batman-centric gameplay. I want to see enemies' heartbeat in SPLINTER CELL now. I want to glide in every game now. Also, it's beaten TENCHU in the grappling hook department and is making SPLINTER CELL run for its money.

    LET ME TELL YOU A STORY

    Of course, I wouldn't forget the excellent storytelling. Notice, I didn't say the word "story". It's still a great plot, of Batman being stuck in a prison for 1 night with the Rogue's Gallery, but what shines is the multiple venues of storytelling used. There is soft storytelling through Joker on the intercom or on TVs and the audio interview tapes. Then there's the typical hard storytelling through cutscenes.

    Hold on though, there's a new type of storytelling too. Non-linear storytelling. This was experimented with PRINCE OF PERSIA 2008, but felt disjointed at times. Here, you're going from one part of the island to the other, and while the game's missions are not linear, there is still interactional dialogue and reactions. For example, after the Medical Pavillion mission, you can go back and find out that the Doctors haven't escaped but instead have boarded themselves up behind desks! They stay there until the end of the game! Nearly all of the characters give context-dependent dialogue too, at certain points of the game. All the personnel of the island are free to talk to, at any point of the game, so for example Aaron Cash can cheer you on to finally beat Joker when Joker's "party" starts. Because of such reactionary dialogue, it can make the Arkham Island come alive no matter how dreary it is, and showcases that Paul Dini can also write games.

    Blah, blah, ALWAYS WITH THE HERO SPEAK!

    Now, I won't say it's the most original game ever, but for this year, I feel it sticks out against the crowd. For such a bold game, it also excels on execution which MIRROR'S EDGE (the most original game of recent times) and other original IPs couldn't be. It is in the very rare club of a first game being nigh-on perfect on Day 1 release, like last year's DEAD SPACE. There is no need for a sequel, or any improvements needed other than very superficial ones like more bosses. It also helps that it's the best superhero and licensed game ever made. Riddick, you now have a friend.

    I'M IN CONTROL OF THE ASYLUM!

    All the reviews of the Batman game have been very favourable. The only negatives about the game are things that are very nitpicky. Batman's figure covering a large part of the screen (there is a non-Batman centred camera). Yes, the Titan bosses repeat a couple of times, and yes, there aren't 20 types of enemies, but this is par for the course with nearly every action-adventure game ever made. Plus, as long as they're fun, I don't see the criticism of some good repetition. One that everyone can agree on is that the final boss battle is shallow but it does show how unpredictable Joker really is. BATMAN: ARKHAM ASYLUM is so damn good, people are finding it hard to find legitimate criticism. Usually, with triple A games, you can bash the character gameplay or story, but here it's just damn good.

    You also have to remember, a great game has to be as great for newcomers. It should be as pick-up-and-play as MARIO. Because of the excellent controls and simplified systems, BATMAN: ARKHAM ASYLUM happens to be that. BATMAN: AA is definitely up there with MARIO games in terms of being accessible for everyone. Most of the games this year can have very specific audiences, like all of the shooters. Shooters are not every girl's best friend.

    THE LONGEST JOURNEY

    While most games up their pacing by putting more variety through newer locations or "palette-cleansing" gameplay (turret sections, vehicle sections), BATMAN: AA goes about it by completely changing the level design of Arkham Island at times. Rocksteady didn't feel the need to up the variety by letting you go to Gotham city (even though, you sort of do at one spoilerific point). Enemies appear where they weren't before, like snipers or crazed inmates. Poison Ivy's vines blocking away paths. Scarecrow, period. Batman's armour and face takes a ton of damage throughout the course of the game (for once, it's not a gimmick!). Because of such pacing and setpieces, the non-linear world never gets boring through the amount of backtracking you'll do. There's always something to look forward to.

    Thanks to the magnificent pacing and every single moment being memorable, the game ends just at the right moment. So, while you might spend 15-20 hours with the game, it feels you've been through a lot with the characters and the island. This is one night you and Batman won't ever forget.


    OVER? IT HASN'T EVEN BEGUN!

    Because it stands out amongst the pack of games this year and had the MOST TO PROVE, this is easily the Game of the Year.

    No sequelitis.

    Totally new gameplay, like the freeflow combat where animations never recycle.

    Most fun stealth gameplay ever.

    Non-linear backtracking that's always interesting.

    Great storytelling.

    And that it's damn memorable! Every moment in the game was given love and care, from Harley Quinn's office to the Riddler.

    Everyone loves the game, which is not something you can say for a game franchise other than MARIO. This is a great game for people not privy to Batman's loving cape. The best games are the ones where everyone finds something to love, and for 2009, it's BATMAN ARKHAM ASYLUM, in my opinion.


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    Regal

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    #2  Edited By Regal

    I agree about the combat, there are so many games I wish had a combat similar to this. Imagine the next GTA (perhaps without picking people up and throwing them at other people). It never gets old. I hope they release more challanges DLC, and another never ending combat challange without those freakin' back humpers.

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    captain_clayman

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    #3  Edited By captain_clayman

    man i NEEED to play this game. 
    i'll probably get it for christmas.

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    Funzzo

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    #4  Edited By Funzzo

    I love this game!  PC version looks soooo good and it's FUN!
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    Skald

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    #5  Edited By Skald

    It's alright, wouldn't call it the best of '09, though. Maybe if I didn't have a PS3. I did appreciate how it didn't try to be Nolan-y though.

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    RsistncE

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    #6  Edited By RsistncE

    I fully agree with you. I "S" ranked the game, and I only ever do that for games I absolutely love. Your re-cap makes me want to pick this up on steam for my PC just to play through it again with nice graphics (not that the game wasn't beautiful enough as it was).

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    Geno

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    #7  Edited By Geno

    Absolutely agree. Just bought it off Steam the other day and I'm about halfway through, definitely in my Top 3 this year and possibly GOTY. 

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    AhmadMetallic

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    #8  Edited By AhmadMetallic

    You know... i beat that game on PC months ago and i absolutely loved it. still, something felt kinda vague or confusing.. didnt feel 100% right about that game. 
     
    your enthusiastic praise kinda guided me to know for certain what i loved about that game and what was great about it. thanks. i think im gonna play through it again and give it more time than the first time around .

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    Hashbrowns

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    #9  Edited By Hashbrowns

    Batman: Arkham Asylum and Uncharted 2 are neck and neck in my mind for Game of the Year.  I really can't point to one as clearly superior to the other.  Amazing games.
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    mordukai

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    #10  Edited By mordukai

    Very Good game but I won't go as far as calling it GOTY.  

    • Boss fights were crappy. 
    • Scarecrow parts just got boring and tedious after a while, though they were implemented good. 
    • Not much replay value after you finish it. 
     
    Now I know you can say that the challenge rooms add replay value but in my opinion they don't. 
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    Karmum

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    #11  Edited By Karmum

    Arkham Asylum was one of the best games this year, no doubt, but its boss fights and the ending was an absolute letdown. Yes, that is why I don't think it will be my favorite game of this year. I didn't feel like you could go back and have the same experience, either.
     
    It was missing something, but I can't just put my finger on it. No, it wasn't multiplayer, either. I don't know how they would have gotten that to work, but look at Uncharted 2, it ended up having a great multiplayer mode even when people raised questions about it.

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    toowalrus

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    #12  Edited By toowalrus

    This is a good pick. I played through most of the game, it's a quality title. My personal game of the year Modern Warfare 2 or Borderlands, because those are the games I've put the most time into, but Batman is a respectable choice.

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    dbz1995

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    #13  Edited By dbz1995
    @Mordukai said:
    " Very Good game but I won't go as far as calling it GOTY.  
    • Boss fights were crappy. 
    • Scarecrow parts just got boring and tedious after a while, though they were implemented good. 
    • Not much replay value after you finish it. 
     
    Now I know you can say that the challenge rooms add replay value but in my opinion they don't. 
    "
    Whilst I disagree with the Scarecrow point (I thought they were beyond awesome), the other things you said are pretty much what I would say.
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    Metric_Outlaw

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    #14  Edited By Metric_Outlaw
    @captain_clayman said:
    " man i NEEED to play this game. i'll probably get it for christmas. "
    It took me forever to get this game too lol.
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    cstrang

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    #15  Edited By cstrang

    I agree with Mord.  The boss fights were less than stellar, I got bored/frustrated with the scarecrow bits, and there isn't a whole lot of replay value other than going through on the hardest difficulty.
     
    Combat was awesome, though.  At first I thought it was a button masher, but quickly learned that you'll promptly be screwed if you button mash.  And the animations for the combat were awesome.
    The story was respectable.  It took the existing Batman universe and expanded on it a bit.
    I found the stealth to be well done, beyond the oddly placed gargoyles.  
    It was one of the best single-player experiences of the year.  Easily.
     
    Despite what others say, this easily a top-3 GotY contender for me.  Screw Bored-erlands (I can call it whatever I want, I S-ranked it) and Modern Warfare 2 (I'm not a huge multiplayer guy, personally).

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    Griddler

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    #16  Edited By Griddler

    So. Much. Writing.

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    pause422

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    #17  Edited By pause422

    Batman:AA is a completely good choice for GOTY, I totally agree.

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    turbomonkey138

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    #18  Edited By turbomonkey138

    It would be GOTY but i think it is too short . My GOTY is probably New super mario brothers . I really enjoyed it . and me and my friends have not stopped playing it since we got it .

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    kingkorn69

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    #19  Edited By kingkorn69

    It is the best game out this year!  I don't think sequals should be allowed to be in the game of the year!  I mean come on we all know that Modern Warfare 2 will win cause it sold crap load! But a couple of dudes from North London put this together for billions less then what MW 2 peeps had and did a better job!!!

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    Afroman269

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    #20  Edited By Afroman269

    Great game, just not my top pick.

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    CharlieTuna

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    #21  Edited By CharlieTuna

    I'm finally picking it up on tuesday next week, you're making me all excited. So far my GOTY has been Uncharted 2, with Street Fighter 4 a close second. Hopefully this game can challenge those.

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    tebbit

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    #22  Edited By tebbit

    I played this for the first time 2 days ago, and I totally agree. While I think it's got some competition from (for me personally) Uncharted 2, Batman is definitely a major contender. I loved how it was so kinda... old school in its design, so focused, atmospheric and all-over fun :D

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    hockeymask27

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    #23  Edited By hockeymask27

    I Love this game to. Never has a Superhero game made feel like you are the hero as much as this.
     

    • A great batman like story
    • Even just walking around you feel like the Batman
    • The combat is great it never gets old
     
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    Moeez

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    #24  Edited By Moeez

    The Scarecrow bits, I don't know how anyone can be bored by them. Yes, I can understand being bored that it's the exact same gameplay, but the SPECTACLE keeps on getting better. It's just great evolution, from the MORGUE all the way to the ALTERNATE OPENING.  
     
    The Poison Ivy battle was engaging, mostly because it reminded me of this boss battle: 
     
      

      And I really enjoyed the Killer Croc battle, because the pacing to it is totally different. From the beginning, you know all you have to do is get 4 plant specimens. Simple enough, right? WRONG. Very atmospheric and scary at times, especially when you see him RUNNING around a corner STRAIGHT AT YOU! :O
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    Moeez

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    #25  Edited By Moeez

    Can anyone name a single new IP game that has had consistently good boss battles, other than Dark Sector?
     
    That's why I excuse some of the bosses in this Batman game. If the company isn't already known for great boss design, I don't expect them to be the best on the first go.

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    Linkyshinks

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    #26  Edited By Linkyshinks

    It's a great game that feels refreshing, but I don't consider it to be worthy of such high praise myself, I do however respect that fact you do, and that any Batman fan may also. 
     
    I love the combat, it's how combat in a Batman game should be. It's new and distinct, but I think it also lends from the past as it bares hallmarks to the fighting seen in the classic 60's TV series with it's slow-mo effects and angled viewpoints, albeit minus the "Kapows!"

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    moelarrycurly

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    #27  Edited By moelarrycurly

    Batman: AA is definitely a contender for Game of the Year.  It's the first game that I've gotten a platinum trophy for, and it was a lot of fun.  I would say it's in the top 3 with Uncharted 2 and Assassin's Creed II.

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    Tennmuerti

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    #28  Edited By Tennmuerti

    Definite 9/10 in my book.
    I only had 2 real complaints: boss fights (/yawn) and Harlequin costume (/wtf)
     Was a bit short true, but it was tight and I replayed it twice in the end and got addicted to the challenge rooms for a while)

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    Alex_V

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    #29  Edited By Alex_V

    Nice post. The game hasn't quite grabbed me to the same extent yet, but I like reading passionate stuff about games that people love. You've persuaded me to play it again.

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    Anarchist4Eva

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    #30  Edited By Anarchist4Eva

    I would have agreed with you on this assessment until Uncharted 2. While I have an admitted Sony bias, I must say that UC2 really did exceed all of my expectations. This in NO way diminishes my view of Batman. I still think this game earns it's place among multi-plats as GOTY.  I just have the personal feeling that UC2 was that much better. I did by the way review Batman: AA for this site so if you are curious what I thought of it just read me review. You & me have much in common on our views of this game.

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    bulletbeast

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    #31  Edited By bulletbeast
    @Moeez: 
    While i would have to place batman 3rd after assassins creed 2 and COD 2 i agree. Batman is a stunning game that wasnt paid its due. Its everything thats right with gaming.
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    Willy105

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    #32  Edited By Willy105

    I liked the demo, waiting for the price to go down though.

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    EvilTwin

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    #33  Edited By EvilTwin
    @bulletbeast said:
    " @Moeez: 
    While i would have to place batman 3rd after assassins creed 2 and COD 2 i agree. Batman is a stunning game that wasnt paid its due. Its everything thats right with gaming. "
    Wasn't paid its due how?  If anything I would say it got more attention than it deserved. 
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    eric_buck

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    #34  Edited By eric_buck
    @Moeez: I agree about everything except a.) I don't believe that it would be friendly to newcomers. Especially some random batman fan who doesn't really play games, which doesn't really matter to me and b.) I despised the riddler. It wasn't really clear on how to solve riddles etc. and there were so many collectables (I personally feel obliged to collect as many as I can, and when I don't, I have it on the back of my mind kind of...? I can't really describe it. Anyways great... review thing. I agree it is a very memorable game.
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    Moeez

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    #35  Edited By Moeez
    @Eric_Buck said:
    " @Moeez: I agree about everything except a.) I don't believe that it would be friendly to newcomers. Especially some random batman fan who doesn't really play games, which doesn't really matter to me and b.) I despised the riddler. It wasn't really clear on how to solve riddles etc. and there were so many collectables (I personally feel obliged to collect as many as I can, and when I don't, I have it on the back of my mind kind of...? I can't really describe it. Anyways great... review thing. I agree it is a very memorable game. "
    I was mostly talking about the gameplay being friendly to newcomers, and never overburdening like most combat-heavy games. Great tutorials, great pacing, so you get better the more you play, and the game becomes more challenging in respect to that (Detonators on gargoyles).  
     
    About the Riddler, those are definitely brain-teasing, but you have to remember, they're all about taking pictures. Some of them are just of question marks, and some are of things in the environment that is clearly only meant for hardcore Batman Fans that know Bane had a cute little teddy bear! :P

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