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Game » consists of 5 releases. Released Mar 13, 1996
An early API by 3dfx for hardware accelerated 3D graphics on PC.
A digital distribution platform that focuses on providing DRM-free computer games, both old and new.
Gouraud shading is a method of making polygonal objects appear much smoother by applying a gradient to each individual polygon, effectively blending them. Named after Henri Gouraud.
A heads-up display is a graphical overlay of vital information used in most modern games.
Invisible or cleverly hidden doors just waiting to be discovered. Logically, Hidden Doors often lead to Hidden Rooms.
An enemy robot in Descent 2.
The ability for the player to become unseen, from basic camouflage to fully vanishing from sight.
An invisible enemy is an antagonist that cannot be seen under normal circumstances. Sometimes these enemies are only temporarily invisible or can be made visible somehow.
A common type of stage based around the fire and/or lava element. Often platforming heavy and inhabited by fire-based enemies.
Games that incorporate licensed music from popular bands and musicians for their soundtracks.
The concept of lives in video games evolved to let the player get a second chance after failing once. The most recognizable symbol is the heart.
Loading Screens are specific screens that are displayed while a game is loading resources so that the player has something to distract them while the game loads. Loading Screens can be images, text or even mini-games - and sometimes a combination of all three.
A stylistic choice of employing small polygon counts for meshes.
"LAN" is short for "Local Area Network," which is exactly as it sounds. Setting up a LAN allows players to join together locally in multiplayer games through a small, computer network rather than through the internet.
A continuously updated tally of each player's score, kills, deaths, and other info in a multiplayer match. It can usually be pulled up while playing by pressing a button or key.
When light in a game is being emitted from nowhere.
Open source games are games that have had their source code officially released to the public, allowing anyone to modify, distribute, and create ports of the game.
Player versus Player, commonly abbreviated as PvP, is a gaming term that originated in MMOs to refer to gameplay in which players fight against other player controlled characters.
Who needs 2D when we've got 3D? 3D, or 3 dimensions, is what we're used to seeing in almost every game these days, letting us do all sorts of awesome stuff like run in circles!
A enemy robot in Descent 2.
Red Book is a set of specifications for audio CDs. For games it refers to early CD-ROM titles with background music recorded and played back as audio tracks, instead of being generated by the hardware. Its called Redbook Audio because the book that lays out all the specifications has a red cover.
Games that were once available on gog.com, but have since been removed. Some may return to sale, such as with Fallout, Fallout 2, and the Gothic series.
If a person is made of metal and has circuitry instead of a circulatory system, then their game belongs on this list.
Classic form of numbering that gives things a more regal feel.
A Secret area is a place hidden that few will find unless they know where to look.
Games which contain secret areas that are hidden within other secret areas.
Often a timed sequence where players must escape a building, spaceship, planet, etc... before it explodes.
A sequel (also called a follow-up) is a game that carries forward the gameplay concepts, and often the story, of a previous game to which it is officially linked.
Need to sneak around unseen? Darken the room by shooting out some lights.
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