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Game » consists of 19 releases. Released Oct 10, 1994
Power Ups can be used to give the controlling character, or any other character, temporary or permanent upgrades.
Puzzles may need to be solved before the player can progress to the next section of the game. Often it may not be clear to players exactly what the puzzle is, or whether the an in-game items needs to be attained before it is even possible to solve it.
Quicksave allows the player to save their progress in record time at the push of a button. It is more commonly found in PC games than in console games.
Radiation is energy in the form of waves or moving subatomic particles emitted by an atom or other body. Radiation in videogames is typically represented as a field, inside of which units will take damage.
Ranked Matches are commonplace in today's online world, and offer various distinctions over un-ranked/player matches.
A portrait that conveys a character's health or other statuses via their facial expressions.
Video game combat in which combat actions are performed in real-time, rather than through a turn-based structure.
Retroachievements is a community created and curated site that adds Achievements and Online Leaderboards for supported emulators and platforms like Raspberry Pi
Sometimes a game is so great that the developer has to go back after the game's release to add achievements.
Revenant - meaning "one who has returned from death" - are typically portrayed as a type of undead warrior, though there are a few games where the Revenant is the protagonist.
A widely popular music style, originating from a fusion of blues, R&B, country, and jazz. Includes sub-genres such as punk, heavy metal, synth rock, and pop rock, among others.
Classic form of numbering that gives things a more regal feel.
A term used to describe the flow of action in a typical action game, where the pace is pre-defined to feature fast action and require quick reflexes. As the name suggests, these are games where the player character can run and shoot at the same time.
Worship of the devil or devil-like deities such as Diablo. Satanism is often associated with the sybol known as the pentagram and arcane rituals.
A Secret area is a place hidden that few will find unless they know where to look.
Games which contain secret areas that are hidden within other secret areas.
When a character in a video game is invincible to everything except a certain weapon, item, or spell.
A sequel (also called a follow-up) is a game that carries forward the gameplay concepts, and often the story, of a previous game to which it is officially linked.
The ability to complete sections of a game out of the intended order (or to skip them entirely) through skill and knowledge of the game.
A common enemy in the Doom series, these dudes will not hesitate to introduce the player to their shotguns.
A lead character who never says a word, despite being spoken to.
Source port is a general term for any modification created through the use of a game engine's source code, usually with the intent of expanding or improving its functionality in some way. Source ports commonly add features such as high resolution support and compatibility with newer operating systems.
An engine created for the Gameboy Advance for first-person shooters. It was developed by Take Two Interactive.
Typically representing the elite of humanity's Space Forces, Space Marines have appeared in numerous games such as the Doom series and Warhammer series.
The ability to see the world in a different way. Reveals paths, secrets, enemies, among other things.
They are just like Demons, except invisible.
This was originally the boss of Doom's Episode 3. It's a huge spider brain that shoots a machine gun at the player.
A two-dimensional image or animation overlaid into a scene. The foundation of early 2D games, making up everything from props to the player-controlled character.
Whether it's Super Scaler or Mode 7, growing and shrinking sprites/textures is a concept often used in sprite-based games. It was a popular technique used to create three-dimensional games with sprites, mostly during the 16-bit to early 32-bit eras. Sprite-scaling was an early form of 3D texture-mapping.
The first weapon that is acquired in a game. It's usually a handgun or melee weapon, is unbreakabe and carries unlimited ammunition. It's also the perfect "emergency weapon".
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