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Game » consists of 19 releases. Released Oct 10, 1994
"Hand to hand. It is the basis of all combat." -Gray Fox
A form of execution, or suicide, in which a person is hanged by the neck until dead - from a broken neck if they're lucky, strangulation if they're not.
HD Remaster is a term to a single game that has been updated to conform with the HD standards on that console.
A heads-up display is a graphical overlay of vital information used in most modern games.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
Arguably the rockingest genre of rock music.
Enemy in Doom games, also known as Former Commando or Chaingunner.
These are less powerful versions of Barons of Hell. They have half as much HP and are more common.
Rooms that are either invisible or extremely hidden. Players are rewarded with health, easter eggs, weapons or traps.
A feature in many curtain fire games, the point where a character can be hit is a different size than the character itself. Whether this zone is visible or not (it varies from game to game), it allows players to dodge bullet patterns that would otherwise be impossible.
A common method of hit detection in shooters that disregards bullet physics. Basically, if the crosshair is on the target, the shot connects right away and without fail.
Humans are bipedal, sapient primates capable of abstract reasoning, language, and emotions.
Formerly known as the "Doom Engine", id Tech 1 is the first generation of game engines from id Software.
Imps are either fairy-like or lesser demonic creatures and are commonly encountered enemies in games. In Doom, they shoot fireballs at the player.
Weapons with a mind of their own. Sometimes their personalities clash with the people wielding them.
The ability for the player to become unseen, from basic camouflage to fully vanishing from sight.
An invisible enemy is an antagonist that cannot be seen under normal circumstances. Sometimes these enemies are only temporarily invisible or can be made visible somehow.
A method of attempting to scare the player by the sudden unexpected occurrence of an event - often accompanied by some sort of audio sting.
Jumping puzzles are generally implemented in fast-paced action games as a way to slow down the progress of the player. Failure often results in certain death.
A comparison between how many kills a player has made and how many deaths they have suffered. A staple of multiplayer FPS matches as an at-a-glance measure of performance.
A common type of stage based around the fire and/or lava element. Often platforming heavy and inhabited by fire-based enemies.
A leaderboard is a way for players of any multi-player game to know where they rank within the game's community.
Rather than utilitarian names like "Level 3" or "Warehouse", many games give each level a unique title that has some relevance to its content.
Lost Souls are annoying enemies in the Doom series that float around and charge at the player.
This concept is for games in which at least one of the main characters is male.
A corpulent demon capable of firing copious fireballs from its colossal arm cannons.
A game mechanic that lets players add footnotes to maps.
From Beat-em-ups to fighting games to modern FPS, one dude hitting another has made an enjoyable pastime.
Oftentimes developers will release the tools they used to create a title to the fans that play it. This Mod Support allows normal gamers to re-define their gaming experience and share their work with the public, promoting creativity and community.
A small, closed-off area in a game containing enemies that opens at some trigger point. Often used to surprise the player, or as an alternative to spawning enemies out of thin air.
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