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Game » consists of 4 releases. Released Jan 11, 1991
Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
A common feature in old school RPGs wherein a character will attack the dead space where an enemy previously stood, essentially wasting a turn.
Backtracking is the act of navigating through previously explored areas, usually for the purpose of progressing in an objective-based adventure game. Players who are lost may also backtrack to reorient themselves.
The ability to save a cartridge-based game to the cartridge. The battery is usually good for tens of thousands of saves, and made ridiculously long character passwords obsolete.
A mechanic used mainly in Japanese RPGs of both the action and turn-based variety.
In many RPGs, especially those made in Japan, magic is categorized as black or white. Black magic spells deal damage or inflict negative effects.
Videogames with extreme or controversial content will often be altered for release in certain countries, usually to comply with local laws or prevent cultural misunderstandings.
Classes are different archetypes and playstyles that players can choose to play their game with.
DoT effects are most commonly found in Role Playing Games, and it describes the effects of a gameplay mechanic (often a magic spell) that causes incremental damage over a period of time such as a fire spell leaving someone to continually burn.
Evolution marks the progression from one stage to the next.
A powerful release of energy. This energy is usually expelled in all directions very quickly, typically giving off orange or red flames.
An unofficial translation of a video game, created by people not associated with the original development team.
A fictional currency is one where the object being exchanged does not exist in the real world, such as Final Fantasy's Gil, or are not used for exchange in the real world, such as Fallout's bottlecaps.
Game Over originally appeared in pinball machines, and later, arcade machines. When players lose at a game, it is game over.
Constantly performing an in-game action to progress a certain attribute.
Raising a kid by yourself is hard. Hopefully, your kid turns out to be the chosen one and heads off for adventure by the time they're 16.
Information on the time honored tradition of killing rats. Killing rats is a much cliched first quest for many western RPGs.
A lich is a powerful sorcerer who became undead through a magical ritual they cast on themselves. Usually lichdom is achieved to extend their "lives" or give themselves more power. They can control vast hordes of undead.
A group classification of reptile.
Games that feature an antagonist--someone who opposes the game's protagonist--that is a man.
Sequels that have the player controlling a different character than the preceding game(s).
A game which does not force the player to play through the story in a particular order, chronological or otherwise. Some games offer the option of skipping whole chapters entirely.
Want to make your character grow how YOU want? These games let you develop whatever skills you want at any time, in any order.
Simulating the effects of a great variety of poisons, toxins, venoms and nerve agents can lead to many unique and interesting mechanics. A classic trope in games, Poison usually deals small amounts of damage to health over time.
The concept of reviving somebody who is dead or down.
Classic form of numbering that gives things a more regal feel.
Many games feature a story which involves saving the world and its inhabitants, often single handedly.
No point in gathering coins, gold, gil, money, or whatever if you can't buy anything with it.
Quests that aren't necessary for game completion. They typically offer side-stories or specific rewards.
A set of skills and abilities displayed in a branching path. Skills in the tree open up after completing required prerequisites.
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