I'm kinda torn on whats more important to me. Yes, of course I would like both to be great but more often then not I find myself noticing that games are really good in one or the other. I would consider myself a graphics whore, games like killzone 2, mgs 4, and GTA are super stunning and make you feel like your in the next generation. but other games like Splosion man, saints row, world of warcraft, and even bioshock have amazing art. The art I feel can send more of a message and impart more of the developer's intentions. I would say that developers need to focus on art first and try their best to make the graphics fit. I feel that Trine is one of those games that is visually stunning and you can't help but say "wow" but ultimately, the art is very stereotypical (except for the knight) and is a great game because of the mechanics and visuals not the art style. I bring up Trine to make an argument not to discuss it. I personally love it.
Is art style more important then graphics?
I'm kinda torn on whats more important to me. Yes, of course I would like both to be great but more often then not I find myself noticing that games are really good in one or the other. I would consider myself a graphics whore, games like killzone 2, mgs 4, and GTA are super stunning and make you feel like your in the next generation. but other games like Splosion man, saints row, world of warcraft, and even bioshock have amazing art. The art I feel can send more of a message and impart more of the developer's intentions. I would say that developers need to focus on art first and try their best to make the graphics fit. I feel that Trine is one of those games that is visually stunning and you can't help but say "wow" but ultimately, the art is very stereotypical (except for the knight) and is a great game because of the mechanics and visuals not the art style. I bring up Trine to make an argument not to discuss it. I personally love it.
" They should be kept seperate when scoring a game. If a game looks like shit yet has an interesting art style, thats an A for effort and an F for failure. Team Fortress is a great example of a beautiful game with a great art style. "I agree, I don't think that either graphics or style should be compromised, but it isn't a perfect world, however, and if I had to choose between one way or another I will always go with art style since I find it more visually appealing and it sends a better message/vibe that the developers are trying to convey.
" @Akeldama said:exactly. Although a game like Flower or Braid kinda falls into the trap of focusing to much on the art style and (in flower's case) the superb graphics and in some ways neglecting the gameplay to a point. Its all about balance." They should be kept seperate when scoring a game. If a game looks like shit yet has an interesting art style, thats an A for effort and an F for failure. Team Fortress is a great example of a beautiful game with a great art style. "I agree, I don't think that either graphics or style should be compromised, but it isn't a perfect world, however, and if I had to choose between one way or another I will always go with art style since I find it more visually appealing and it sends a better message/vibe that the developers are trying to convey. "
" @threeolivez: thats exactly my point. Both Killzone and MGS4 are going for realism over art style and that is impressive in its self. "Not exactly, since about half the games made today are going for realism. I'm not insulting the games, I'm just saying that it's hard to stand out when you're doing what everybody else is doing.
" @Akeldama said:both Killzone and MGS4 are head and shoulders above anything i have seen in the realism department. Aside from Heavy Rain or Forza and GT, i dont see anything that comes close. (crysis excluded)" @threeolivez: thats exactly my point. Both Killzone and MGS4 are going for realism over art style and that is impressive in its self. "Not exactly, since about half the games made today are going for realism. I'm not insulting the games, I'm just saying that it's hard to stand out when you're doing what everybody else is doing. "
both Killzone and MGS4 are head and shoulders above anything i have seen in the realism department. Aside from Heavy Rain or Forza and GT, i dont see anything that comes close. (crysis excluded) "From what I've read, it seems like you're focusing more on the technical side of things and less on the artistic side. The only reason I said that is because you said Crysis is the most realistic thing out there.
You could have the best looking game on paper, but what is it if you don't have graphics to support it?
I'd say so, but I wouldn't disregard the impact that graphics can have on a game. WoW is a good example of art style keeping the polygon count negligible (for the most part). Games like Ratchet and Clank Future, and I'd say even Street Fighter 4, that can blend graphical prowess with great art style are really the most eye-catching, I think though.
Eh, graphics include style. It's just the overall aesthetic result that is judged as graphics, and that includes everything, from how efficient the engine is, keeping the frame rate high at all times, to how pleasant it is to the eye. WoW had low polycounts but when it was first out it looked spectacular thanks to the style, despite the lack of normal maps, real time shadows, or whatever shit the latest FPS had to showcase. Yet you didn't see it and go "oh god, his face is made with just 5 polygons, and the texture resolution is so low" or something. You saw it and went "this looks cool and runs so smooth, sweet" or whatever. Great style, great animations, world detail, variety, everything looked solid. Ok, now it looks a little more outdated (still solid though) but it's been years since launch. Diablo 3 will be on similar terms once it's released, going by the content we've seen so far. It won't look like Doom 4, but it sure as hell will look sweet, coherent, pleasing and deserve top marks...
Also, realism can have a style too. Killzone 2 doesn't look anything like MGS4 for example. It still takes skill to have a pleasant aesthetic result, everything has to match, the characters, environments, effects, animations, gameplay elements, everything. It's not like "oh, they just made it realistic, how lazy" or something, and it's not like everything it's photo realistic, compare it for example with the visuals of something like Armed Assault or Crysis, they all have a different style and very different overall aesthetic feel, despite all going for "realism" or whatever. Every artist has a different idea on what's important, the result will rarely be so similar. Unrealistic stuff can look generic and bland too if there's no care.
Money controls next-gen graphics. Art style is the poor man's game. When wanting more... it takes more, but people buy less.
And as:
@LiquidPrince said:
" Artistic style should compliment the graphics. "True next-gen is only a dollar away...
I'm 480i, that's how next-gen I am. It gives me reasons to want more. At least, my PC gives me some hi-rez pleasure.
" @Al3xand3r: realism is the style its that killzone 2 mgs4 and crysis all failled to reach realism so they all look different. "No. Valve doesn't owe so much to Half-Life 2's art director just because he went and said "ok we'll make this stuff look realistic" or something, surpassing the likes of Doom 3's blander take on realism despite the lack of higher end effects and elements at the time of release. All those developers know they won't achieve photo-realism and adjust accordingly to still look coherent, convincing and simply good despite that. Even something as simple as lighting needs heavy adjustments to get the right result they want, not to be photo realistic but to look convincing within the game world they want to suck you into. It's just not that simple, not if it's going to have a good result that people will be able to get into.
Obviously that depends on the game. But I do think that without good artists, you won't be able to make your graphics good at all.
Mirror's Edge was my favourite looking game of all time because of it's awesome art style. Not only in the main game, but also in the DLC.
The graphics should fit the art style. If the art style the game was going for was "cartoon" or whatever, you shouldn't have the graphics end up looking like Crysis, they should end up looking like WoW or TF2.
When people say a game has good artistic style, I always think the game looks good for the limited graphics it has. For example, Castle Crasher, its very cartoony and the graphics arn't eye poping but it still looks good.
" @Al3xand3r: so... in my estimation, halflife 2 is better then killzone 2 and crysis. its better because the art style presents more of a story then those games. I really want to look at killzone but play halflife. "Eh? Well, HL2 came out in 2004, so, I was comparing it to things out at the time, like Doom 3, but, uh, pkay, whatever, feel free to prefer other things. Lol. It still has a very coherent style that isn't simply an attempt at photo realism. And i don't quite see what the story has to do with it :S
persona 4 has a great art style.
@velvetelvis said:
" in a perfect world the 2 would compliment each other. "
agreed
" Cutting edge graphics become dull, but good art is forever. "I couldn't have said it better.
Take Rez for example. It's still as mind blowing today as it was back in 2001, thanks mostly to it's unique art style. There's hundred's of on-rail shooters, but few as instantly recognizable as Rez.
" They should be kept seperate when scoring a game. If a game looks like shit yet has an interesting art style, thats an A for effort and an F for failure. Team Fortress is a great example of a beautiful game with a great art style. "how can an artistic game look like crap?. the art style makes refreshing and new and most of the time cell shaded
" Artistic style should compliment the graphics. "This is exactly right. LoZ: Wind Waker had great graphics - not because they were technically astounding, but because they achieved exactly what they needed to. The gameplay was enhanced tenfold by what could be considered a faultless attempt at a unique graphical style. Feel free to argue, anybody
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