Looks badass.
Today The Buzz Is About: Insanely Twisted Shadow Planet
@phlegms said:
" Same about the shitty metal music...other than that it looks awesome. "@corgorav said:
" the music didn't belong in that trailer. "You're both fucking crazy.I believe "Go back to your emo" is the correct metaller's response.
@hamlaser said:
" It's like if Genndy Tartakovsky made Solar Jetman "If you'd added 'on bad acid' you'd have absolutely nailed it. edit: wow, turns out he did special effects for the Star Wars: Clone Wars show on Cartoon Network which was made by Gendy Tartakovsky. Looks like more than just coincidence.
Awesome. Hope it comes to Steam, so it'll meet with some extra success.
I think the music fits 100% perfectly and I'm not exactly a big metalhead.
Artistically, this looks a LOT like Hunted Forever and Patapon. It's also got a mix of Gojira's video for "All The Tears":
" Artistically, this looks a LOT like Hunted Forever and Patapon. It's also got a mix of Gojira's video for "All The Tears"Wow. Thanks for getting me to watch that video. I probably would have come across it once I eventually got the itch to look for videos from this record. But yeah, it does bare a striking resemblance to the game in a way. Especially the corridor navigation (although it also made me think loco-roco a bit). But the art style of all these examples is too round or not disturbed enough to really match up. And the fluidity of ITPS makes it feel quite unique... maybe I just need to find an HD version of that video?
But the silhouette idea is anything but new. It just hasn't become cliche... yet.
As far as gaming compatible music goes Ron Jarzombek needs to be hired ASAP. Take a listen to Spastic Ink - Words for Nerds. Any of these mini tracks could be applied to a game seemlessly in long form. The third set seems to fit this game in my mind.
All the art styles of all the games people have already mentioned it reminds them of... it's the new cell shading.
Sure it looks great, but I'm wondering how the gameplay is. Some of it looks very unforgiving - requiring precise movement / timing, even memorization. Which is fine once you learn what you have to do & when, but the trial & error to get to that point is too frustrating for me.
Dimmu Borgir fits the game's art style well. Excited to see if the soundtrack is similar.
XBLA release, please?
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