I've seen a few things that I think are worth mentioning.
Brand seems like it could be a pretty neat game, depending on how the branching path upgrade system ends up panning out. Animations look a little off/slow for some things and combat might get a little same-y potentially, but it seems neat.
TowerClimb. Think Spelunky but slower paced, more punishing for mistakes, and a lot more atmospheric. I've actually bought the beta release of the game a few months ago and I think it's a really fun game.
Towns is a game where you build a town on top of a dungeon and need to stop monsters from coming out of it or something or other. I've got no idea how this one could turn out. It seems like it could be a fun little thing but if its too hard to defend, too easy to defend, or just building the town itself isn't any fun, the whole premise of it falls apart.
Cardinal Quest 2. It seems to aim to fix a lot of the issues I had with the first game, the main one of the being that all the classes felt really similar and the most difference that I really got out of them was just how much I spammed fireball on the first few floors. Has more classes, a tech tree to distinguish the classes even more. It has potential to be pretty cool, at the least. If you're into casual roguelikes at anyrate.
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