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Game » consists of 5 releases. Released Aug 24, 2009
The First-Person Regain Consciousness is regularly seen in First-Person-Shooters.
The ability for an athlete or character, especially in extreme sports or platforming games, to rotate their bodies in a frontal or backward motion, creating inertia that propels them into a flipping motion.
Enemies that prefer to keep a distance to the ground, and swoop down occasionally to do some damage.
A commonly used programming API for interactive sound creation and playback in games.
Foreshadowing is a plot device that allows the creators to leave subtle (or not-so-subtle) hints about future events in the game.
Weapons that use a freezing effect to damage opponents, slow them up, or freeze them solid.
A safeguard method of adding friends to friends lists on the Nintendo Wi-Fi Connection.
The Galactic Federation is a galaxy-wide government of the Metroid series. Its importance in the Metroid storyline has increased as the series as progressed.
These soldiers serve in the Galactic Federation Marine Corps and are highly trained soldiers. They are usually sent to troubled areas in the galaxy in the Metroid universe.
Game Over originally appeared in pinball machines, and later, arcade machines. When players lose at a game, it is game over.
It is believed that Frank Herbert's Dune books were the first to popularize the concept of a giant worm that is capable of devouring a person whole without even noticing it.
When the player, compared to the adversary he/she is supposed to defeat, looks like a tiny inchworm.
Gravity is a physical phenomenon, specifically the mutual attraction between all objects in the universe. In a gaming setting, gravity determines the relationship between the player and the "ground," preventing the player or game objects from flying off into space, and hopefully acting in a predictable/realistic manner.
A soldier who specializes in throwing grenades.
Taking advantage of computers and machinery as weapons, in solving puzzles, etc. or otherwise changing up gameplay.
HD Remaster is a term to a single game that has been updated to conform with the HD standards on that console.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
A three dimensional image or transmission commonly used in science fiction. May or may not be interacted with.
A common type of stage featured in many games. Slippery ice, avalanches, and freezing water are some of the unpleasantries to be had when visiting these cold arctic regions.
The best way to make sure even the stupidest players know that certain people, places, terms, or concepts in a game are important is to highlight those words in the text with different coloured letters, or through the use of bold, italicized, or all-caps text.
These achievements are not official Xbox or Steam Achievements, nor PlayStation Trophies; however, they are designed to encourage the player in the same manner.
Enemies will spawn infinitely until the player has accomplished a certain goal, e.g reached a checkpoint or killed a certain number of enemies.
A shadowy race intent on ripping all of the planet Aether into darkness in Metroid Prime 2: Echoes.
Sometimes, players experience an unfortunate event that results in all their weapons and items being taken away from them.
An invisible enemy is an antagonist that cannot be seen under normal circumstances. Sometimes these enemies are only temporarily invisible or can be made visible somehow.
An invisible object is something that can't be seen, but is still there. Sometimes it is a hidden bonus item, or part of a puzzle to be solved.
Placing the player in an environment and making them feel alone. Games often use this for atmospheric effect.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
A common type of stage based around the fire and/or lava element. Often platforming heavy and inhabited by fire-based enemies.
Lens Flare is a dynamic graphical effect that emulates visual artifacts that can appear on an image captured by a camera with a lens. This effect is not limited only to sunlight.
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