The Oddworld: Abe's Exoddus wiki last edited by paulunga on 07/19/14 08:42PM View full history


Get the slaves away from the gas and snap them out of it.

Created by Oddworld Inhabitants under the direction of Lorne Lanning. Released in November 1998 to the same critical acclaim (notably for its wonderful 2D graphics and graphically stunning cutscenes which were entertaining as well) as the first title.

A platformer with a dark sense of humor, Abe's Exoddus is considered a bonus title in the Oddworld series because it is not part of the main quintology. While keeping the same core gameplay as the original it adds numerous additions including the much needed quick save, characters having different emotions and some being blind, new enemies, and the ability to possess Paramites, Scrabs, Glukkons, and Abe's own farts after drinking SoulStorm Brew and use it as an explosive.

Players travel through several areas including the Necrum Mines, FeeCo Depot, Slig Barracks and the SoulStorm brewery itself.


Abe leading his followers to SoulStorm brewery.

Abe's Exoddus takes off where Abe's Oddysee ended. Abe, the hero of the first game and liberator of the Mudokon slaves of RuptureFarms, returns home to a heroes welcome from all 99 Mudokons he saved. Clumsy as he is, he trips and is knocked unconscious. He is then visited by a vision from the "Three Weirdos". Abe is told about a new threat from the the Magog Cartel. He finds out their using slaves to mine Necrum, the sacred Mudokon city of the dead, to collect bones that they add to the ultra-addictive SoulStorm Brew.

Abe and a group of Mudokons set out across the desert to find the SoulStorm brewery and free the slaves. Just as they are about to give up and go home they hear a noise in the distance getting closer and closer. Suddenly a huge train screams past them and it's heading right to the brewery. With new found hope they set off and follow the train. When they finally arrive at SoulStorm they climb the fence and enter. Just as they get in, Abe loses his footing, slips and falls down a set of cliffs, cutting him off from the rest of the group and beginning the first level of the game.


It's not fair! We had twice zee flavour!

There are two different endings in the game depending on how many Mudokon slaves the player rescues.

  • If Abe saves 0-149 slaves, players get the bad ending.
  • If Abe saves 150-300 slaves, players get the good ending.
  • Additionally, if all 300 Mudokons are saved, the player is rewarded with a concept art gallery, and if 276 Mudokons are killed, Abe is sent back to the FeeCo Depot with permanent invincibility.


There is a vast range of enemies in Oddworld. Here is a brief description of them.

Pants! I need some pants!
Crawling Sligs - Sligs without pants or a harness. Despised by Glukkons, Mudokons and especially other Sligs, they are complete cowards and when threatened they rush to find a pair of pants.
Here boy!

Sligs - The primary security force for all Magog Cartel structures. They use mechanical pants and normally are equipped with a machine gun.
Somethin' smells!

Flying Sligs - Same as Sligs but instead of using the mechanical pants they use mechanical harness with a grenade launcher.
Slogs - Sligs best friend. Fast attacking creatures used as guards and back-up for Slig patrols.

Sloggies - Baby Slogs. Younger, smaller and not as fast as a full grown Slog. They can still take a nasty chunk out of Abe.

Fleeches - Starting off as pets of Glukkons, they grow too big and are flushed down the toilet. Colonies now infest Oddworld's underworld.

Slurgs - Pathetic, useless slug-like creatures. Not a threat but when stepped on they make a high pitched screech alerting anything in the area, normally Fleeches.
Paramites - Fast, efficient hunter carnivores. They'll make short work of Abe, or anything else that looks like a tasty meal.
Scrabs - Scrabs are highly territorial and incredibly hardy predators that originated from the desert. Scrabs have beaks powerful enough to snap bone.
Glukkons - The big dogs of Oddworld. They own and control Magog Cartel. Greedy, ruthless and only care about them self. They won't attack Abe but he sure that they'll have a decent amount of armed protection.

Greeters - A tin can with a huge smile. First used as self-promoting vending machines they now act as security guards after discovering they had the habit of electrocuting their customers.

Munch's Oddysee tease

Upon completion of Abe's Exodus and viewing the final cinematic the next game in the series; Munch's Oddysee was shown simply as a title and a Mudokon speaking the words: "and don't even think about running it on your measly 32 bit system!"

The game would be later released on the 32-bit Xbox.

It was also mentioned in the manual for the game.

Oddworld Inhabitants finally released both Munch's Oddysee and Stranger's Wrath on PCs in a compilation titled The Oddboxx on December 20, 2010.

Another reference to Munch was a sign in a later part of Exodus which read 'Vykers Labs, Coming Soon'. The Vykers Labs are a location in Munch's Oddysee run by the Vykers, a creepy bunch of lanky purple skinned tripod creatures that enjoy experimenting on captured animals.

PC System Requirements

  • CPU Type: Pentium
  • CPU Speed: 120 MHz
  • RAM: 16 MB
  • Graphics Type: SVGA
  • Graphics Resolution: 640x480
  • Color Depth: High Color

This edit will also create new pages on Giant Bomb for:

Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.

Comment and Save

Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.