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A post processing effect that blurs and streaks the entire frame. Loosely based on the behavior of real-world optics.
Eliminating a target with a long-range rifle.
Player versus Player, commonly abbreviated as PvP, is a gaming term that originated in MMOs to refer to gameplay in which players fight against other player controlled characters.
Over time, it's common for publishers to stop supporting the online components of old or unpopular games. In addition to saving money, this also serves to boost sales of newer games in the same series or genre.
Environments cycle between day and night, often with effects on other aspects of the game.
A graphical effect used in video games where an object blocks light and around the edges of the object the light is significantly brighter than normal.
Moral dilemmas presented to the player that often have a significant effect on the story or other characters.
A digital distribution platform that focuses on providing DRM-free computer games, both old and new.
These games, franchises, characters, or companies have some connection with PlayStation Home. They could have some related digital wares available, have their own Space, or even be playable.
Anthropomorphism is the concept of an object, concept or character that has human qualities or traits, such as speech, a level of intelligence similar or higher than a human's and self consciousness. "Anthro" means "of human" and related to the concept of humanity.
Games that have an open gameplay structure that allow players to interact with the world as they choose.
A game that takes gameplay mechanics, characters, or story elements from an existing series in a separate and different direction, sometimes changing genres along the way.
Any spoken words conjunct with and descriptive of on-screen action . This is prevalent in most sports games.
The concept of using two weapons at once, often for more damage at the cost of accuracy, the use of a shield, grenades, or other similar accessories.
Featured mainly in fighting games, special attacks usually require more than just pressing a button to activate. They are usually unique or at least varied between characters.
A standard in nearly all competitive online shooters, the Kill Feed is the live on-screen update of the kills in an multiplayer game, providing updates as to whom is killing whom, as well as other important events.
Some action-oriented games make use of motion capture technology to make character's movements realistic.
Sometimes, rather than building a character model from scratch, a developer will sometimes use a real person as a template and use his or her physical attributes to create a similar character model to be used in their video game. In some cases that real reason will appear as themselves in games.
Video games that, for better or for worse, are based on an existing non-video game franchise. Usually drawn from movies, tie-in games have also been made about TV shows, novels, and even one-hit wonder pop bands.
A viewable map that displays the entire game world. The map also usually shows the player's location in the world.
Sony's game streaming service for PS4 and PC.
You don't know how to play our game, so we'll teach you how.
Throwing weapons include knives, shurikens, axes, darts or even explosives such as grenades and molotov cocktails.
Games with vehicles that can be controlled. This applies to games that AREN'T focused on just driving, but just happen to have a vehicle segment or the ability to pilot one.
No point in gathering coins, gold, gil, money, or whatever if you can't buy anything with it.
Games often use iron sights to define precision shooting with non-scoped weapons.
These men and women are present to officiate sporting events and racing games. Notable referees in the article are: Lakitu, John Madden, Punch-Out! Referee and DJ Jazzman.
Some first-person games that wish to immerse the player in the experience more will go as far as to include full body awareness, or the ability to see the player character's body when looking down.
Any character you can control in a game is a Player Character (PC), as opposed to a non-player character (NPC), which is a character that can only be controlled by the game.
Ranked Matches are commonplace in today's online world, and offer various distinctions over un-ranked/player matches.
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