Something went wrong. Try again later

Ben_H

This user has not updated recently.

4834 1628 33 31
Forum Posts Wiki Points Following Followers

Ben_H's forum posts

Avatar image for ben_h
Ben_H

4834

Forum Posts

1628

Wiki Points

31

Followers

Reviews: 1

User Lists: 5

#1  Edited By Ben_H

Keep the flashlights. It makes sniping people who forget to turn them off on big maps or daytime maps 100x easier. I hated the beta at first, but once I started unlocking stuff it was way more fun. Once I got the paddles, medic became way more fun, because it felt like BF2. Also, more Conquest, less Rush please.

@Mikemcn said:

A map would be nice.

M brings up the full map, just like BF2 IIRC.

The most satisfying thing about that game I found was you could do really well doing purely support roles, which is what I always used to do in BF2, and that it promotes using skill over just shooting (IE: You can get way better scores with support roles than going pure assault, making it so people will actually do the support aspect of each class, not just M50ing it like in BC2). I got 2nd overall one game (first on my team, other team had one guy ahead of me who spawn camped with an M249) with a sick K/D of 4/16. I set both mcoms at the start of Operation Metro, got one, got tons of revives and heals, and ended up beating second place on my team by like 400 points. I saw other people do similar things in other games which definitely indicates they want people to do support things, not just play it like COD.

Avatar image for ben_h
Ben_H

4834

Forum Posts

1628

Wiki Points

31

Followers

Reviews: 1

User Lists: 5

#2  Edited By Ben_H

@SamDrugbringer said:

@Ben_H said:

@baldgye said:

@Thule said:

@baldgye said:

@Thule said:

Crossing my fingers for lurkers.

Why? Marauders would rape them

Crossing my fingers that Marauders get replaced/removed.

nahhh they are a pretty big part of T in sc2 :P

Yes, but the marauder kinda broke Terran in SC2, and many feel it should be outright removed in the next game and replaced with something that a few similar traits, but less utility, so Terran gets an SC1 feel again. If you hear Artosis talk about it you'll understand why (he was one of the better American Terrans in SC1 but he refuses to play Terran in SC2 because of the Marauder. He referred to it as the easy button on State of The Game). It has a lot of health and armour, takes forever to kill, kills buildings and units incredibly fast (as in, one drop of marauders can snipe a nexus faster than you can respond in many cases), is highly mobile which is compounded with its ability to slow down the units it chases, making it very difficult to retreat from. From an RTS design standpoint it is not a well implemented unit. In TvP, there is no real downside to using it, as it is incredibly solid against basically any early game Protoss composition.

The marauder is like the colossus, few would be sad to see it go.

I'm sorry but you are living in a fantasy world if you think they are getting rid of the Marauder. When they talk about removing units, they mean ones that don't have a very good purpose like reapers (Pretty much only used for cheese, after that I've literally never seen one.)

It's possible the Marauders would get nerfed. Personally I'd just like to see the other races get more answers to it (AS you pointed out, Toss gatway units lose to Terran Barracks units 9 times out of ten, requiring higher tech, which is a pain.) But it's not the reason Terrans have such high win ratios.

I never said it would be removed, I just said most people who I've heard discuss it want it removed or remade (Even some pro Terrans. LiquidJinro has stated many times he hates the marauder and would rather have tanks for TvP that are actually viable outside of all-ins). I imagine it will be nerfed instead, or, as you said, Protoss will be given an actual answer to it that doesn't barely work (zerg has an answer, in that most zerg styles use units it isn't good against). It definitely isn't the reason Terran does so well at high levels against Protoss. The threat of 1/1/1 seems to be the biggest issue in Pro TvP now since it requires a completely different response than most of the other builds that Terran does, like 2rax pressure, which kills the builds that are strongest against 1/1/1, IE nexus first or 1gate expand, and Protoss can't scout it early enough to decide between which response to use. Well, that and ghosts, which Protoss and Zerg are having huge issues with because of how much utility it has for its cheap gas cost.

Also, I read on the TL thread for the new Terran unit that the reaper is reportedly not being removed, and is getting reaper speed earlier again, since it was basically nerfed out of usefulness since it was hit with multiple nerfs at once (barracks after depot, no speed before factory). i have seen a couple neat uses for it, primarily by QXC who would make one wave of them instead of marauders then snipe expansions with them since they do so well against buildings.

Avatar image for ben_h
Ben_H

4834

Forum Posts

1628

Wiki Points

31

Followers

Reviews: 1

User Lists: 5

#3  Edited By Ben_H

@baldgye said:

@Thule said:

@baldgye said:

@Thule said:

Crossing my fingers for lurkers.

Why? Marauders would rape them

Crossing my fingers that Marauders get replaced/removed.

nahhh they are a pretty big part of T in sc2 :P

Yes, but the marauder kinda broke Terran in SC2, and many feel it should be outright removed in the next game and replaced with something that a few similar traits, but less utility, so Terran gets an SC1 feel again. If you hear Artosis talk about it you'll understand why (he was one of the better American Terrans in SC1 but he refuses to play Terran in SC2 because of the Marauder. He referred to it as the easy button on State of The Game). It has a lot of health and armour, takes forever to kill, kills buildings and units incredibly fast (as in, one drop of marauders can snipe a nexus faster than you can respond in many cases), is highly mobile which is compounded with its ability to slow down the units it chases, making it very difficult to retreat from. From an RTS design standpoint it is not a well implemented unit. In TvP, there is no real downside to using it, as it is incredibly solid against basically any early game Protoss composition.

The marauder is like the colossus, few would be sad to see it go.

Avatar image for ben_h
Ben_H

4834

Forum Posts

1628

Wiki Points

31

Followers

Reviews: 1

User Lists: 5

#4  Edited By Ben_H

I use the only thing that I find works, shotguns since they kill them before their 3 shots land.

Avatar image for ben_h
Ben_H

4834

Forum Posts

1628

Wiki Points

31

Followers

Reviews: 1

User Lists: 5

#5  Edited By Ben_H

Why can't Battlelog run from Origin instead of from your browser? That's what I don't get. It has inadvertently opened up in tabs I had open for other things (in one case a school related thing, but luckily it autosaved). I dislike Battlelog. It feels far too limited. Plus I hate having to reopen the game every time I play. On BC2 (or almost any PC shooter ever made prior to the Newer COD games), if I leave a game I'm instantly back at the server list and can pick a new one immediately. Why have an intermediate step?

@RobertOrri said:

Click the cog icon, settings, general tab and scroll down (the scrollbar is almost invisible). There's an option for automatically launching the program there. Alternatively, wait until you're prompted for an Origin update - you'll have to reinstall it and the "automatically launch" option will be pre-selected for you, which you'll have to uncheck.

Ok thanks. I didn't even see that scroll bar.

Edit: Sorry if I sound harsh about Origin, it's just that I guess I've been spoiled by BF2, TF2, CS:S, where I can pick everything, and get servers with crazy good pings.

Avatar image for ben_h
Ben_H

4834

Forum Posts

1628

Wiki Points

31

Followers

Reviews: 1

User Lists: 5

#6  Edited By Ben_H

Is there a way to stop it from starting when my PC first boots, other than brute forcing it with Windows? I can't find anything in the options menu. This thing is such a piece of crap. It increases the time until my PC is usable on login by at least 2 minutes. I used to be able to boot up and immediately do whatever I want but now if I do that before Origin starts itself, it freezes or slows down everything else to the point of me thinking my PC has locked up. I'm thinking BF3 isn't worth the hassle of this software.

@CL60 said:

@Village_Guy said:

After playing the BF3 BETA I can say that everything about Origin could be called a joke.

Who the hell thought people wanted to launch their games through the browser anyway? Stupid move EA.

The hell does the battlelog have to do with Origin?

Nothing, but they both can be connected under the heading "Things EA breaks that don't actually need fixing".

Avatar image for ben_h
Ben_H

4834

Forum Posts

1628

Wiki Points

31

Followers

Reviews: 1

User Lists: 5

#7  Edited By Ben_H

@Rayeth said:

The photo edits in the team liquid thread on this are amazing. Shamelessly stolen from MrHoon on teamliquid.

No Caption Provided

Clearly it is Banjo-Kazooie.

I said it on the TL thread and I'll say it again: Banjo-Kazooie jump attacking a battlecruiser would be the coolest thing ever.

Hopefully whatever this is replaces the marauder and is built at the factory, like the marauder originally was supposed to be in the alpha. That unit breaks Terran and doesn't feel like a Terran unit. It goes against the idea of Terran from SC1, which is either slow, methodical pushes with powerful, yet vulnerable units like siege tanks backed up by cheaper mech units, or harrassment with marine/medic drops. The marauder is neither, it is fast, powerful and hard to kill. A unit should only have two out of those 3 traits at most.

Avatar image for ben_h
Ben_H

4834

Forum Posts

1628

Wiki Points

31

Followers

Reviews: 1

User Lists: 5

#8  Edited By Ben_H

@baldgye said:

this is more venting than not knowing why I lost... as I know exactally how I lost..

...but fuck me I hate loosing to players becasue you just totally fuck up and get locked in this retarded like mental state where you do everything possible to make sure you cannot win, and convince your self that your doing the right thing

That's called tilting. You start doing things you wouldn't do and taking ridiculous risks you know won't work. You will hear me talk about it a lot because I do it, and when I do, things get ugly. I practice with (and consistently beat) diamond players (and a master league Protoss for PvP that I know from school. I don't lose PvP anymore thanks to him) and get matched with diamonds, but when I tilt, I can tank my MMR down to gold league in like a solid hour and reset a weeks worth of wins and changes to my MMR. My solution was to get a second account and switch accounts if I lose to something that tilts me (dumb play that shouldn't work but does, cheese, or something that is a coinflip). On my second account I play Zerg, and my zerg isn't nearly affected by tilt as my protoss because I play so passively that it allows me to calm down a lot. Oddly enough, I have a better overall rank on my Zerg account now, and I don't really practice anything on it. I just hatch first and play reactively and calmly from there. Maybe I should switch to zerg completely.

Avatar image for ben_h
Ben_H

4834

Forum Posts

1628

Wiki Points

31

Followers

Reviews: 1

User Lists: 5

#9  Edited By Ben_H

Holy crap, that puts the GTAIV PC pop-in to shame, and that game did it practically every time you turned around.

Avatar image for ben_h
Ben_H

4834

Forum Posts

1628

Wiki Points

31

Followers

Reviews: 1

User Lists: 5

#10  Edited By Ben_H

6pool someone ZvP on Tal'Darim Altar and watch as they crap themselves because they have nothing ready for it since everyone goes Nexus before forge. It's a legitimate strategy on that map and Shakuras. I won an absolutely bonkers game the other day after doing that.

Also, do the new hotness, the PvZ Mothership/Zealot/Archon. It nullifies roach/hydra/corruptor armies and is insanely fun. Here's a replay of me doing it:

http://www.gamereplays.org/starcraft2/replays.php?game=33&show=details&id=235476&st=0#/replay_overview