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Ben_H

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Ben_H

4834

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1628

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31

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Reviews: 1

User Lists: 5

#1  Edited By Ben_H

@Turambar said:

I don't see how your opponent wouldn't have enough stuff to defend against two colossi without range of all things unless their own macro is severely lacking or something. Some replays would be much appreciated if you want us to give input.

I agree. As Terran all they would need is 2-4 vikings and they can hold because you invested so much gas in colossi that your support will likely be mainly zealots and only a few stalkers. Not to mention they can hit anytime between when you first invest in colossus tech and before the two colossus are out and will kill you easily because you have so much money invested in something that isn't out yet, instead of actual units. 1 base all-ins from Protoss and Zerg (Barring Terran all-ins. Those are a completely different, really stupid beast, because the vast majority of them actually aren't all in until the second or third attempt. You can tell I'm bitter about the 1/1/1 even though I beat it because no one at my level hits early enough. The fact that it exists is stupid) only work against people who don't spend their money, and zergs who play too greedy (IE me most of the time. I'll be sitting there with 60+ drones on 3 bases 8 minutes in and then die. I need to stop being greedy.)

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Ben_H

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#2  Edited By Ben_H

Yes, it's easy enough to pick up and fairly straightforward, but just realize it doesn't sugarcoat things. If you play online you will lose. A LOT. And sometimes it will be in a humiliating fashion. If you start with the campaign or against the computer you should learn quickly. SC2 is a game that rewards practice and learning (Though it isn't apparent at first. You will lose to stupid strategies while laddering, but just realize that playing gimmicky does not improve your ability to play). I would say SC2 is a better place to start for RTS than games like Company of Heroes or Dawn of War, they are a completely different type of game, and don't really help you get the fundamentals of RTS as they are more based on unit control than the typical RTS which focuses on economy.

Age of Empires Online is another great place to start for playing RTS games. It is much easier than Starcraft but it will teach you all the basics. Though ultimately, SC is the way to go. If you are good at it, you will be good at any RTS.

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Ben_H

4834

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#3  Edited By Ben_H

I usually just skip through matches of Code S now unless it is one of my favourite players (Nada, Clide, Julyzerg, oGsMC OH WAIT). It takes too long, especially with the 40-50 minute TvTs that have been going on lately. Sure that's a lot of vikings and battlecruisers but it's boring to watch. MVP, Bomber etc. don't excite me to watch. It doesn't even look close when they play most of the time. MVP vs. July last season pissed me off more than anything; July had a pure T3 army with zergling support and lost it all to 23 ghosts who used one spell and killed everything with minimal losses. Or when Terrans lose to a Protoss then 1/1/1 all-in and win the series anyway. It is just frustrating to watch this stuff at the top level.

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Ben_H

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#4  Edited By Ben_H

@allay said:

Oh how I love that the fact that there will be less TvT than in the GSL.

This.

To be honest, for GSL October I will be watching more Code A than Code S because there are actually other races playing in Code A (Who won't immediately get knocked out). TvT is not fun to watch 90% of the time. 10% of the time it's awesome but most of the time it sucks.

If Code S gets more than 24 Terrans after next season I'm probably gonna stop watching it (I've read speculation on TL of 24-28 Terrans by December if something doesn't change soon, be it a metagame shift or balance change to fix ghosts/the 1/1/1 all-in). This is getting kinda ridiculous.

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Ben_H

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#5  Edited By Ben_H
@baldgye said:
@shinigami420 said:
They should just giving us this for free they fucking store our passwords in plain fucking text i think we deserv something back from them 
Reset your password... and your a winner
That and don't use the same password for anything anyway.
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Ben_H

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#6  Edited By Ben_H

Not as baller as the 6pool where one person instantly leaves the game (so you get 50 minerals + their income) and get a pool started insanely fast. 
 
There was a stream on TL of 2 guys worker rushing every game.  They got to I believe it was diamond doing only worker rushes.

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Ben_H

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#7  Edited By Ben_H

If you haven't yet, watch the first game of the Allstar event.  It was the only serious game of the first event and it was amazing.
 

 That's not to say the other games of the allstar event weren't great.  A lot of them were really fun to watch, something Code S hasn't been lately (Gom TvTvTvTvTvT etc.)  I hope next Code S is better but with 20 Terrans it will probably be dull.
 
My Arena of Legends ticket is already bought.  GSL is one of the only things I watch other than streams (No TV ever).
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Ben_H

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#8  Edited By Ben_H
@DystopiaX said:

@Ben_H said:

The new neural parasite change (cannot NP massive units) is completely uncalled for. It essentially makes NP useless other than against tanks. It also forces zerg to get corrupters again, which sucks because those things are useless in most situations against Protoss. It also will make the thor/hellion mass repair timing way better because one good way of dispatching the thors was NPing them and then attack moving them with zerglings after the thors killed the hellions and damaged each other, now you have to fungal and throw units at it and hope for the best. It just seems needless.

tanks, immortals, HT/Ghost maybe if lucky and they don't EMP/feedback

That's all I could think of too.  HTs you would lose to since feedback is instant and neural isn't and they have the same range.  Ghosts only if the other person sucks or isn't paying attention (splash range of EMP is more than NP). 
 
The biggest issue I see with it not hitting massive is that NP used to discourage massing thors and collossi since they could wreck your own army if NP'd.  It basically takes PvZ back to how it was late last year (roach/hydra/corruptor with a few infestors vs colossus/voidray).  Remember how awesome that was.  I had like an 85% w/l in PvZ before they buffed the infestor.
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Ben_H

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#9  Edited By Ben_H

The new neural parasite change (cannot NP massive units) is completely uncalled for.  It essentially makes NP useless other than against tanks. It also forces zerg to get corrupters again, which sucks because those things are useless in most situations against Protoss.  It also will make the thor/hellion mass repair timing way better because one good way of dispatching the thors was NPing them and then attack moving them with zerglings after the thors killed the hellions and damaged each other, now you have to fungal and throw units at it and hope for the best. It just seems needless.

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Ben_H

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#10  Edited By Ben_H

Yes.  And I do have a subscription... to the GSL.  I get a ticket every month.